Player Matchup

Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Sesshouseki
Aphrodite
Level 72
God Stats
9W - 9L
1,692 SR
Queue Stats
89W - 82L
1,516 Elo+
Party 1
Merlin
Merlin
VulcanCDI
Merlin
Level 149
God Stats
6W - 4L
1,565 SR
Queue Stats
525W - 519L
1,517 Elo+
Solo
Odin
Odin
lonesometocker
Odin
Level 104
God Stats
2W - 3L
1,418 SR
Queue Stats
25W - 22L
1,478 Elo+
Solo
Arachne
Arachne
xShadelow
Arachne
Level 84
God Stats
0W - 2L
1,290 SR
Queue Stats
14W - 23L
1,308 Elo+
Solo
Team Averages
Level 99
1,493 SR
1,464 Elo+

VS

Team Averages
Level 107
1,564 SR
1,457 Elo+
Agni
Agni
AKUxVILLAIN
Agni
Level 125
God Stats
1W - 1L
1,262 SR
Queue Stats
208W - 226L
1,494 Elo+
Party 2
Fenrir
Fenrir
Maritimer9365
Fenrir
Level 44
God Stats
3W - 0L
1,810 SR
Queue Stats
84W - 120L
1,383 Elo+
Solo
Charybdis
Charybdis
OoofMan1
Charybdis
Level 99
God Stats
1W - 0L
1,625 SR
Queue Stats
8W - 4L
1,550 Elo+
Solo
Chaac
Chaac
ParadigmANOMALY
Chaac
Level 203
God Stats
2W - 5L
1,388 SR
Queue Stats
208W - 220L
1,540 Elo+
Party 2
Fafnir
Fafnir
WhiteBoiChris1
Fafnir
Level 66
God Stats
5W - 2L
1,735 SR
Queue Stats
76W - 99L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
3 / 2 / 1
4,850
606
4,267
5,340
1,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Sesshouseki
Aphrodite
7
1 / 1 / 2
4,560
570
3,103
6,280
2,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
VulcanCDI
Merlin
9
0 / 2 / 0
4,579
572
2,737
4,017
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 2 / 0
4,197
525
1,970
4,372
2,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
xShadelow
Arachne
8
1 / 3 / 2
4,468
559
1,429
5,064
1,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,414
677
1,840
3,637
922
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
5 / 2 / 1
5,096
637
3,699
5,879
1,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
OoofMan1
Charybdis
7
0 / 1 / 4
4,485
561
4,541
5,955
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 1 / 1
5,724
716
2,704
6,290
2,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
2 / 2 / 2
4,677
585
3,350
5,926
4,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
6
Kills
9
10
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
2
1
1.75
W
1
0
0
1
W
5
2
1
2.75
W
Charybdis
OoofMan1
Charybdis
0
1
4
2
W
1
1
1
1.5
L
Aphrodite
Sesshouseki
Aphrodite
1
1
2
2
L
Merlin
VulcanCDI
Merlin
0
2
0
0
W
2
2
2
1.5
L
1
2
0
0.5
L
Arachne
xShadelow
Arachne
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,506
Damage
16,134
25,073
Taken
27,687
8,150
Mitigated
11,301
9,382
Healing
8,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,267
1,556
0
1,013
5,340
1,383
0
1,174
3,979
0
25,982
W
1,840
97
0
1,224
3,637
922
0
1,981
1,258
28,737
1,179
W
3,699
1,180
0
489
5,879
1,988
0
863
4,931
0
24,932
W
Charybdis
OoofMan1
Charybdis
4,541
2,702
0
2,327
5,955
1,532
0
983
4,972
0
29,692
W
2,704
495
0
2,700
6,290
2,196
0
99
5,950
0
33,856
L
Aphrodite
Sesshouseki
Aphrodite
3,103
861
843
3,495
6,280
2,306
14
1,111
5,022
14,904
0
L
Merlin
VulcanCDI
Merlin
2,737
133
0
626
4,017
1,106
0
1,817
2,200
25,712
0
W
3,350
764
0
1,406
5,926
4,663
0
1,634
4,292
9,810
2,384
L
1,970
263
0
1,641
4,372
2,153
0
0
4,372
1,253
11,992
L
Arachne
xShadelow
Arachne
1,429
867
0
1,764
5,064
1,202
0
34
5,002
0
20,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,654
Gold Earned
25,396
193
Minions Killed
221
0
Camps Cleared
0
736,929
Distance Traveled
816,919
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,850
606
36
5
0
142,459
0
W
Agni
5,414
677
62
8
0
127,759
0
W
Fenrir
5,096
637
41
5
0
209,501
0
W
Charybdis
4,485
561
51
6
0
171,492
3
W
Chaac
5,724
716
55
7
0
152,461
2
L
Aphrodite
4,560
570
26
3
0
157,308
4
L
Merlin
4,579
572
57
7
0
155,791
0
W
Fafnir
4,677
585
12
2
0
155,706
0
L
Odin
4,197
525
29
4
0
113,558
0
L
Arachne
4,468
559
45
6
0
167,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role