Player Matchup

Pele
Pele
Silver III
Choppaboi_Anbu17
Pele
Silver III
Level 93
God Stats
1W - 1L
1,361 SR
Queue Stats
2W - 5L
1,387 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze I
Choppaboi_quan
Baron Samedi
Bronze I
Level 63
God Stats
3W - 1L
1,272 SR
Queue Stats
13W - 20L
1,063 MMR
Party 1
Cerberus
Cerberus
Gold III
DTRMalakian
Cerberus
Gold III
Level 152
God Stats
20W - 14L
1,674 SR
Queue Stats
211W - 211L
1,455 MMR
Solo
Artemis
Artemis
Gold IV
HottestHoncho
Artemis
Gold IV
Level 157
God Stats
5W - 1L
1,953 SR
Queue Stats
90W - 103L
1,456 MMR
Solo
Horus
Horus
Gold V
criucha
Horus
Gold V
Level 142
God Stats
65W - 67L
1,506 SR
Queue Stats
493W - 504L
1,244 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,553 SR
1,321 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,473 SR
1,412 MMR
Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
STS_scump
Janus
Bronze III
Level 75
God Stats
0W - 1L
1,353 SR
Queue Stats
2W - 4L
1,431 MMR
Solo
Loki
Loki
Silver IV
dixfe
Loki
Silver IV
Level 106
God Stats
2W - 6L
1,510 SR
Queue Stats
21W - 27L
1,377 MMR
Solo
Guan Yu
Guan Yu
Silver I
ranma16
Guan Yu
Silver I
Level 147
God Stats
34W - 36L
1,501 SR
Queue Stats
188W - 189L
1,251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
6,850
527
6,638
12,273
4,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
Choppaboi_quan
Baron Samedi
14
4 / 2 / 0
7,702
592
6,707
6,994
3,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
DTRMalakian
Cerberus
15
4 / 0 / 0
8,426
648
8,143
8,433
5,975
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artemis
14
3 / 4 / 1
7,737
595
7,432
9,908
3,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
criucha
Horus
12
1 / 0 / 6
6,536
503
4,189
9,920
5,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
AnubisCthulhuMedusaAres

VS

Bans
TsukuyomiKing ArthurThanatosPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
4 / 4 / 1
7,959
612
10,416
9,954
3,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
 
Ymir
12
3 / 0 / 5
7,005
539
7,908
12,970
11,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
STS_scump
Janus
12
1 / 2 / 0
7,260
558
2,958
5,096
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
dixfe
Loki
13
2 / 4 / 3
7,020
540
4,361
9,777
2,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Guan Yu
ranma16
Guan Yu
12
0 / 4 / 0
6,663
513
3,474
11,851
9,311
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
14
Kills
10
10
Deaths
14
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
4
1
1.13
L
Ymir
 
Ymir
3
0
5
5.5
W
2
4
3
0.88
W
Baron Samedi
Choppaboi_quan
Baron Samedi
4
2
0
2
W
Cerberus
DTRMalakian
Cerberus
4
0
0
4
W
Artemis
3
4
1
0.88
L
Janus
STS_scump
Janus
1
2
0
0.5
W
Horus
criucha
Horus
1
0
6
4
L
Loki
dixfe
Loki
2
4
3
0.88
L
Guan Yu
ranma16
Guan Yu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,109
Damage
29,117
47,528
Taken
49,648
22,750
Mitigated
28,369
16,146
Healing
16,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
10,416
7,064
0
2,446
9,954
3,262
704
0
9,954
0
67,757
L
Ymir
 
Ymir
7,908
1,082
0
3,989
12,970
11,697
0
2,273
10,697
18,962
0
W
6,638
927
0
1,516
12,273
4,615
0
1,604
10,669
0
48,354
W
Baron Samedi
Choppaboi_quan
Baron Samedi
6,707
1,152
12
1,525
6,994
3,085
0
3,843
2,891
56,658
0
W
Cerberus
DTRMalakian
Cerberus
8,143
688
0
3,970
8,433
5,975
0
906
7,527
60,240
2,677
W
Artemis
7,432
4,020
0
3,310
9,908
3,245
732
1,574
8,334
0
59,183
L
Janus
STS_scump
Janus
2,958
38
0
932
5,096
1,270
0
3,330
1,766
46,369
643
W
Horus
criucha
Horus
4,189
2,304
1,882
3,931
9,920
5,830
0
2,569
7,309
0
23,871
L
Loki
dixfe
Loki
4,361
634
0
4,223
9,777
2,829
0
1,444
8,333
0
56,149
L
Guan Yu
ranma16
Guan Yu
3,474
929
90
5,079
11,851
9,311
0
7,561
4,290
0
41,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,251
Gold Earned
35,907
465
Minions Killed
398
0
Camps Cleared
0
1,341,886
Distance Traveled
1,304,799
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,959
612
111
9
0
234,194
1
L
Ymir
7,005
539
28
2
0
265,271
1
W
Pele
6,850
527
74
6
0
320,999
8
W
Baron Samedi
7,702
592
97
7
0
231,271
0
W
Cerberus
8,426
648
150
12
0
265,569
5
W
Artemis
7,737
595
105
8
0
224,221
0
L
Janus
7,260
558
107
8
0
257,311
0
W
Horus
6,536
503
39
3
0
299,826
2
L
Loki
7,020
540
85
7
0
298,457
0
L
Guan Yu
6,663
513
67
5
0
249,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role