Player Matchup

Scylla
Scylla
Silver I
DeafeningWalrus
Scylla
Silver I
Level 147
God Stats
1W - 1L
1,270 SR
Queue Stats
9W - 6L
1,633 MMR
Party 1
Hun Batz
Hun Batz
Gold V
GråbMëÐåddy
Hun Batz
Gold V
Level 116
God Stats
10W - 2L
1,711 SR
Queue Stats
27W - 26L
1,504 MMR
Party 1
Skadi
Skadi
Silver II
Ksinnosenona
Skadi
Silver II
Level 67
God Stats
3W - 2L
1,522 SR
Queue Stats
15W - 18L
1,472 MMR
Party 2
Erlang Shen
Erlang Shen
Gold II
RazielRX
Erlang Shen
Gold II
Level 224
God Stats
6W - 6L
1,533 SR
Queue Stats
188W - 199L
1,594 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
RuseRemes
Kumbhakarna
Gold II
Level 155
God Stats
6W - 4L
1,591 SR
Queue Stats
89W - 89L
1,550 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,526 SR
1,550 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,633 SR
1,537 MMR
Lancelot
Lancelot
Gold II
 
Lancelot
Gold II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze III
BlackJack900724
Hachiman
Bronze III
Level 89
God Stats
0W - 1L
1,553 SR
Queue Stats
6W - 10L
1,500 MMR
Solo
Ymir
Ymir
Gold II
Mikecessa
Ymir
Gold II
Level 129
God Stats
34W - 32L
1,577 SR
Queue Stats
334W - 356L
1,504 MMR
Solo
Anubis
Anubis
Platinum V
gardell4
Anubis
Platinum V
Level 127
God Stats
43W - 35L
1,596 SR
Queue Stats
369W - 376L
1,625 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
vDexth
Gilgamesh
Bronze III
Level 81
God Stats
0W - 1L
1,940 SR
Queue Stats
5W - 12L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 6
8,168
583
6,753
4,633
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
16
6 / 0 / 6
8,564
612
8,813
10,178
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
6 / 0 / 7
8,839
631
11,623
6,074
2,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
RazielRX
Erlang Shen
13
1 / 4 / 2
8,011
572
9,917
18,216
11,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
RuseRemes
Kumbhakarna
13
3 / 0 / 10
8,132
581
5,575
10,087
5,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
MulanAgniThanatosMedusaAthena

VS

Bans
Bake KujiraCamazotzPeleChaacAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
3 / 3 / 0
7,415
530
8,244
8,443
4,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
10
0 / 3 / 0
6,079
434
4,426
8,452
2,500
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
10
0 / 6 / 0
6,244
446
4,233
16,095
11,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
gardell4
Anubis
12
0 / 6 / 1
7,155
511
2,763
8,708
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
vDexth
Gilgamesh
12
1 / 2 / 2
7,213
515
9,915
14,984
14,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
20
Kills
4
4
Deaths
20
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
3
0
1
L
Hachiman
0
3
0
0
W
4
0
6
7
W
Hun Batz
6
0
6
9
W
6
0
7
9.5
L
Ymir
0
6
0
0
W
Erlang Shen
RazielRX
Erlang Shen
1
4
2
0.5
W
Kumbhakarna
RuseRemes
Kumbhakarna
3
0
10
8
L
Anubis
gardell4
Anubis
0
6
1
0.08
L
Gilgamesh
vDexth
Gilgamesh
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,681
Damage
29,581
49,188
Taken
56,682
23,732
Mitigated
36,414
20,350
Healing
9,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
8,244
972
0
684
8,443
4,541
0
565
7,878
0
65,574
L
Hachiman
4,426
3,188
0
1,925
8,452
2,500
0
1,778
6,594
0
36,770
W
6,753
1,283
0
1,176
4,633
1,266
0
992
3,641
50,934
596
W
Hun Batz
8,813
2,482
0
5,816
10,178
3,596
0
1,995
8,154
0
83,550
W
11,623
3,317
0
2,236
6,074
2,047
901
1,437
4,637
0
60,764
L
Ymir
4,233
887
0
3,799
16,095
11,317
0
4,734
11,247
21,866
2,287
W
Erlang Shen
RazielRX
Erlang Shen
9,917
6,079
0
9,438
18,216
11,462
0
557
16,832
0
52,945
W
Kumbhakarna
RuseRemes
Kumbhakarna
5,575
316
0
1,684
10,087
5,361
0
2,581
7,506
20,465
1,512
L
Anubis
gardell4
Anubis
2,763
48
0
1,110
8,708
3,488
522
3,804
4,616
45,699
757
L
Gilgamesh
vDexth
Gilgamesh
9,915
3,060
0
2,316
14,984
14,568
0
340
14,604
203
44,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,714
Gold Earned
34,106
446
Minions Killed
380
0
Camps Cleared
0
1,490,491
Distance Traveled
1,355,552
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,415
530
121
9
0
339,851
5
L
Hachiman
6,079
434
62
4
0
239,961
0
W
Scylla
8,168
583
100
7
0
306,493
2
W
Hun Batz
8,564
612
121
9
0
342,733
3
W
Skadi
8,839
631
103
7
0
264,004
3
L
Ymir
6,244
446
34
2
0
254,182
2
W
Erlang Shen
8,011
572
89
6
0
261,078
0
W
Kumbhakarna
8,132
581
33
2
0
316,183
2
L
Anubis
7,155
511
90
6
0
262,162
4
L
Gilgamesh
7,213
515
73
5
0
259,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role