Player Matchup

Anhur
Anhur
Masters
Joеy
Anhur
Masters
Level 173
God Stats
17W - 8L
1,709 SR
Queue Stats
270W - 120L
2,586 MMR
Party 1
Sobek
Sobek
Diamond I
bobloprock
Sobek
Diamond I
Level 180
God Stats
1W - 1L
1,566 SR
Queue Stats
266W - 121L
2,495 MMR
Party 1
Sol
Sol
Diamond II
νinea
Sol
Diamond II
Level 158
God Stats
12W - 5L
1,634 SR
Queue Stats
160W - 73L
2,016 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 170
1,636 SR
2,366 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 123
1,649 SR
1,874 MMR
Achilles
Achilles
Platinum II
Yummy Milky Way
Achilles
Platinum II
Level 84
God Stats
15W - 23L
1,496 SR
Queue Stats
369W - 385L
1,928 MMR
Solo
Discordia
Discordia
Platinum III
elvaivas
Discordia
Platinum III
Level 159
God Stats
6W - 7L
1,733 SR
Queue Stats
591W - 654L
1,825 MMR
Solo
Ares
Ares
Diamond I
xBrick11x
Ares
Diamond I
Level 127
God Stats
10W - 9L
1,717 SR
Queue Stats
351W - 260L
1,870 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Joеy
Anhur
16
5 / 1 / 11
10,443
949
10,297
9,129
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
17
4 / 3 / 11
10,085
917
8,580
14,847
17,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
νinea
Sol
18
10 / 0 / 7
11,751
1,068
15,392
13,001
4,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
KuzenboCerberusCharonSerqetNe Zha

VS

Bans
KumbhakarnaVulcanFafnirAh Muzen CabCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
1 / 9 / 2
8,410
765
7,203
16,674
12,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Discordia
elvaivas
Discordia
14
0 / 5 / 2
8,260
751
10,001
7,574
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ares
15
3 / 5 / 1
9,595
872
11,046
15,366
13,377
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
19
Kills
4
4
Deaths
19
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
Joеy
Anhur
5
1
11
10.5
L
Achilles
1
9
2
0.22
W
Sobek
4
3
11
3.17
L
Discordia
elvaivas
Discordia
0
5
2
0.2
L
Ares
3
5
1
0.7
W
Sol
νinea
Sol
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,269
Damage
28,250
36,977
Taken
39,614
25,787
Mitigated
27,846
17,611
Healing
4,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Joеy
Anhur
10,297
6,092
0
4,280
9,129
3,142
934
4,682
4,170
0
35,935
L
Achilles
7,203
464
0
2,100
16,674
12,074
0
7,591
8,528
0
20,103
W
Sobek
8,580
960
0
3,782
14,847
17,837
27
7,601
6,788
16,810
882
L
Discordia
elvaivas
Discordia
10,001
249
0
370
7,574
2,395
0
5,391
2,021
30,962
0
L
Ares
11,046
1,697
0
2,425
15,366
13,377
0
9,199
5,573
17,479
1,156
W
Sol
νinea
Sol
15,392
8,763
0
9,549
13,001
4,808
3,397
7,511
5,357
56,187
927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,279
Gold Earned
26,265
164
Minions Killed
95
0
Camps Cleared
0
632,402
Distance Traveled
610,207
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,443
949
61
6
0
194,884
0
L
Achilles
8,410
765
27
2
0
184,782
0
W
Sobek
10,085
917
21
2
0
204,718
0
L
Discordia
8,260
751
51
5
0
217,019
0
L
Ares
9,595
872
17
2
0
208,406
0
W
Sol
11,751
1,068
82
7
0
232,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role