Player Matchup

Merlin
Merlin
 
Merlin
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
DeeRagesTTV
Arachne
Level 148
God Stats
9W - 5L
1,693 SR
Queue Stats
302W - 323L
1,488 Elo+
Party 2
Xbalanque
Xbalanque
EliteBotts
Xbalanque
Level 94
God Stats
13W - 8L
1,672 SR
Queue Stats
226W - 255L
1,470 Elo+
Party 2
Horus
Horus
Haxkss
Horus
Level 109
God Stats
14W - 9L
1,696 SR
Queue Stats
228W - 217L
1,561 Elo+
Party 2
Tyr
Tyr
PhantomGrey
Tyr
Level 145
God Stats
1W - 3L
1,419 SR
Queue Stats
111W - 117L
1,499 Elo+
Party 2
Team Averages
Level 129
1,596 SR
1,503 Elo+

VS

Team Averages
Level 132
1,588 SR
1,589 Elo+
Odin
Odin
AdVancedBell
Odin
Level 107
God Stats
2W - 0L
1,679 SR
Queue Stats
72W - 70L
1,468 Elo+
Party 3
Lancelot
Lancelot
FromLeedsM8
Lancelot
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 41L
1,735 Elo+
Party 1
Ix Chel
Ix Chel
GoPossumm
Ix Chel
Level 150
God Stats
1W - 0L
1,732 SR
Queue Stats
156W - 160L
1,453 Elo+
Party 3
Sol
Sol
ItsSuperSheen
Sol
Level 142
God Stats
1W - 1L
1,370 SR
Queue Stats
53W - 25L
1,687 Elo+
Party 1
Cthulhu
Cthulhu
smegol123
Cthulhu
Level 157
God Stats
11W - 2L
1,658 SR
Queue Stats
165W - 126L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 3 / 1
5,253
478
5,386
6,930
2,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
DeeRagesTTV
Arachne
9
0 / 2 / 2
5,065
460
2,670
8,913
3,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Xbalanque
EliteBotts
Xbalanque
11
2 / 3 / 1
6,253
568
8,618
9,512
3,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Haxkss
Horus
9
0 / 2 / 1
5,511
501
4,056
10,153
6,944
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 5 / 0
5,530
503
4,076
12,231
6,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 7
5,957
542
2,094
8,994
3,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Lancelot
FromLeedsM8
Lancelot
13
7 / 1 / 2
6,830
621
8,842
8,581
3,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
GoPossumm
Ix Chel
11
0 / 1 / 4
5,927
539
5,239
6,816
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 2
6,826
621
10,004
10,067
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
smegol123
Cthulhu
12
4 / 0 / 4
7,671
697
8,533
7,167
4,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
2
Kills
15
15
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
1
0.17
W
0
0
7
3.5
L
Arachne
DeeRagesTTV
Arachne
0
2
2
0.5
L
Xbalanque
EliteBotts
Xbalanque
2
3
1
0.83
W
Lancelot
FromLeedsM8
Lancelot
7
1
2
8
W
Ix Chel
GoPossumm
Ix Chel
0
1
4
2
L
Horus
Haxkss
Horus
0
2
1
0.25
W
4
1
2
5
L
0
5
0
0
W
Cthulhu
smegol123
Cthulhu
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,806
Damage
34,712
47,739
Taken
41,625
21,524
Mitigated
16,034
13,381
Healing
18,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,386
301
0
1,165
6,930
2,067
0
2,726
4,204
29,000
870
W
2,094
656
1,927
3,269
8,994
3,497
0
985
7,849
0
13,371
L
Arachne
DeeRagesTTV
Arachne
2,670
1,341
0
2,277
8,913
3,106
0
2,138
6,653
0
29,689
L
Xbalanque
EliteBotts
Xbalanque
8,618
3,873
0
2,856
9,512
3,309
0
6,582
2,930
0
46,061
W
Lancelot
FromLeedsM8
Lancelot
8,842
1,398
0
4,391
8,581
3,339
0
905
7,610
0
42,315
W
Ix Chel
GoPossumm
Ix Chel
5,239
679
235
1,295
6,816
1,866
0
2,668
3,840
36,134
0
L
Horus
Haxkss
Horus
4,056
1,680
467
3,253
10,153
6,944
0
3,963
6,150
0
15,611
W
10,004
4,512
0
4,854
10,067
2,797
0
186
9,851
50,959
4,064
L
4,076
321
0
3,363
12,231
6,098
0
7,132
4,365
5,498
33,884
W
Cthulhu
smegol123
Cthulhu
8,533
656
118
2,087
7,167
4,535
0
651
6,512
48,912
1,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,612
Gold Earned
33,211
285
Minions Killed
375
0
Camps Cleared
0
1,136,903
Distance Traveled
1,179,460
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,253
478
56
5
0
219,780
2
W
Odin
5,957
542
16
1
0
249,112
1
L
Arachne
5,065
460
55
5
0
253,742
0
L
Xbalanque
6,253
568
71
6
0
196,442
0
W
Lancelot
6,830
621
84
8
0
282,210
1
W
Ix Chel
5,927
539
67
6
0
224,328
1
L
Horus
5,511
501
27
2
0
235,377
0
W
Sol
6,826
621
96
9
0
197,682
0
L
Tyr
5,530
503
76
7
0
231,562
0
W
Cthulhu
7,671
697
112
10
0
226,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role