Player Matchup

Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MANGO-_-Squad
Tsukuyomi
Level 40
God Stats
12W - 10L
1,625 SR
Queue Stats
74W - 86L
1,433 Elo+
Party 3
Ullr
Ullr
RomeyLIVE
Ullr
Level 158
God Stats
0W - 1L
1,882 SR
Queue Stats
7W - 3L
1,740 Elo+
Party 1
Bellona
Bellona
pandaslayer1304
Bellona
Level 185
God Stats
2W - 3L
1,546 SR
Queue Stats
201W - 188L
1,533 Elo+
Solo
Team Averages
Level 127
1,610 SR
1,541 Elo+

VS

Team Averages
Level 115
1,391 SR
1,455 Elo+
Da Ji
Da Ji
Coalmine
Da Ji
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 14L
1,417 Elo+
Party 2
Baron Samedi
Baron Samedi
KeseWho
Baron Samedi
Level 105
God Stats
1W - 1L
1,162 SR
Queue Stats
29W - 45L
1,372 Elo+
Party 2
Cthulhu
Cthulhu
REVEL123
Cthulhu
Level 159
God Stats
1W - 2L
1,241 SR
Queue Stats
164W - 150L
1,455 Elo+
Solo
Nike
Nike
SomeDumbDuck
Nike
Level 156
God Stats
2W - 2L
1,467 SR
Queue Stats
345W - 333L
1,553 Elo+
Solo
Sol
Sol
hf1tz5rlP0c
Sol
Level 122
God Stats
12W - 12L
1,588 SR
Queue Stats
701W - 694L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 2 / 0
6,904
531
2,972
6,335
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
10
1 / 4 / 3
6,438
495
5,570
10,231
9,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
MANGO-_-Squad
Tsukuyomi
11
1 / 6 / 1
6,446
496
5,893
12,347
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
14
5 / 2 / 1
8,437
649
7,604
6,597
2,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 3 / 1
6,905
531
5,475
16,651
13,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Coalmine
Da Ji
12
3 / 2 / 4
6,717
517
3,004
8,216
3,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
KeseWho
Baron Samedi
13
5 / 0 / 7
8,010
616
6,446
6,232
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
REVEL123
Cthulhu
14
3 / 1 / 0
8,138
626
12,568
10,327
6,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
4 / 1 / 7
7,905
608
7,166
12,132
7,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 3 / 6
7,268
559
5,190
8,213
2,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
7
Kills
17
17
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
L
Bacchus
 
Bacchus
1
4
3
0.63
W
Da Ji
Coalmine
Da Ji
3
2
4
2.5
W
Baron Samedi
KeseWho
Baron Samedi
5
0
7
8.5
L
Tsukuyomi
MANGO-_-Squad
Tsukuyomi
1
6
1
0.25
W
Cthulhu
REVEL123
Cthulhu
3
1
0
3
L
Ullr
5
2
1
2.75
W
4
1
7
7.5
W
2
3
6
1.67
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,514
Damage
34,374
52,161
Taken
45,120
30,381
Mitigated
22,017
14,628
Healing
17,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,972
42
333
1,784
6,335
1,880
156
2,879
3,456
52,689
0
L
Bacchus
 
Bacchus
5,570
588
0
1,685
10,231
9,266
0
4,558
5,581
21,186
0
W
Da Ji
Coalmine
Da Ji
3,004
292
0
3,227
8,216
3,257
0
1,736
6,480
0
40,105
W
Baron Samedi
KeseWho
Baron Samedi
6,446
846
692
1,528
6,232
2,753
71
1,961
4,271
51,646
1,552
L
Tsukuyomi
MANGO-_-Squad
Tsukuyomi
5,893
1,326
0
4,000
12,347
3,676
0
3,657
8,652
0
43,516
W
Cthulhu
REVEL123
Cthulhu
12,568
1,433
0
3,493
10,327
6,642
0
987
9,340
57,597
2,431
L
Ullr
7,604
2,683
0
1,326
6,597
2,039
0
1,983
4,614
0
65,849
W
7,166
1,131
2,523
3,105
12,132
7,123
0
2,797
9,335
0
21,081
W
5,190
2,005
0
2,477
8,213
2,242
531
1,347
6,866
49,064
3,378
L
5,475
2,412
0
5,500
16,651
13,520
0
9,473
6,122
875
48,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,130
Gold Earned
38,038
410
Minions Killed
396
0
Camps Cleared
0
1,293,575
Distance Traveled
1,375,865
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,904
531
113
9
0
238,371
0
L
Bacchus
6,438
495
24
2
0
275,411
5
W
Da Ji
6,717
517
72
6
0
279,047
0
W
Baron Samedi
8,010
616
103
8
0
234,584
5
L
Tsukuyomi
6,446
496
67
5
0
284,434
0
W
Cthulhu
8,138
626
110
8
0
304,683
0
L
Ullr
8,437
649
109
8
0
269,936
0
W
Nike
7,905
608
25
2
0
298,189
13
W
Sol
7,268
559
86
7
0
259,362
2
L
Bellona
6,905
531
97
7
0
225,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role