Player Matchup

Shiva
Shiva
Bl4ckjG_G
Shiva
Level 86
God Stats
45W - 36L
1,528 SR
Queue Stats
350W - 367L
1,463 Elo+
Solo
Jing Wei
Jing Wei
lujanplayer
Jing Wei
Level 170
God Stats
74W - 68L
1,457 SR
Queue Stats
120W - 124L
1,432 Elo+
Solo
Set
Set
romu649
Set
Level 156
God Stats
0W - 1L
1,281 SR
Queue Stats
77W - 71L
1,507 Elo+
Solo
Team Averages
Level 137
1,422 SR
1,467 Elo+

VS

Team Averages
Level 98
1,447 SR
1,434 Elo+
Bastet
Bastet
MikhailMG18
Bastet
Level 148
God Stats
6W - 7L
1,396 SR
Queue Stats
57W - 55L
1,490 Elo+
Solo
Eset
Eset
Ning_chung
Eset
Level 41
God Stats
23W - 23L
1,456 SR
Queue Stats
136W - 155L
1,408 Elo+
Solo
Bacchus
Bacchus
niglo55
Bacchus
Level 104
God Stats
31W - 40L
1,490 SR
Queue Stats
54W - 69L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Bl4ckjG_G
Shiva
16
5 / 5 / 4
10,080
840
12,050
14,242
14,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Jing Wei
lujanplayer
Jing Wei
17
5 / 4 / 1
11,081
923
8,299
10,343
3,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Set
15
1 / 7 / 9
9,966
831
8,401
16,939
13,438
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
5 / 5 / 11
10,868
906
16,129
18,731
11,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
6 / 4 / 8
11,513
959
10,208
8,267
3,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
niglo55
Bacchus
17
5 / 2 / 6
10,888
907
7,234
11,746
16,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
11
Kills
16
16
Deaths
11
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Shiva
Bl4ckjG_G
Shiva
5
5
4
1.4
W
Bastet
5
5
11
2.1
W
6
4
8
2.5
L
Jing Wei
lujanplayer
Jing Wei
5
4
1
1.38
W
Bacchus
niglo55
Bacchus
5
2
6
4
L
Set
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,750
Damage
33,571
41,524
Taken
38,744
31,333
Mitigated
31,473
5,291
Healing
8,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Bl4ckjG_G
Shiva
12,050
1,925
295
2,113
14,242
14,388
180
6,966
7,061
0
24,595
W
Bastet
16,129
2,045
0
4,833
18,731
11,991
210
8
18,672
0
35,129
W
10,208
830
565
1,761
8,267
3,390
506
4
8,247
40,547
0
L
Jing Wei
lujanplayer
Jing Wei
8,299
6,277
0
1,270
10,343
3,507
634
1,611
8,557
0
46,428
W
Bacchus
niglo55
Bacchus
7,234
325
0
919
11,746
16,092
0
27
11,671
23,579
1,564
L
Set
8,401
3,221
0
1,613
16,939
13,438
591
7,476
9,144
0
27,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,127
Gold Earned
33,269
150
Minions Killed
150
0
Camps Cleared
0
635,806
Distance Traveled
687,782
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,080
840
25
2
0
240,170
2
W
Bastet
10,868
906
38
3
0
255,827
1
W
Eset
11,513
959
79
7
0
214,655
2
L
Jing Wei
11,081
923
88
7
0
204,475
0
W
Bacchus
10,888
907
33
3
0
217,300
3
L
Set
9,966
831
37
3
0
191,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role