Player Matchup

Anhur
Anhur
COFAC0
Anhur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 68L
1,502 Elo+
Solo
Gilgamesh
Gilgamesh
Caillou5531
Gilgamesh
Level 68
God Stats
3W - 1L
1,946 SR
Queue Stats
123W - 123L
1,550 Elo+
Party 1
Bacchus
Bacchus
PrJr25
Bacchus
Level 178
God Stats
16W - 12L
1,529 SR
Queue Stats
1,199W - 1,283L
1,510 Elo+
Solo
Chang'e
Chang'e
RealYeezys
Chang'e
Level 92
God Stats
3W - 3L
1,492 SR
Queue Stats
421W - 366L
1,612 Elo+
Party 1
Cabrakan
Cabrakan
SUPERCLARK23
Cabrakan
Level 128
God Stats
0W - 2L
1,325 SR
Queue Stats
139W - 143L
1,540 Elo+
Party 1
Team Averages
Level 107
1,559 SR
1,543 Elo+

VS

Team Averages
Level 157
1,544 SR
1,482 Elo+
Nut
Nut
Marland17
Nut
Level 137
God Stats
4W - 1L
1,640 SR
Queue Stats
125W - 98L
1,462 Elo+
Solo
Kuzenbo
Kuzenbo
THUND3R OKC
Kuzenbo
Level 158
God Stats
7W - 4L
1,378 SR
Queue Stats
436W - 481L
1,448 Elo+
Solo
Erlang Shen
Erlang Shen
Tingling Tip
Erlang Shen
Level 174
God Stats
3W - 5L
1,322 SR
Queue Stats
737W - 749L
1,509 Elo+
Solo
Ix Chel
Ix Chel
VerticalPite
Ix Chel
Level 143
God Stats
2W - 0L
1,721 SR
Queue Stats
100W - 106L
1,464 Elo+
Solo
Persephone
Persephone
my busch
Persephone
Level 171
God Stats
3W - 1L
1,659 SR
Queue Stats
311W - 286L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
COFAC0
Anhur
12
2 / 5 / 5
7,675
768
5,494
10,838
4,453
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilgamesh
Caillou5531
Gilgamesh
13
0 / 5 / 6
7,226
723
8,645
17,208
11,898
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
PrJr25
Bacchus
14
2 / 1 / 3
7,712
771
9,135
17,396
16,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
RealYeezys
Chang'e
14
4 / 4 / 3
8,216
822
12,626
12,613
5,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
SUPERCLARK23
Cabrakan
14
2 / 4 / 5
8,385
839
4,645
12,539
15,131
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 13
7,837
784
10,269
7,406
3,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kuzenbo
THUND3R OKC
Kuzenbo
14
2 / 2 / 17
8,085
809
11,148
11,740
11,772
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
Tingling Tip
Erlang Shen
15
7 / 3 / 11
9,650
965
11,046
14,821
15,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
VerticalPite
Ix Chel
15
5 / 1 / 9
8,587
859
10,222
9,876
6,631
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
my busch
Persephone
16
4 / 1 / 14
9,456
946
20,643
5,808
2,605
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
83
10
Kills
19
19
Deaths
11
22
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Anhur
COFAC0
Anhur
2
5
5
0.9
L
Gilgamesh
Caillou5531
Gilgamesh
0
5
6
0.6
W
1
4
13
1.88
L
Bacchus
PrJr25
Bacchus
2
1
3
3.5
L
Chang'e
RealYeezys
Chang'e
4
4
3
1.38
L
Cabrakan
SUPERCLARK23
Cabrakan
2
4
5
1.13
W
Kuzenbo
THUND3R OKC
Kuzenbo
2
2
17
5.25
W
Erlang Shen
Tingling Tip
Erlang Shen
7
3
11
4.17
W
Ix Chel
VerticalPite
Ix Chel
5
1
9
9.5
W
Persephone
my busch
Persephone
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,545
Damage
63,328
70,594
Taken
49,651
53,040
Mitigated
39,313
29,766
Healing
23,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
COFAC0
Anhur
5,494
2,969
685
1,897
10,838
4,453
0
6,066
4,646
0
19,819
L
Gilgamesh
Caillou5531
Gilgamesh
8,645
918
694
4,074
17,208
11,898
0
9,154
7,703
0
18,063
W
10,269
6,352
179
472
7,406
3,063
208
4,571
2,664
0
25,782
L
Bacchus
PrJr25
Bacchus
9,135
985
1,225
7,354
17,396
16,082
0
8,893
8,128
10,911
1,355
L
Chang'e
RealYeezys
Chang'e
12,626
1,819
7,149
5,398
12,613
5,476
0
7,693
4,720
25,008
0
L
Cabrakan
SUPERCLARK23
Cabrakan
4,645
348
226
1,064
12,539
15,131
0
9,212
2,797
12,503
0
W
Kuzenbo
THUND3R OKC
Kuzenbo
11,148
3,874
1,121
1,873
11,740
11,772
226
4,934
6,423
13,600
1,412
W
Erlang Shen
Tingling Tip
Erlang Shen
11,046
3,929
631
4,340
14,821
15,242
144
5,235
9,169
1,776
12,656
W
Ix Chel
VerticalPite
Ix Chel
10,222
1,818
6,520
6,350
9,876
6,631
541
5,811
3,853
18,922
0
W
Persephone
my busch
Persephone
20,643
522
139
1,658
5,808
2,605
55
3,588
2,075
38,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,214
Gold Earned
43,615
112
Minions Killed
122
0
Camps Cleared
0
930,381
Distance Traveled
965,963
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,675
768
39
4
0
161,137
0
L
Gilgamesh
7,226
723
18
2
0
197,489
0
W
Nut
7,837
784
35
4
0
169,527
0
L
Bacchus
7,712
771
8
1
0
218,718
0
L
Chang'e
8,216
822
30
3
0
177,486
0
L
Cabrakan
8,385
839
17
2
0
175,551
0
W
Kuzenbo
8,085
809
6
1
0
203,362
0
W
Erlang Shen
9,650
965
9
1
0
188,241
0
W
Ix Chel
8,587
859
28
3
0
193,601
0
W
Persephone
9,456
946
44
4
0
211,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role