Player Matchup

Raijin
Raijin
 
Raijin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Pânic
Erlang Shen
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,429 Elo+
Solo
Thor
Thor
barrosbiel
Thor
Level 146
God Stats
53W - 56L
1,508 SR
Queue Stats
1,075W - 1,215L
1,476 Elo+
Solo
Team Averages
Level 119
1,503 SR
1,468 Elo+

VS

Team Averages
Level 166
1,547 SR
1,565 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CottiSme
Nu Wa
Level 138
God Stats
2W - 0L
1,518 SR
Queue Stats
21W - 32L
1,416 Elo+
Solo
Bacchus
Bacchus
GokuDeCalcinha
Bacchus
Level 276
God Stats
3W - 0L
1,622 SR
Queue Stats
96W - 36L
1,780 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
0 / 4 / 7
8,545
855
6,455
8,884
2,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Pânic
Erlang Shen
14
6 / 2 / 2
9,284
928
9,396
11,284
10,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 0 / 3
8,317
832
5,601
10,096
4,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
2 / 2 / 4
8,730
873
7,037
7,502
2,608
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
CottiSme
Nu Wa
13
0 / 5 / 5
7,716
772
6,265
7,718
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 1 / 2
8,706
871
10,781
11,955
12,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
8
Kills
6
6
Deaths
8
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
4
7
0.88
W
Cernunnos
 
Cernunnos
2
2
4
2
W
Nu Wa
CottiSme
Nu Wa
0
5
5
0.5
W
4
1
2
5
L
Erlang Shen
Pânic
Erlang Shen
6
2
2
3.5
L
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,452
Damage
24,083
30,264
Taken
27,175
17,619
Mitigated
17,797
7,371
Healing
8,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,455
510
0
1,279
8,884
2,811
0
4,812
3,687
42,805
368
W
Cernunnos
 
Cernunnos
7,037
4,273
0
2,487
7,502
2,608
182
2,832
4,530
0
29,214
W
Nu Wa
CottiSme
Nu Wa
6,265
1,917
0
1,430
7,718
2,270
56
2,316
5,142
24,797
250
W
10,781
1,320
0
4,860
11,955
12,919
0
3,327
8,406
21,780
2,339
L
Erlang Shen
Pânic
Erlang Shen
9,396
3,946
0
5,032
11,284
10,701
0
4,731
6,237
9,321
22,975
L
5,601
567
0
1,060
10,096
4,107
0
5,227
4,587
0
16,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,146
Gold Earned
25,152
152
Minions Killed
137
0
Camps Cleared
0
553,289
Distance Traveled
571,617
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,545
855
71
7
0
172,198
0
W
Cernunnos
8,730
873
58
6
0
186,726
0
W
Nu Wa
7,716
772
53
5
0
167,221
2
W
Bacchus
8,706
871
26
3
0
217,670
0
L
Erlang Shen
9,284
928
46
5
0
189,238
0
L
Thor
8,317
832
35
4
0
191,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role