Player Matchup

Ganesha
Ganesha
Silver V
Acevadeer
Ganesha
Silver V
Level 158
God Stats
8W - 10L
1,475 SR
Queue Stats
426W - 439L
629 MMR
Solo
Neith
Neith
Silver II
AchillesSamaras
Neith
Silver II
Level 123
God Stats
80W - 106L
1,418 SR
Queue Stats
707W - 757L
1,091 MMR
Solo
Hera
Hera
Silver V
MRHYD3
Hera
Silver V
Level 173
God Stats
16W - 20L
1,472 SR
Queue Stats
277W - 306L
588 MMR
Solo
Loki
Loki
Silver IV
htttx804xdean
Loki
Silver IV
Level 88
God Stats
0W - 2L
1,227 SR
Queue Stats
24W - 31L
978 MMR
Solo
Nike
Nike
Silver II
wgbeta
Nike
Silver II
Level 158
God Stats
6W - 7L
1,730 SR
Queue Stats
414W - 436L
1,101 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 140
1,465 SR
878 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 173
1,435 SR
964 MMR
Zhong Kui
Zhong Kui
Silver II
 
Zhong Kui
Silver II
Level 284
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold V
BIGLUKE3243
Charybdis
Gold V
Level 158
God Stats
10W - 11L
1,595 SR
Queue Stats
127W - 139L
1,168 MMR
Solo
Hercules
Hercules
Silver III
Marchey__
Hercules
Silver III
Level 147
God Stats
1W - 1L
1,284 SR
Queue Stats
230W - 240L
868 MMR
Solo
Surtr
Surtr
Silver V
SummitxKing
Surtr
Silver V
Level 121
God Stats
5W - 8L
1,368 SR
Queue Stats
101W - 135L
588 MMR
Solo
Mulan
Mulan
Silver IV
jigalingswinger2
Mulan
Silver IV
Level 157
God Stats
102W - 105L
1,426 SR
Queue Stats
490W - 516L
695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Acevadeer
Ganesha
8
1 / 4 / 0
4,797
480
1,774
9,714
7,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 0 / 1
4,888
489
972
2,633
642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Hera
MRHYD3
Hera
8
1 / 5 / 0
5,023
502
3,628
5,473
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 3 / 1
4,594
459
1,170
7,013
1,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nike
wgbeta
Nike
9
0 / 3 / 0
4,999
500
2,456
8,381
5,528
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AnubisAwilixThanatosHou YiCthulhu

VS

Bans
KaliKumbhakarnaXbalanqueDanzaburouHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
2 / 1 / 5
5,468
547
3,356
4,233
2,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
BIGLUKE3243
Charybdis
11
3 / 1 / 2
6,255
626
5,718
3,794
1,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Marchey__
Hercules
11
3 / 0 / 0
6,534
653
5,933
5,699
5,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 0 / 3
5,905
591
2,437
4,792
2,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
3 / 0 / 3
6,244
624
3,164
5,461
3,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
14
15
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
1
5
4.5
L
Ganesha
Acevadeer
Ganesha
1
4
0
0.25
L
0
0
1
0.5
W
Charybdis
BIGLUKE3243
Charybdis
3
1
2
4
L
Hera
MRHYD3
Hera
1
5
0
0.2
W
Hercules
Marchey__
Hercules
3
0
0
3
W
3
0
3
4.5
L
0
3
1
0.17
W
3
0
3
4.5
L
Nike
wgbeta
Nike
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,000
Damage
20,608
33,214
Taken
23,979
17,106
Mitigated
14,297
8,907
Healing
9,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
3,356
633
0
942
4,233
2,172
60
2,107
1,814
27,110
753
L
Ganesha
Acevadeer
Ganesha
1,774
87
0
2,258
9,714
7,641
0
781
8,933
18,939
330
L
972
106
0
869
2,633
642
0
0
2,633
0
28,134
W
Charybdis
BIGLUKE3243
Charybdis
5,718
3,279
0
2,012
3,794
1,162
96
786
2,978
0
52,023
L
Hera
MRHYD3
Hera
3,628
519
0
973
5,473
1,557
0
2,502
2,971
21,001
883
W
Hercules
Marchey__
Hercules
5,933
969
0
2,959
5,699
5,347
0
0
5,699
0
33,161
W
2,437
1,090
0
1,013
4,792
2,021
0
688
3,964
340
38,579
L
1,170
250
0
2,451
7,013
1,738
0
162
6,780
0
25,553
W
3,164
465
0
2,239
5,461
3,595
281
855
4,566
0
23,353
L
Nike
wgbeta
Nike
2,456
276
0
2,356
8,381
5,528
0
34
7,886
0
28,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,301
Gold Earned
30,406
245
Minions Killed
308
0
Camps Cleared
0
950,683
Distance Traveled
896,899
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,468
547
44
4
0
183,145
0
L
Ganesha
4,797
480
22
2
0
192,265
1
L
Neith
4,888
489
71
7
0
160,053
0
W
Charybdis
6,255
626
89
9
0
178,046
0
L
Hera
5,023
502
53
5
0
171,058
3
W
Hercules
6,534
653
69
7
0
156,289
0
W
Surtr
5,905
591
76
8
0
199,624
0
L
Loki
4,594
459
46
5
0
223,876
4
W
Mulan
6,244
624
30
3
0
179,795
2
L
Nike
4,999
500
53
5
0
203,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role