Player Matchup

Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Gold V
Horomi999
Artemis
Gold V
Level 144
God Stats
27W - 32L
1,532 SR
Queue Stats
234W - 238L
1,298 MMR
Party 3
Sol
Sol
Gold II
MrImSooCrazy
Sol
Gold II
Level 248
God Stats
15W - 9L
1,577 SR
Queue Stats
344W - 380L
1,509 MMR
Party 1
Surtr
Surtr
Gold III
SoFunnyMaK
Surtr
Gold III
Level 148
God Stats
28W - 18L
1,758 SR
Queue Stats
86W - 78L
1,346 MMR
Solo
Odin
Odin
Gold IV
ToxicMakvell
Odin
Gold IV
Level 64
God Stats
14W - 11L
1,505 SR
Queue Stats
169W - 164L
1,421 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,574 SR
1,415 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 120
1,396 SR
1,360 MMR
Cernunnos
Cernunnos
Silver II
 
Cernunnos
Silver II
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Keji_ON_TOP
Kuzenbo
Bronze III
Level 51
God Stats
0W - 2L
1,314 SR
Queue Stats
19W - 26L
1,331 MMR
Solo
Loki
Loki
Bronze IV
NachTheKid
Loki
Bronze IV
Level 120
God Stats
2W - 5L
1,285 SR
Queue Stats
38W - 55L
1,279 MMR
Solo
Nemesis
Nemesis
Silver III
byydani98
Nemesis
Silver III
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,465 MMR
Party 2
Merlin
Merlin
Silver I
d2garcia
Merlin
Silver I
Level 139
God Stats
5W - 11L
1,380 SR
Queue Stats
65W - 79L
1,227 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 3 / 3
6,468
498
2,038
9,694
4,936
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Horomi999
Artemis
14
3 / 0 / 3
8,222
632
6,448
6,504
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 1 / 9
9,680
745
10,643
10,308
3,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Surtr
16
2 / 0 / 2
9,783
753
6,909
11,082
9,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
7 / 2 / 8
8,449
650
6,609
9,045
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AphroditeErlang ShenThanatosJanus

VS

Bans
RamaXbalanqueAmaterasuAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
0 / 3 / 1
6,337
487
3,896
8,749
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kuzenbo
Keji_ON_TOP
Kuzenbo
6
0 / 2 / 0
4,949
381
1,494
4,781
3,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 0
7,063
543
3,571
10,856
4,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
byydani98
Nemesis
12
3 / 5 / 2
7,063
543
5,492
13,018
5,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
d2garcia
Merlin
12
2 / 5 / 3
6,609
508
6,845
7,422
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
18
Kills
6
6
Deaths
18
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
3
3
0.83
L
Cernunnos
 
Cernunnos
0
3
1
0.17
W
Artemis
Horomi999
Artemis
3
0
3
4.5
L
Kuzenbo
Keji_ON_TOP
Kuzenbo
0
2
0
0
W
5
1
9
9.5
L
1
3
0
0.33
W
Surtr
2
0
2
3
W
7
2
8
5.5
L
Nemesis
byydani98
Nemesis
3
5
2
0.8
L
Merlin
d2garcia
Merlin
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,647
Damage
21,298
46,633
Taken
44,826
23,944
Mitigated
17,792
16,374
Healing
5,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,038
410
0
1,494
9,694
4,936
209
1,709
7,985
0
23,291
L
Cernunnos
 
Cernunnos
3,896
1,377
0
2,473
8,749
2,431
0
1,616
7,133
0
31,410
W
Artemis
Horomi999
Artemis
6,448
2,651
0
3,106
6,504
2,296
2,474
964
5,540
0
54,970
L
Kuzenbo
Keji_ON_TOP
Kuzenbo
1,494
630
0
67
4,781
3,030
0
238
4,543
7,525
0
W
10,643
4,841
0
6,631
10,308
3,372
2,168
3,320
6,988
67,008
2,408
L
3,571
305
0
1,960
10,856
4,895
0
2,814
8,042
0
56,825
W
Surtr
6,909
1,369
0
4,182
11,082
9,529
1,879
881
10,201
11,806
69,587
W
6,609
1,027
0
961
9,045
3,811
0
1,465
7,580
0
47,885
L
Nemesis
byydani98
Nemesis
5,492
2,023
0
1,184
13,018
5,016
0
4,248
8,770
0
39,379
L
Merlin
d2garcia
Merlin
6,845
285
0
194
7,422
2,420
0
2,877
4,545
40,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,602
Gold Earned
32,021
492
Minions Killed
344
0
Camps Cleared
0
1,339,374
Distance Traveled
1,244,023
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,468
498
37
3
0
229,257
2
L
Cernunnos
6,337
487
55
4
0
229,473
2
W
Artemis
8,222
632
91
7
0
249,596
0
L
Kuzenbo
4,949
381
10
1
0
173,682
1
W
Sol
9,680
745
138
11
0
273,492
5
L
Loki
7,063
543
114
9
0
262,602
0
W
Surtr
9,783
753
155
12
0
274,243
0
W
Odin
8,449
650
71
5
0
312,786
0
L
Nemesis
7,063
543
84
6
0
320,371
6
L
Merlin
6,609
508
81
6
0
257,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role