Player Matchup

Hercules
Hercules
 
Hercules
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
MilkN2Sugars
Kuzenbo
Level 159
God Stats
2W - 4L
1,508 SR
Queue Stats
106W - 111L
1,515 Elo+
Party 1
Thor
Thor
Mulletongo
Thor
Level 108
God Stats
10W - 6L
1,556 SR
Queue Stats
29W - 47L
1,373 Elo+
Party 1
Jormungandr
Jormungandr
RelentlessWoIf
Jormungandr
Level 135
God Stats
84W - 60L
1,613 SR
Queue Stats
196W - 179L
1,567 Elo+
Party 1
Artemis
Artemis
StuHaveMyBow
Artemis
Level 146
God Stats
8W - 3L
1,652 SR
Queue Stats
124W - 118L
1,558 Elo+
Party 1
Team Averages
Level 127
1,566 SR
1,502 Elo+

VS

Team Averages
Level 96
1,609 SR
1,557 Elo+
Serqet
Serqet
Basedpilled
Serqet
Level 136
God Stats
2W - 0L
1,714 SR
Queue Stats
25W - 12L
1,656 Elo+
Party 2
Nu Wa
Nu Wa
BlowBro
Nu Wa
Level 108
God Stats
2W - 0L
1,714 SR
Queue Stats
26W - 14L
1,631 Elo+
Party 2
Cthulhu
Cthulhu
DiddysOil
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,440 Elo+
Party 3
Ullr
Ullr
Kashikato14
Ullr
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 77L
1,442 Elo+
Party 3
King Arthur
King Arthur
TheShads
King Arthur
Level 89
God Stats
2W - 1L
1,615 SR
Queue Stats
8W - 4L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
4 / 4 / 3
7,970
531
4,505
13,151
8,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Kuzenbo
MilkN2Sugars
Kuzenbo
12
1 / 2 / 1
7,066
471
10,138
17,144
13,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 1
6,773
452
3,478
9,744
3,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
RelentlessWoIf
Jormungandr
14
1 / 3 / 2
8,116
541
6,812
12,793
4,192
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
StuHaveMyBow
Artemis
12
3 / 4 / 1
7,525
502
11,343
8,080
2,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
17
9 / 0 / 4
9,451
630
10,987
10,949
4,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
BlowBro
Nu Wa
14
3 / 2 / 4
7,953
530
10,178
7,040
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
DiddysOil
Cthulhu
12
2 / 3 / 4
7,469
498
6,778
13,333
9,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 5 / 2
7,135
476
2,214
10,705
3,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
TheShads
King Arthur
13
0 / 1 / 2
7,553
504
9,788
14,126
9,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
11
Kills
16
16
Deaths
11
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
4
3
1.38
W
Serqet
9
0
4
11
W
Nu Wa
BlowBro
Nu Wa
3
2
4
2.5
W
Cthulhu
DiddysOil
Cthulhu
2
3
4
1.33
W
2
5
2
0.6
L
Kuzenbo
MilkN2Sugars
Kuzenbo
1
2
1
0.75
L
2
3
1
0.83
L
Jormungandr
RelentlessWoIf
Jormungandr
1
3
2
0.67
L
Artemis
StuHaveMyBow
Artemis
3
4
1
0.88
W
King Arthur
TheShads
King Arthur
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,276
Damage
39,945
60,912
Taken
56,153
32,700
Mitigated
28,351
16,434
Healing
16,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,505
1,064
0
2,963
13,151
8,928
0
3,498
9,321
0
30,228
W
Serqet
10,987
3,800
0
6,602
10,949
4,430
0
1,636
9,239
0
75,157
W
Nu Wa
BlowBro
Nu Wa
10,178
1,748
0
1,126
7,040
2,382
92
4,275
2,765
47,164
0
W
Cthulhu
DiddysOil
Cthulhu
6,778
624
2,115
2,858
13,333
9,217
0
2,001
11,218
30,936
1,518
W
2,214
626
0
1,372
10,705
3,045
610
0
10,705
0
42,828
L
Kuzenbo
MilkN2Sugars
Kuzenbo
10,138
2,701
0
6,775
17,144
13,733
6
1,655
15,341
36,062
1,154
L
3,478
522
0
1,432
9,744
3,360
0
1,096
8,462
0
40,169
L
Jormungandr
RelentlessWoIf
Jormungandr
6,812
1,009
0
4,527
12,793
4,192
0
7,260
5,122
72,005
947
L
Artemis
StuHaveMyBow
Artemis
11,343
4,205
0
737
8,080
2,487
700
2,958
5,122
0
47,594
W
King Arthur
TheShads
King Arthur
9,788
557
0
2,180
14,126
9,277
14
7,346
5,842
0
55,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,450
Gold Earned
39,561
373
Minions Killed
436
0
Camps Cleared
0
1,423,184
Distance Traveled
1,575,125
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,970
531
49
3
0
298,321
0
W
Serqet
9,451
630
125
8
0
395,943
2
W
Nu Wa
7,953
530
76
5
0
283,585
0
W
Cthulhu
7,469
498
43
3
0
303,602
8
W
Ullr
7,135
476
82
5
0
262,502
1
L
Kuzenbo
7,066
471
62
4
0
277,214
0
L
Thor
6,773
452
74
5
0
307,136
3
L
Jormungandr
8,116
541
121
8
0
323,435
0
L
Artemis
7,525
502
67
4
0
217,078
0
W
King Arthur
7,553
504
110
7
0
329,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role