Player Matchup

Nemesis
Nemesis
Diamond III
Hard
Nemesis
Diamond III
Level 182
God Stats
92W - 77L
1,683 SR
Queue Stats
107W - 92L
2,167 MMR
Party 1
Discordia
Discordia
Diamond I
Lovelie
Discordia
Diamond I
Level 177
God Stats
82W - 51L
1,691 SR
Queue Stats
85W - 54L
2,317 MMR
Party 1
Shiva
Shiva
Platinum III
dannypoof000
Shiva
Platinum III
Level 149
God Stats
57W - 38L
1,751 SR
Queue Stats
64W - 47L
1,602 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 169
1,708 SR
2,029 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 95
1,711 SR
1,992 MMR
Merlin
Merlin
Platinum I
ChadHercBro
Merlin
Platinum I
Level 42
God Stats
1W - 1L
1,802 SR
Queue Stats
31W - 22L
2,098 MMR
Party 2
Hercules
Hercules
Platinum I
Spacemayne
Hercules
Platinum I
Level 106
God Stats
3W - 4L
1,705 SR
Queue Stats
344W - 375L
1,827 MMR
Party 2
Cthulhu
Cthulhu
Platinum I
sully slayz
Cthulhu
Platinum I
Level 138
God Stats
8W - 7L
1,628 SR
Queue Stats
329W - 343L
2,050 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hard
Nemesis
20
5 / 1 / 7
15,092
794
25,646
25,866
20,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Lovelie
Discordia
20
5 / 3 / 5
14,649
771
17,470
14,554
5,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

20
2 / 2 / 8
13,917
732
18,200
21,331
25,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
SerqetKuzenboNe ZhaFafnirKumbhakarna

VS

Bans
CerberusAnhurAtlasHou YiXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
2 / 5 / 4
13,431
707
15,072
11,676
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Spacemayne
Hercules
20
2 / 3 / 2
13,411
706
13,125
27,737
35,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cthulhu
sully slayz
Cthulhu
20
2 / 4 / 3
14,174
746
18,109
29,054
20,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
12
Kills
6
6
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
5
4
0.8
W
Nemesis
Hard
Nemesis
5
1
7
8.5
W
Discordia
Lovelie
Discordia
5
3
5
2.5
L
Hercules
Spacemayne
Hercules
2
3
2
1
W
2
2
8
3
L
Cthulhu
sully slayz
Cthulhu
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,316
Damage
46,306
61,751
Taken
68,467
50,870
Mitigated
60,485
21,504
Healing
19,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
15,072
221
0
1,556
11,676
4,151
706
3,723
7,144
50,286
192
W
Nemesis
Hard
Nemesis
25,646
10,875
0
9,735
25,866
20,274
1,137
12,676
11,632
0
69,942
W
Discordia
Lovelie
Discordia
17,470
613
0
4,069
14,554
5,386
514
7,743
6,573
73,454
657
L
Hercules
Spacemayne
Hercules
13,125
3,357
0
10,015
27,737
35,567
460
6,038
19,364
0
28,149
W
18,200
2,703
662
7,038
21,331
25,210
1,162
10,326
10,341
0
51,755
L
Cthulhu
sully slayz
Cthulhu
18,109
328
383
7,931
29,054
20,767
0
6,677
20,916
67,838
2,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,658
Gold Earned
41,016
242
Minions Killed
217
0
Camps Cleared
0
1,196,196
Distance Traveled
1,103,373
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,431
707
84
4
0
336,701
1
W
Nemesis
15,092
794
85
4
0
449,111
0
W
Discordia
14,649
771
110
6
0
340,605
3
L
Hercules
13,411
706
40
2
0
400,391
3
W
Shiva
13,917
732
47
2
0
406,480
0
L
Cthulhu
14,174
746
93
5
0
366,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role