Player Matchup

Neith
Neith
Gold III
Flaco_Brown
Neith
Gold III
Level 126
God Stats
12W - 14L
1,527 SR
Queue Stats
151W - 171L
1,660 MMR
Solo
Thoth
Thoth
Platinum III
Suhpremacy
Thoth
Platinum III
Level 109
God Stats
42W - 17L
1,716 SR
Queue Stats
69W - 49L
1,560 MMR
Party 1
Artio
Artio
Platinum V
prolapsednussy
Artio
Platinum V
Level 180
God Stats
8W - 10L
1,496 SR
Queue Stats
453W - 458L
1,766 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,580 SR
1,662 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 108
1,614 SR
1,682 MMR
Serqet
Serqet
Platinum V
DCoco
Serqet
Platinum V
Level 157
God Stats
65W - 62L
1,667 SR
Queue Stats
700W - 827L
1,789 MMR
Solo
Scylla
Scylla
Gold III
KisukeUrahara29
Scylla
Gold III
Level 63
God Stats
13W - 13L
1,642 SR
Queue Stats
31W - 36L
1,638 MMR
Solo
Chaac
Chaac
Gold II
Samuel Arreaga
Chaac
Gold II
Level 104
God Stats
3W - 3L
1,533 SR
Queue Stats
221W - 271L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
9,484
730
5,755
9,874
4,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
15
1 / 4 / 2
9,507
731
11,013
8,593
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 5 / 2
9,156
704
5,020
14,220
12,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
KumbhakarnaCthulhuMulanKuzenboVulcan

VS

Bans
Ne ZhaGebCerberusBacchusFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DCoco
Serqet
16
4 / 1 / 6
10,762
828
8,842
12,609
8,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

19
4 / 1 / 6
11,404
877
8,975
3,752
1,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 1 / 6
11,301
869
11,896
14,840
12,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
3
Kills
12
12
Deaths
3
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Serqet
DCoco
Serqet
4
1
6
7
L
1
3
2
0.67
W
4
1
6
7
W
4
1
6
7
L
Thoth
1
4
2
0.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,788
Damage
29,713
32,687
Taken
31,201
19,869
Mitigated
21,990
6,356
Healing
8,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
DCoco
Serqet
8,842
1,948
0
1,613
12,609
8,717
1,192
6,504
5,625
0
24,927
L
5,755
2,120
0
1,961
9,874
4,855
0
3,224
5,781
0
31,285
W
8,975
390
0
460
3,752
1,069
1,140
1,425
2,285
54,607
0
W
11,896
2,018
243
5,980
14,840
12,204
1,024
7,102
7,500
1,259
38,094
L
Thoth
11,013
183
0
1,440
8,593
2,619
0
2,848
5,065
36,561
0
L
5,020
397
220
2,735
14,220
12,395
0
3,936
8,478
10,168
799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,147
Gold Earned
33,467
154
Minions Killed
175
0
Camps Cleared
0
682,197
Distance Traveled
781,857
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,762
828
27
2
0
260,218
0
L
Neith
9,484
730
72
6
0
209,752
7
W
Scylla
11,404
877
97
7
0
262,972
0
W
Chaac
11,301
869
51
4
0
258,667
0
L
Thoth
9,507
731
71
5
0
250,287
0
L
Artio
9,156
704
11
1
0
222,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role