Player Matchup

Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
AchillesSamaras
Danzaburou
Silver I
Level 122
God Stats
504W - 451L
1,520 SR
Queue Stats
691W - 751L
1,211 MMR
Solo
Cabrakan
Cabrakan
Gold V
HiSoKa6532
Cabrakan
Gold V
Level 151
God Stats
329W - 297L
1,559 SR
Queue Stats
587W - 592L
1,380 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
I Settzer I
Kuzenbo
Bronze III
Level 127
God Stats
0W - 1L
1,657 SR
Queue Stats
7W - 9L
1,411 MMR
Solo
Cliodhna
Cliodhna
Gold III
qeterxln
Cliodhna
Gold III
Level 80
God Stats
4W - 4L
1,547 SR
Queue Stats
159W - 172L
1,482 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,557 SR
1,397 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,546 SR
1,370 MMR
Ymir
Ymir
Bronze III
Adm Naughty
Ymir
Bronze III
Level 166
God Stats
11W - 8L
1,630 SR
Queue Stats
20W - 16L
1,500 MMR
Solo
Ravana
Ravana
Gold IV
CrazyCoyote8
Ravana
Gold IV
Level 44
God Stats
17W - 20L
1,512 SR
Queue Stats
46W - 49L
1,417 MMR
Solo
Nu Wa
Nu Wa
Gold V
J DuFFinAtoR
Nu Wa
Gold V
Level 147
God Stats
11W - 12L
1,493 SR
Queue Stats
83W - 79L
1,325 MMR
Party 1
Izanami
Izanami
Silver II
LOB LEGION
Izanami
Silver II
Level 146
God Stats
2W - 0L
1,594 SR
Queue Stats
135W - 143L
1,087 MMR
Party 1
Chaac
Chaac
Bronze III
SyiLenSa
Chaac
Bronze III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 1 / 1
6,063
551
1,274
4,357
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
AchillesSamaras
Danzaburou
10
0 / 1 / 0
5,234
476
3,221
6,126
1,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cabrakan
HiSoKa6532
Cabrakan
9
0 / 4 / 0
4,581
416
1,659
6,285
3,623
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kuzenbo
I Settzer I
Kuzenbo
9
0 / 1 / 0
5,604
509
1,753
7,806
6,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cliodhna
qeterxln
Cliodhna
9
1 / 1 / 0
5,009
455
3,034
7,760
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
ArachneBakasuraNe ZhaSerqet

VS

Bans
HadesKumbhakarnaAthenaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 0
7,877
716
5,140
6,131
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
11
1 / 0 / 1
5,838
531
1,614
4,044
1,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

11
0 / 2 / 2
6,519
593
3,098
2,803
735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Izanami
LOB LEGION
Izanami
12
2 / 0 / 2
6,959
633
5,536
4,274
1,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
SyiLenSa
Chaac
10
1 / 0 / 1
5,517
502
3,366
6,143
2,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
8
8
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
1
1
1.5
L
Danzaburou
AchillesSamaras
Danzaburou
0
1
0
0
W
4
0
0
4
W
Ravana
1
0
1
1.5
L
Cabrakan
HiSoKa6532
Cabrakan
0
4
0
0
L
Kuzenbo
I Settzer I
Kuzenbo
0
1
0
0
W
0
2
2
0.5
W
Izanami
LOB LEGION
Izanami
2
0
2
3
W
Chaac
SyiLenSa
Chaac
1
0
1
1.5
L
Cliodhna
qeterxln
Cliodhna
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,941
Damage
18,754
32,334
Taken
23,395
15,355
Mitigated
9,288
10,815
Healing
9,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,274
103
0
691
4,357
1,164
0
969
3,388
45,442
0
L
Danzaburou
AchillesSamaras
Danzaburou
3,221
1,748
0
3,138
6,126
1,663
0
764
5,307
0
42,981
W
5,140
692
0
2,608
6,131
3,189
120
1,659
4,472
48,253
1,614
W
Ravana
1,614
408
0
2,126
4,044
1,351
0
227
3,769
0
36,334
L
Cabrakan
HiSoKa6532
Cabrakan
1,659
208
0
1,518
6,285
3,623
0
3,761
2,300
15,511
0
L
Kuzenbo
I Settzer I
Kuzenbo
1,753
704
0
2,398
7,806
6,596
14
318
7,488
23,470
0
W
3,098
307
0
47
2,803
735
144
887
1,804
42,901
1,051
W
Izanami
LOB LEGION
Izanami
5,536
3,870
0
2,730
4,274
1,391
904
1,093
3,181
0
56,074
W
Chaac
SyiLenSa
Chaac
3,366
489
0
1,677
6,143
2,622
0
660
5,483
0
28,264
L
Cliodhna
qeterxln
Cliodhna
3,034
163
0
3,070
7,760
2,309
0
1,946
5,755
0
35,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,491
Gold Earned
32,710
302
Minions Killed
394
0
Camps Cleared
0
1,036,157
Distance Traveled
1,088,482
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,063
551
83
8
0
203,540
0
L
Danzaburou
5,234
476
83
8
0
176,579
0
W
Ymir
7,877
716
95
9
0
211,790
3
W
Ravana
5,838
531
71
6
0
252,953
0
L
Cabrakan
4,581
416
28
3
0
192,114
0
L
Kuzenbo
5,604
509
52
5
0
200,193
0
W
Nu Wa
6,519
593
81
7
0
206,366
0
W
Izanami
6,959
633
101
9
0
192,261
0
W
Chaac
5,517
502
46
4
0
225,112
4
L
Cliodhna
5,009
455
56
5
0
263,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role