Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
EKC0
Charybdis
Level 144
God Stats
1W - 0L
1,813 SR
Queue Stats
6W - 5L
1,635 Elo+
Party 1
Cu Chulainn
Cu Chulainn
J4M421
Cu Chulainn
Level 158
God Stats
19W - 5L
1,732 SR
Queue Stats
43W - 39L
1,572 Elo+
Party 1
Vamana
Vamana
iGeminiz
Vamana
Level 26
God Stats
1W - 0L
1,807 SR
Queue Stats
10W - 10L
1,511 Elo+
Party 1
Team Averages
Level 140
1,670 SR
1,544 Elo+

VS

Team Averages
Level 115
1,574 SR
1,573 Elo+
Yu Huang
Yu Huang
ApexShadow9191
Yu Huang
Level 145
God Stats
0W - 3L
1,235 SR
Queue Stats
255W - 211L
1,579 Elo+
Party 2
Horus
Horus
Deadloxz
Horus
Level 118
God Stats
0W - 1L
1,871 SR
Queue Stats
46W - 34L
1,594 Elo+
Party 2
Nut
Nut
Rav3
Nut
Level 105
God Stats
3W - 3L
1,674 SR
Queue Stats
109W - 75L
1,568 Elo+
Solo
Kuzenbo
Kuzenbo
Sambo62A
Kuzenbo
Level 89
God Stats
7W - 12L
1,502 SR
Queue Stats
281W - 259L
1,541 Elo+
Party 2
Cu Chulainn
Cu Chulainn
okRicky
Cu Chulainn
Level 117
God Stats
5W - 5L
1,590 SR
Queue Stats
298W - 253L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 1 / 0
6,173
561
2,781
5,904
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sylvanus
 
Sylvanus
10
0 / 2 / 6
6,128
557
4,639
9,741
6,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
EKC0
Charybdis
11
2 / 2 / 0
6,061
551
3,799
6,470
1,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
J4M421
Cu Chulainn
12
2 / 0 / 0
7,102
646
5,439
8,938
5,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vamana
iGeminiz
Vamana
12
3 / 1 / 4
6,498
591
7,463
8,196
3,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
12
2 / 1 / 1
6,605
600
5,569
5,689
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
Deadloxz
Horus
9
3 / 3 / 3
5,654
514
3,316
8,562
3,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Nut
Rav3
Nut
7
0 / 2 / 2
4,526
411
3,850
4,874
1,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Sambo62A
Kuzenbo
9
1 / 1 / 2
5,158
469
3,819
7,266
7,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
okRicky
Cu Chulainn
10
0 / 2 / 0
5,651
514
5,374
10,724
8,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
9
Kills
6
6
Deaths
9
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
1
0
2
W
Sylvanus
 
Sylvanus
0
2
6
1.5
L
Yu Huang
2
1
1
2.5
L
Horus
Deadloxz
Horus
3
3
3
1.5
W
Charybdis
EKC0
Charybdis
2
2
0
1
W
Cu Chulainn
J4M421
Cu Chulainn
2
0
0
2
L
Nut
Rav3
Nut
0
2
2
0.5
L
Kuzenbo
Sambo62A
Kuzenbo
1
1
2
2
W
Vamana
iGeminiz
Vamana
3
1
4
5
L
Cu Chulainn
okRicky
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,121
Damage
21,928
39,249
Taken
37,115
19,183
Mitigated
21,059
15,911
Healing
11,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,781
243
240
2,682
5,904
1,345
32
3,069
2,547
35,171
0
W
Sylvanus
 
Sylvanus
4,639
1,408
2,412
3,491
9,741
6,991
56
2,711
7,001
24,676
1,745
L
Yu Huang
5,569
1,368
0
531
5,689
1,522
0
2,234
3,293
44,876
0
L
Horus
Deadloxz
Horus
3,316
1,934
413
3,462
8,562
3,049
0
1,945
6,489
0
27,170
W
Charybdis
EKC0
Charybdis
3,799
2,306
0
2,743
6,470
1,847
743
1,798
4,672
0
44,052
W
Cu Chulainn
J4M421
Cu Chulainn
5,439
1,064
0
2,773
8,938
5,426
0
0
8,399
191
53,821
L
Nut
Rav3
Nut
3,850
2,694
0
2,332
4,874
1,360
0
1,249
3,625
0
23,277
L
Kuzenbo
Sambo62A
Kuzenbo
3,819
1,725
0
2,367
7,266
7,027
0
1,431
5,835
18,737
1,200
W
Vamana
iGeminiz
Vamana
7,463
4,141
0
1,570
8,196
3,574
50
1,288
6,632
0
44,845
L
Cu Chulainn
okRicky
Cu Chulainn
5,374
619
0
2,312
10,724
8,101
0
193
10,531
0
39,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,962
Gold Earned
27,594
370
Minions Killed
295
0
Camps Cleared
0
1,111,243
Distance Traveled
979,746
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,173
561
76
7
0
217,915
3
W
Sylvanus
6,128
557
32
3
0
197,520
1
L
Yu Huang
6,605
600
89
8
0
225,900
3
L
Horus
5,654
514
48
4
0
210,178
1
W
Charybdis
6,061
551
93
8
0
196,094
0
W
Cu Chulainn
7,102
646
99
9
0
230,532
3
L
Nut
4,526
411
53
5
0
102,690
0
L
Kuzenbo
5,158
469
30
3
0
224,611
0
W
Vamana
6,498
591
70
6
0
269,182
0
L
Cu Chulainn
5,651
514
75
7
0
216,367
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role