Player Matchup

Artio
Artio
GhostRyderZane
Artio
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,398 Elo+
Party 2
Charybdis
Charybdis
Kenzell3438
Charybdis
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,330 Elo+
Party 2
Susano
Susano
Littlesaltt
Susano
Level 44
God Stats
4W - 0L
1,732 SR
Queue Stats
16W - 12L
1,477 Elo+
Solo
Cu Chulainn
Cu Chulainn
Shtogie
Cu Chulainn
Level 145
God Stats
44W - 34L
1,566 SR
Queue Stats
328W - 331L
1,452 Elo+
Solo
Anubis
Anubis
Vicxly_
Anubis
Level 57
God Stats
5W - 4L
1,436 SR
Queue Stats
45W - 59L
1,355 Elo+
Solo
Team Averages
Level 83
1,547 SR
1,402 Elo+

VS

Team Averages
Level 120
1,478 SR
1,465 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
EleçtráLÍght
Janus
Level 156
God Stats
0W - 7L
1,121 SR
Queue Stats
288W - 342L
1,458 Elo+
Party 1
Ra
Ra
RedStraight
Ra
Level 117
God Stats
3W - 5L
1,729 SR
Queue Stats
417W - 418L
1,442 Elo+
Solo
Awilix
Awilix
Sosuke aizen863
Awilix
Level 87
God Stats
40W - 41L
1,484 SR
Queue Stats
103W - 101L
1,466 Elo+
Solo
Neith
Neith
WittleGaymerTTV
Neith
Level 112
God Stats
8W - 9L
1,557 SR
Queue Stats
396W - 419L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 8
8,218
483
3,678
12,679
8,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Kenzell3438
Charybdis
15
4 / 1 / 6
9,522
560
7,861
8,624
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Susano
18
8 / 0 / 2
10,027
590
10,343
14,238
4,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cu Chulainn
Shtogie
Cu Chulainn
16
1 / 0 / 4
10,352
609
9,623
13,617
9,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Vicxly_
Anubis
14
4 / 4 / 5
8,968
528
7,132
8,129
3,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
0 / 1 / 2
6,036
355
3,127
13,120
8,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 7 / 3
7,378
434
12,829
13,628
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 2 / 3
7,730
455
5,654
8,423
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 4 / 2
7,296
429
4,491
10,186
3,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 3 / 2
8,015
471
4,286
7,693
2,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
17
Kills
7
7
Deaths
17
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
1
2
1
L
2
7
3
0.5
W
0
2
8
2
W
Charybdis
Kenzell3438
Charybdis
4
1
6
7
W
Susano
8
0
2
9
L
0
2
3
0.75
W
Cu Chulainn
Shtogie
Cu Chulainn
1
0
4
3
L
2
4
2
0.75
W
Anubis
Vicxly_
Anubis
4
4
5
1.63
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,637
Damage
30,387
57,287
Taken
53,050
29,238
Mitigated
19,290
20,379
Healing
10,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
3,127
1,295
0
5,898
13,120
8,628
0
717
12,403
356
24,316
L
12,829
947
0
1,268
13,628
3,070
318
3,662
9,966
48,903
0
W
3,678
656
255
2,776
12,679
8,857
30
4,748
7,143
16,505
1,956
W
Charybdis
Kenzell3438
Charybdis
7,861
3,419
0
4,449
8,624
2,305
2,532
3,204
5,002
0
67,106
W
Susano
10,343
2,184
0
8,344
14,238
4,998
1,280
1,969
11,993
0
90,213
L
5,654
102
138
1,653
8,423
1,900
42
4,198
4,225
43,619
730
W
Cu Chulainn
Shtogie
Cu Chulainn
9,623
1,137
0
2,462
13,617
9,208
867
3,602
9,563
278
86,681
L
4,491
1,754
0
533
10,186
3,412
0
1,022
9,164
0
41,475
W
Anubis
Vicxly_
Anubis
7,132
0
0
2,093
8,129
3,870
429
2,819
4,920
41,275
725
L
4,286
577
0
1,330
7,693
2,280
954
1,022
6,671
0
48,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,087
Gold Earned
36,455
480
Minions Killed
365
0
Camps Cleared
0
1,712,120
Distance Traveled
1,469,424
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,036
355
39
2
0
203,662
6
L
Janus
7,378
434
84
5
0
347,455
0
W
Artio
8,218
483
30
2
0
378,746
8
W
Charybdis
9,522
560
101
6
0
310,583
1
W
Susano
10,027
590
118
7
0
382,636
0
L
Ra
7,730
455
96
6
0
322,036
3
W
Cu Chulainn
10,352
609
145
9
0
332,245
4
L
Awilix
7,296
429
58
3
0
266,507
0
W
Anubis
8,968
528
86
5
0
307,910
0
L
Neith
8,015
471
88
5
0
329,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role