Player Matchup

Anubis
Anubis
Platinum II
Bromineeee
Anubis
Platinum II
Level 104
God Stats
2W - 0L
1,845 SR
Queue Stats
47W - 45L
1,727 MMR
Solo
Geb
Geb
Platinum V
F1LLinTHEblank
Geb
Platinum V
Level 139
God Stats
92W - 88L
1,547 SR
Queue Stats
362W - 359L
1,659 MMR
Party 1
Anhur
Anhur
Platinum IV
ShrimpMeatRard
Anhur
Platinum IV
Level 84
God Stats
12W - 2L
1,800 SR
Queue Stats
55W - 37L
1,653 MMR
Party 1
Nike
Nike
Gold I
Wild-JES
Nike
Gold I
Level 171
God Stats
3W - 1L
1,604 SR
Queue Stats
245W - 242L
1,651 MMR
Solo
Thor
Thor
Platinum V
ZaneyB
Thor
Platinum V
Level 182
God Stats
1W - 1L
1,317 SR
Queue Stats
111W - 112L
1,655 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,622 SR
1,669 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,560 SR
1,622 MMR
Neith
Neith
Platinum III
 
Neith
Platinum III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum III
Authtin
Poseidon
Platinum III
Level 146
God Stats
3W - 4L
1,666 SR
Queue Stats
268W - 279L
1,625 MMR
Solo
Bakasura
Bakasura
Platinum V
IXPR1MALXI
Bakasura
Platinum V
Level 178
God Stats
2W - 2L
1,594 SR
Queue Stats
288W - 290L
1,713 MMR
Solo
Medusa
Medusa
Gold III
NetoUchiha
Medusa
Gold III
Level 144
God Stats
2W - 4L
1,542 SR
Queue Stats
40W - 43L
1,628 MMR
Solo
Guan Yu
Guan Yu
Gold I
mini_locura1
Guan Yu
Gold I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 72L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bromineeee
Anubis
17
5 / 2 / 1
10,250
603
7,652
10,258
4,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
1 / 0 / 7
10,129
596
4,241
8,187
5,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
9 / 2 / 2
10,587
623
14,502
12,985
4,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nike
17
3 / 2 / 2
10,927
643
11,543
18,383
15,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thor
ZaneyB
Thor
17
4 / 1 / 6
9,834
578
5,811
13,017
4,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
LancelotKumbhakarnaCthulhuNu Wa

VS

Bans
AchillesAresChaacSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 3 / 1
8,078
475
6,474
9,403
3,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Poseidon
Authtin
Poseidon
14
1 / 6 / 1
8,954
527
10,781
10,185
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bakasura
IXPR1MALXI
Bakasura
16
4 / 3 / 1
9,314
548
5,324
13,811
5,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
NetoUchiha
Medusa
13
1 / 7 / 0
8,040
473
6,772
13,132
2,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Guan Yu
mini_locura1
Guan Yu
16
1 / 3 / 1
9,030
531
8,992
18,204
16,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
22
Kills
7
7
Deaths
22
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
1
0.17
L
Poseidon
Authtin
Poseidon
1
6
1
0.25
W
Anubis
Bromineeee
Anubis
5
2
1
2.75
W
1
0
7
4.5
L
Bakasura
IXPR1MALXI
Bakasura
4
3
1
1.5
L
Medusa
NetoUchiha
Medusa
1
7
0
0.14
W
9
2
2
5
W
Nike
3
2
2
2
W
Thor
ZaneyB
Thor
4
1
6
7
L
Guan Yu
mini_locura1
Guan Yu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,749
Damage
38,343
62,830
Taken
64,735
34,128
Mitigated
28,864
22,627
Healing
15,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,474
1,779
0
3,240
9,403
3,104
0
1,107
8,296
0
52,787
L
Poseidon
Authtin
Poseidon
10,781
1,625
0
750
10,185
1,905
0
4,966
4,789
63,543
457
W
Anubis
Bromineeee
Anubis
7,652
223
0
4,174
10,258
4,012
157
5,315
3,858
76,588
961
W
4,241
369
0
3,286
8,187
5,752
176
315
7,710
33,858
1,921
L
Bakasura
IXPR1MALXI
Bakasura
5,324
3,871
0
3,963
13,811
5,261
0
2,463
11,165
0
53,059
L
Medusa
NetoUchiha
Medusa
6,772
2,381
0
700
13,132
2,550
0
1,677
11,455
0
51,614
W
14,502
8,679
0
5,538
12,985
4,596
2,597
1,163
11,590
0
90,454
W
Nike
11,543
2,190
0
4,342
18,383
15,405
202
870
16,118
257
89,605
W
Thor
ZaneyB
Thor
5,811
1,251
0
5,287
13,017
4,363
405
2,726
9,943
0
74,247
L
Guan Yu
mini_locura1
Guan Yu
8,992
1,768
0
7,216
18,204
16,044
0
1,168
15,787
0
70,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,727
Gold Earned
43,416
619
Minions Killed
533
0
Camps Cleared
0
1,687,175
Distance Traveled
1,651,698
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,078
475
96
6
0
348,969
0
L
Poseidon
8,954
527
123
7
0
309,469
8
W
Anubis
10,250
603
165
10
0
346,704
0
W
Geb
10,129
596
45
3
0
375,017
2
L
Bakasura
9,314
548
107
6
0
354,062
0
L
Medusa
8,040
473
88
5
0
301,176
1
W
Anhur
10,587
623
144
8
0
286,758
0
W
Nike
10,927
643
151
9
0
313,695
1
W
Thor
9,834
578
114
7
0
365,001
0
L
Guan Yu
9,030
531
119
7
0
338,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role