Player Matchup

Ne Zha
Ne Zha
ItzDope385
Ne Zha
Level 120
God Stats
5W - 4L
1,348 SR
Queue Stats
451W - 464L
1,551 Elo+
Party 1
Charybdis
Charybdis
Mrozosudca
Charybdis
Level 128
God Stats
3W - 1L
1,822 SR
Queue Stats
93W - 93L
1,519 Elo+
Party 4
Agni
Agni
P4R4LyZeD
Agni
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 128L
1,509 Elo+
Party 1
Fafnir
Fafnir
WildcardCooper
Fafnir
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 119L
1,550 Elo+
Party 4
King Arthur
King Arthur
daikrus
King Arthur
Level 146
God Stats
8W - 12L
1,448 SR
Queue Stats
453W - 439L
1,482 Elo+
Solo
Team Averages
Level 138
1,524 SR
1,522 Elo+

VS

Team Averages
Level 93
1,517 SR
1,464 Elo+
Scylla
Scylla
 
Scylla
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DeadpoolCro
Pele
Level 157
God Stats
4W - 0L
1,876 SR
Queue Stats
120W - 118L
1,476 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
frista
Ah Muzen Cab
Level 146
God Stats
2W - 1L
1,513 SR
Queue Stats
127W - 117L
1,520 Elo+
Party 3
Cthulhu
Cthulhu
tridu78
Cthulhu
Level 29
God Stats
3W - 1L
1,509 SR
Queue Stats
4W - 6L
1,383 Elo+
Party 2
Hou Yi
Hou Yi
yukilol52
Hou Yi
Level 48
God Stats
1W - 2L
1,188 SR
Queue Stats
41W - 59L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ItzDope385
Ne Zha
14
7 / 5 / 1
7,804
557
9,848
12,493
4,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
Mrozosudca
Charybdis
11
1 / 3 / 2
6,160
440
4,341
7,128
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
12
1 / 4 / 0
7,049
504
6,144
7,491
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
0 / 3 / 4
6,660
476
4,873
12,168
13,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
daikrus
King Arthur
11
0 / 4 / 1
6,610
472
8,003
16,341
11,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 1 / 4
8,399
600
6,013
9,045
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
9 / 1 / 3
9,419
673
7,866
8,898
2,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
frista
Ah Muzen Cab
14
5 / 2 / 0
8,719
623
11,284
12,274
7,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
tridu78
Cthulhu
11
0 / 2 / 7
6,731
481
6,124
9,917
5,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
yukilol52
Hou Yi
12
2 / 3 / 6
7,034
502
7,450
8,804
2,526
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
9
Kills
19
19
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
1
4
5
W
9
1
3
10.5
L
Ne Zha
ItzDope385
Ne Zha
7
5
1
1.5
L
Charybdis
Mrozosudca
Charybdis
1
3
2
0.67
L
Agni
1
4
0
0.25
L
0
3
4
0.67
L
King Arthur
daikrus
King Arthur
0
4
1
0.13
W
Ah Muzen Cab
frista
Ah Muzen Cab
5
2
0
2.5
W
Cthulhu
tridu78
Cthulhu
0
2
7
1.75
W
Hou Yi
yukilol52
Hou Yi
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,209
Damage
38,737
55,621
Taken
48,938
33,445
Mitigated
20,414
15,854
Healing
17,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,013
396
0
1,750
9,045
2,763
0
4,675
4,370
64,074
2,379
W
7,866
1,513
0
4,979
8,898
2,738
649
1,161
7,737
0
76,564
L
Ne Zha
ItzDope385
Ne Zha
9,848
1,938
0
4,702
12,493
4,619
0
1,614
10,771
0
58,791
L
Charybdis
Mrozosudca
Charybdis
4,341
2,905
0
2,946
7,128
2,380
0
2,307
4,821
0
42,493
L
Agni
6,144
490
0
445
7,491
1,739
0
3,880
3,307
47,178
1,074
L
4,873
1,514
0
3,344
12,168
13,023
0
2,777
9,351
18,702
0
L
King Arthur
daikrus
King Arthur
8,003
704
0
4,417
16,341
11,684
0
622
15,673
0
43,205
W
Ah Muzen Cab
frista
Ah Muzen Cab
11,284
5,626
0
3,593
12,274
7,061
0
0
12,274
0
60,490
W
Cthulhu
tridu78
Cthulhu
6,124
1,261
2,000
2,182
9,917
5,326
0
2,395
7,522
22,473
2,353
W
Hou Yi
yukilol52
Hou Yi
7,450
4,287
0
2,792
8,804
2,526
0
2,773
6,031
0
44,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,283
Gold Earned
40,302
351
Minions Killed
480
0
Camps Cleared
0
1,320,222
Distance Traveled
1,377,893
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,399
600
139
10
0
287,623
7
W
Pele
9,419
673
127
9
0
348,821
0
L
Ne Zha
7,804
557
81
6
0
303,637
1
L
Charybdis
6,160
440
82
6
0
241,125
1
L
Agni
7,049
504
102
7
0
254,646
6
L
Fafnir
6,660
476
12
1
0
267,722
5
L
King Arthur
6,610
472
74
5
0
253,092
0
W
Ah Muzen Cab
8,719
623
103
7
0
243,544
2
W
Cthulhu
6,731
481
35
3
0
249,082
0
W
Hou Yi
7,034
502
76
5
0
248,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role