Player Matchup

Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
 
Olorun
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
 
Apollo
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
AngryMelonz
Xing Tian
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,548 Elo+
Party 1
King Arthur
King Arthur
Blaystor
King Arthur
Level 124
God Stats
93W - 92L
1,558 SR
Queue Stats
387W - 379L
1,510 Elo+
Solo
Team Averages
Level 139
1,512 SR
1,512 Elo+

VS

Team Averages
Level 167
1,498 SR
1,519 Elo+
Loki
Loki
 
Loki
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BossBeefy
Danzaburou
Level 126
God Stats
1W - 5L
1,182 SR
Queue Stats
52W - 45L
1,493 Elo+
Solo
Charon
Charon
Cristiianr233
Charon
Level 194
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 50L
1,559 Elo+
Solo
King Arthur
King Arthur
KmanYeets
King Arthur
Level 166
God Stats
3W - 2L
1,690 SR
Queue Stats
93W - 93L
1,505 Elo+
Party 2
Anubis
Anubis
SouIpunk
Anubis
Level 190
God Stats
11W - 9L
1,617 SR
Queue Stats
441W - 410L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
1 / 4 / 0
4,709
589
2,007
8,704
2,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
 
Olorun
8
1 / 7 / 1
4,469
559
4,063
8,729
1,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
 
Apollo
7
0 / 3 / 1
4,035
504
3,153
5,352
1,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Xing Tian
AngryMelonz
Xing Tian
7
1 / 1 / 1
4,599
575
2,216
6,396
2,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Blaystor
King Arthur
5
0 / 2 / 1
3,618
452
2,372
5,431
1,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
1 / 1 / 6
4,852
607
3,204
4,942
1,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
BossBeefy
Danzaburou
8
0 / 0 / 1
4,560
570
2,258
2,501
752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 2
4,546
568
2,713
4,894
3,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
KmanYeets
King Arthur
10
5 / 1 / 0
5,785
723
6,051
6,380
4,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Anubis
SouIpunk
Anubis
10
10 / 0 / 1
6,536
817
11,285
6,490
3,061
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
17
17
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
4
0
0.25
L
Olorun
 
Olorun
1
7
1
0.21
L
Apollo
 
Apollo
0
3
1
0.17
W
Loki
 
Loki
1
1
6
4
L
Xing Tian
AngryMelonz
Xing Tian
1
1
1
1.5
L
King Arthur
Blaystor
King Arthur
0
2
1
0.25
W
Danzaburou
BossBeefy
Danzaburou
0
0
1
0.5
W
1
1
2
2
W
King Arthur
KmanYeets
King Arthur
5
1
0
5
W
Anubis
SouIpunk
Anubis
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,811
Damage
25,511
34,612
Taken
25,207
10,224
Mitigated
13,174
8,722
Healing
9,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,007
199
0
3,458
8,704
2,988
0
0
8,704
0
22,728
L
Olorun
 
Olorun
4,063
1,866
89
2,097
8,729
1,112
0
6,921
1,808
23,103
944
L
Apollo
 
Apollo
3,153
2,014
0
485
5,352
1,447
0
1,631
3,721
0
21,954
W
Loki
 
Loki
3,204
975
0
1,510
4,942
1,599
0
1,135
3,807
0
27,311
L
Xing Tian
AngryMelonz
Xing Tian
2,216
348
101
1,270
6,396
2,910
0
2,387
4,009
15,203
0
L
King Arthur
Blaystor
King Arthur
2,372
202
0
1,222
5,431
1,767
0
2,706
2,725
987
9,490
W
Danzaburou
BossBeefy
Danzaburou
2,258
847
0
1,397
2,501
752
0
973
1,528
0
25,306
W
2,713
755
0
1,572
4,894
3,019
0
1,246
3,648
11,505
284
W
King Arthur
KmanYeets
King Arthur
6,051
1,292
0
1,105
6,380
4,743
0
0
6,380
0
30,228
W
Anubis
SouIpunk
Anubis
11,285
533
130
4,000
6,490
3,061
0
3,297
3,193
45,200
1,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,430
Gold Earned
26,279
179
Minions Killed
243
0
Camps Cleared
0
764,965
Distance Traveled
771,714
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,709
589
50
6
0
171,081
0
L
Olorun
4,469
559
45
6
0
140,462
0
L
Apollo
4,035
504
45
6
0
175,678
0
W
Loki
4,852
607
48
6
0
160,234
0
L
Xing Tian
4,599
575
24
3
0
171,363
0
L
King Arthur
3,618
452
15
2
0
106,381
0
W
Danzaburou
4,560
570
48
6
0
156,601
0
W
Charon
4,546
568
14
2
0
169,051
0
W
King Arthur
5,785
723
53
7
0
143,595
2
W
Anubis
6,536
817
80
10
0
142,233
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role