Player Matchup

Fenrir
Fenrir
G19_Enigma
Fenrir
Level 48
God Stats
3W - 3L
1,609 SR
Queue Stats
147W - 146L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
JOSELITOnonSENSE
Zhong Kui
Level 178
God Stats
1W - 5L
1,185 SR
Queue Stats
351W - 320L
1,485 Elo+
Party 1
Merlin
Merlin
Rei_Dos_Tuiunins
Merlin
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 93L
1,441 Elo+
Party 1
Sobek
Sobek
StealthM23
Sobek
Level 120
God Stats
1W - 1L
1,497 SR
Queue Stats
58W - 49L
1,545 Elo+
Solo
Rama
Rama
timhenry_
Rama
Level 149
God Stats
1W - 2L
1,491 SR
Queue Stats
232W - 231L
1,460 Elo+
Party 1
Team Averages
Level 125
1,457 SR
1,482 Elo+

VS

Team Averages
Level 127
1,657 SR
1,519 Elo+
King Arthur
King Arthur
Blanskii
King Arthur
Level 138
God Stats
1W - 1L
1,299 SR
Queue Stats
113W - 94L
1,531 Elo+
Solo
Cthulhu
Cthulhu
Darkwolf1225
Cthulhu
Level 210
God Stats
13W - 3L
1,754 SR
Queue Stats
303W - 300L
1,485 Elo+
Solo
Rama
Rama
Natsu28
Rama
Level 25
God Stats
2W - 0L
1,746 SR
Queue Stats
39W - 41L
1,494 Elo+
Solo
Gilgamesh
Gilgamesh
Textual64
Gilgamesh
Level 119
God Stats
2W - 1L
1,750 SR
Queue Stats
35W - 28L
1,565 Elo+
Solo
Hera
Hera
k3VfOu25
Hera
Level 142
God Stats
1W - 0L
1,736 SR
Queue Stats
87W - 78L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
G19_Enigma
Fenrir
10
2 / 2 / 1
5,377
1,075
1,495
3,864
3,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
9
0 / 2 / 2
4,899
980
2,575
3,535
2,132
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
1 / 2 / 1
5,536
1,107
4,168
3,305
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
5
0 / 0 / 0
4,256
851
0
0
0
Rama
11
0 / 2 / 1
5,243
1,049
2,230
3,305
1,106
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blanskii
King Arthur
11
3 / 0 / 3
6,106
1,221
1,659
2,614
1,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
Darkwolf1225
Cthulhu
11
1 / 0 / 5
6,066
1,213
3,113
3,485
2,123
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
Natsu28
Rama
10
0 / 1 / 2
5,561
1,112
799
2,060
772
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Textual64
Gilgamesh
11
3 / 1 / 3
6,117
1,223
3,922
5,415
2,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
10
1 / 1 / 3
5,693
1,139
3,269
2,903
882
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
8
8
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Blanskii
King Arthur
3
0
3
4.5
W
Cthulhu
Darkwolf1225
Cthulhu
1
0
5
3.5
L
Fenrir
G19_Enigma
Fenrir
2
2
1
1.25
L
Zhong Kui
0
2
2
0.5
W
Rama
Natsu28
Rama
0
1
2
1
L
1
2
1
0.75
L
Sobek
0
0
0
0
W
Gilgamesh
Textual64
Gilgamesh
3
1
3
4.5
W
Hera
1
1
3
2.5
L
Rama
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,468
Damage
12,762
14,009
Taken
16,477
7,605
Mitigated
8,313
2,993
Healing
6,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Blanskii
King Arthur
1,659
228
0
0
2,614
1,755
26
809
1,805
0
5,214
W
Cthulhu
Darkwolf1225
Cthulhu
3,113
25
741
1,665
3,485
2,123
0
1,748
1,737
9,776
0
L
Fenrir
G19_Enigma
Fenrir
1,495
80
348
934
3,864
3,269
0
2,005
1,859
0
1,578
L
Zhong Kui
2,575
137
0
811
3,535
2,132
0
1,272
2,263
3,878
0
W
Rama
Natsu28
Rama
799
343
239
312
2,060
772
862
879
1,181
0
6,583
L
4,168
145
0
400
3,305
1,098
0
1,366
1,939
13,453
0
L
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
Textual64
Gilgamesh
3,922
448
256
1,023
5,415
2,781
0
1,483
3,932
0
6,681
W
Hera
3,269
536
1,119
1,060
2,903
882
76
1,824
1,079
9,049
599
L
Rama
2,230
1,645
0
500
3,305
1,106
0
1,635
1,670
0
9,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,311
Gold Earned
29,543
41
Minions Killed
54
0
Camps Cleared
0
359,507
Distance Traveled
509,622
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,106
1,221
7
1
0
91,876
0
W
Cthulhu
6,066
1,213
15
3
0
106,999
3
L
Fenrir
5,377
1,075
2
0
0
111,659
0
L
Zhong Kui
4,899
980
6
1
0
86,256
0
W
Rama
5,561
1,112
17
3
0
94,693
0
L
Merlin
5,536
1,107
13
3
0
93,192
0
L
Sobek
4,256
851
0
0
0
0
0
W
Gilgamesh
6,117
1,223
3
1
0
109,486
0
W
Hera
5,693
1,139
12
2
0
106,568
0
L
Rama
5,243
1,049
20
4
0
68,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role