Player Matchup

Ymir
Ymir
CREHegear
Ymir
Level 60
God Stats
5W - 12L
1,409 SR
Queue Stats
110W - 138L
1,469 Elo+
Solo
Chronos
Chronos
GSULTAN
Chronos
Level 68
God Stats
2W - 3L
1,694 SR
Queue Stats
22W - 44L
1,425 Elo+
Solo
Apollo
Apollo
Johnori21
Apollo
Level 118
God Stats
2W - 8L
1,303 SR
Queue Stats
502W - 505L
1,493 Elo+
Solo
Bacchus
Bacchus
Lil 1bxy
Bacchus
Level 63
God Stats
5W - 5L
1,566 SR
Queue Stats
56W - 58L
1,385 Elo+
Solo
Sobek
Sobek
Solomon-Detod
Sobek
Level 87
God Stats
2W - 2L
1,610 SR
Queue Stats
377W - 373L
1,454 Elo+
Solo
Team Averages
Level 79
1,516 SR
1,445 Elo+

VS

Team Averages
Level 68
1,489 SR
1,432 Elo+
Ganesha
Ganesha
SlowDD
Ganesha
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,352 Elo+
Solo
Surtr
Surtr
TutyFruity9000
Surtr
Level 80
God Stats
8W - 10L
1,480 SR
Queue Stats
58W - 48L
1,455 Elo+
Party 1
Arachne
Arachne
davidwilson98
Arachne
Level 105
God Stats
15W - 11L
1,557 SR
Queue Stats
74W - 84L
1,450 Elo+
Solo
Anubis
Anubis
empire707
Anubis
Level 64
God Stats
44W - 35L
1,502 SR
Queue Stats
90W - 87L
1,520 Elo+
Solo
Hades
Hades
frikx3
Hades
Level 24
God Stats
12W - 16L
1,408 SR
Queue Stats
26W - 34L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
7 / 8 / 0
9,298
547
16,114
15,825
5,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos
GSULTAN
Chronos
13
2 / 10 / 1
8,627
507
8,605
17,378
3,773
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Apollo
Johnori21
Apollo
12
2 / 8 / 0
7,366
433
5,033
12,451
3,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Lil 1bxy
Bacchus
10
0 / 4 / 4
7,433
437
4,247
10,539
9,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 5 / 1
8,365
492
9,909
20,204
19,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
SlowDD
Ganesha
15
1 / 3 / 15
9,514
560
9,936
15,644
18,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 1 / 1
10,799
635
10,591
16,548
17,217
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Arachne
18
10 / 2 / 7
10,876
640
11,433
14,347
5,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
empire707
Anubis
16
9 / 4 / 6
10,407
612
12,237
14,640
6,489
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hades
frikx3
Hades
16
10 / 3 / 5
10,131
596
18,119
14,594
7,976
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
69
13
Kills
35
35
Deaths
13
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ymir
7
8
0
0.88
L
Chronos
GSULTAN
Chronos
2
10
1
0.25
L
Apollo
Johnori21
Apollo
2
8
0
0.25
L
Bacchus
Lil 1bxy
Bacchus
0
4
4
0.5
W
Ganesha
SlowDD
Ganesha
1
3
15
2.83
L
2
5
1
0.5
W
5
1
1
5.5
W
Arachne
10
2
7
6.75
W
Anubis
empire707
Anubis
9
4
6
3
W
Hades
frikx3
Hades
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,908
Damage
62,316
76,397
Taken
75,773
42,736
Mitigated
56,109
11,200
Healing
31,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
16,114
5,210
0
864
15,825
5,715
0
8,787
7,038
62,060
0
L
Chronos
GSULTAN
Chronos
8,605
2,441
0
1,312
17,378
3,773
883
12,226
5,152
51,622
1,681
L
Apollo
Johnori21
Apollo
5,033
3,493
0
1,385
12,451
3,938
0
7,765
4,686
0
31,123
L
Bacchus
Lil 1bxy
Bacchus
4,247
1,024
0
1,810
10,539
9,509
0
7,124
3,415
22,921
0
W
Ganesha
SlowDD
Ganesha
9,936
2,556
0
1,476
15,644
18,947
367
9,588
5,964
27,944
1,888
L
9,909
569
0
5,829
20,204
19,801
0
4,990
15,214
42,330
341
W
10,591
5,031
0
5,520
16,548
17,217
128
6,755
8,725
2,332
77,347
W
Arachne
11,433
7,738
0
7,936
14,347
5,480
647
3,072
11,151
0
87,785
W
Anubis
empire707
Anubis
12,237
543
0
8,001
14,640
6,489
923
8,896
5,686
64,319
0
W
Hades
frikx3
Hades
18,119
2,729
1,033
7,458
14,594
7,976
1,748
8,165
6,373
69,247
1,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,089
Gold Earned
51,727
335
Minions Killed
512
0
Camps Cleared
0
1,430,207
Distance Traveled
1,603,838
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,298
547
84
5
0
316,273
0
L
Chronos
8,627
507
95
6
0
270,343
0
L
Apollo
7,366
433
46
3
0
277,315
0
L
Bacchus
7,433
437
31
2
0
266,706
0
W
Ganesha
9,514
560
1
0
0
313,449
0
L
Sobek
8,365
492
79
5
0
299,570
0
W
Surtr
10,799
635
133
8
0
307,237
2
W
Arachne
10,876
640
126
7
0
347,476
2
W
Anubis
10,407
612
100
6
0
323,104
0
W
Hades
10,131
596
152
9
0
312,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role