Player Matchup

Thoth
Thoth
AlphaKeep
Thoth
Level 116
God Stats
1W - 2L
1,634 SR
Queue Stats
45W - 36L
1,465 Elo+
Party 4
Charybdis
Charybdis
Blobro
Charybdis
Level 57
God Stats
5W - 4L
1,662 SR
Queue Stats
32W - 32L
1,462 Elo+
Party 4
Mulan
Mulan
CynicalCaffeine
Mulan
Level 26
God Stats
5W - 4L
1,625 SR
Queue Stats
24W - 25L
1,452 Elo+
Party 4
Zhong Kui
Zhong Kui
JJN2010
Zhong Kui
Level 57
God Stats
0W - 1L
1,271 SR
Queue Stats
38W - 37L
1,476 Elo+
Party 3
Charon
Charon
assasin7864
Charon
Level 83
God Stats
0W - 4L
1,378 SR
Queue Stats
162W - 141L
1,523 Elo+
Party 3
Team Averages
Level 68
1,514 SR
1,476 Elo+

VS

Team Averages
Level 73
1,570 SR
1,468 Elo+
Nut
Nut
Grincrant
Nut
Level 63
God Stats
2W - 4L
1,375 SR
Queue Stats
213W - 204L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
RSTXYOLO
Cthulhu
Level 43
God Stats
1W - 0L
1,679 SR
Queue Stats
6W - 7L
1,486 Elo+
Party 2
Chang'e
Chang'e
Texap
Chang'e
Level 145
God Stats
7W - 7L
1,489 SR
Queue Stats
407W - 377L
1,462 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
jordanonbail
Morgan Le Fay
Level 67
God Stats
3W - 1L
1,791 SR
Queue Stats
10W - 10L
1,507 Elo+
Party 2
Mulan
Mulan
keregishadd
Mulan
Level 47
God Stats
60W - 51L
1,518 SR
Queue Stats
134W - 149L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AlphaKeep
Thoth
10
1 / 3 / 1
5,631
512
3,772
4,774
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Blobro
Charybdis
9
0 / 5 / 0
5,225
475
3,984
7,537
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 0
5,539
504
4,302
10,705
3,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
JJN2010
Zhong Kui
7
0 / 6 / 1
4,552
414
3,262
10,205
4,578
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon
9
1 / 5 / 0
5,450
495
2,457
9,031
4,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
6,552
596
6,013
5,407
1,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
RSTXYOLO
Cthulhu
11
6 / 0 / 4
7,418
674
6,764
5,577
3,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
Texap
Chang'e
13
5 / 1 / 2
8,004
728
6,346
7,213
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morgan Le Fay
jordanonbail
Morgan Le Fay
11
3 / 1 / 3
7,045
640
4,728
6,191
1,857
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 1 / 3
6,960
633
3,811
9,871
3,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
3
Kills
23
23
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thoth
AlphaKeep
Thoth
1
3
1
0.5
L
Charybdis
Blobro
Charybdis
0
5
0
0
L
1
4
0
0.25
W
4
0
3
5.5
L
Zhong Kui
JJN2010
Zhong Kui
0
6
1
0.08
W
Cthulhu
RSTXYOLO
Cthulhu
6
0
4
8
W
Chang'e
Texap
Chang'e
5
1
2
6
L
Charon
1
5
0
0.2
W
Morgan Le Fay
jordanonbail
Morgan Le Fay
3
1
3
4.5
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,777
Damage
27,662
42,252
Taken
34,259
16,429
Mitigated
13,971
8,723
Healing
18,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
AlphaKeep
Thoth
3,772
464
0
532
4,774
1,383
0
2,557
2,175
32,074
469
L
Charybdis
Blobro
Charybdis
3,984
2,241
0
2,097
7,537
2,163
0
2,156
5,381
0
28,799
L
4,302
752
0
2,859
10,705
3,754
0
4,538
5,656
0
31,485
W
6,013
3,074
0
2,464
5,407
1,657
861
1,098
4,309
0
39,520
L
Zhong Kui
JJN2010
Zhong Kui
3,262
561
0
1,768
10,205
4,578
0
3,037
7,122
19,658
677
W
Cthulhu
RSTXYOLO
Cthulhu
6,764
139
152
748
5,577
3,415
432
1,705
3,872
22,593
1,964
W
Chang'e
Texap
Chang'e
6,346
577
160
5,631
7,213
3,170
72
501
6,712
46,763
2,047
L
Charon
2,457
630
0
1,467
9,031
4,551
0
4,016
4,975
21,140
0
W
Morgan Le Fay
jordanonbail
Morgan Le Fay
4,728
385
0
2,848
6,191
1,857
847
3,228
2,963
40,463
1,680
W
3,811
854
0
6,094
9,871
3,872
0
2,787
7,084
0
51,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,397
Gold Earned
35,979
218
Minions Killed
365
0
Camps Cleared
0
994,906
Distance Traveled
1,151,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,631
512
54
5
0
202,794
0
L
Charybdis
5,225
475
57
5
0
199,016
0
L
Mulan
5,539
504
49
4
0
221,641
0
W
Nut
6,552
596
74
7
0
231,265
0
L
Zhong Kui
4,552
414
32
3
0
187,450
0
W
Cthulhu
7,418
674
30
3
0
240,416
0
W
Chang'e
8,004
728
101
9
0
218,185
0
L
Charon
5,450
495
26
2
0
184,005
0
W
Morgan Le Fay
7,045
640
67
6
0
205,935
0
W
Mulan
6,960
633
93
8
0
255,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role