Player Matchup

Mulan
Mulan
Gold II
Fad1ngProdigy
Mulan
Gold II
Level 122
God Stats
2W - 3L
1,544 SR
Queue Stats
133W - 134L
1,583 MMR
Solo
Scylla
Scylla
Gold I
JusBeingGras
Scylla
Gold I
Level 306
God Stats
42W - 48L
1,521 SR
Queue Stats
580W - 583L
1,589 MMR
Solo
Athena
Athena
Silver II
Sub-zero-dragon1
Athena
Silver II
Level 69
God Stats
2W - 4L
1,393 SR
Queue Stats
40W - 53L
1,063 MMR
Solo
Ullr
Ullr
Silver II
ZoroaasteR
Ullr
Silver II
Level 277
God Stats
4W - 10L
1,277 SR
Queue Stats
191W - 215L
1,051 MMR
Solo
Cliodhna
Cliodhna
Gold III
iiCLARKv
Cliodhna
Gold III
Level 228
God Stats
11W - 7L
1,647 SR
Queue Stats
57W - 51L
1,597 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 200
1,476 SR
1,377 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,521 SR
1,376 MMR
Janus
Janus
Gold II
Patiurko
Janus
Gold II
Level 176
God Stats
4W - 8L
1,560 SR
Queue Stats
54W - 59L
1,624 MMR
Solo
Charybdis
Charybdis
Silver III
disLake_
Charybdis
Silver III
Level 128
God Stats
7W - 12L
1,414 SR
Queue Stats
320W - 352L
966 MMR
Solo
Cthulhu
Cthulhu
Gold II
lautyopRX570
Cthulhu
Gold II
Level 66
God Stats
0W - 1L
1,264 SR
Queue Stats
55W - 58L
1,604 MMR
Solo
Bakasura
Bakasura
Platinum IV
misaelGAMEPLAY
Bakasura
Platinum IV
Level 155
God Stats
10W - 3L
1,853 SR
Queue Stats
299W - 307L
1,607 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
sirrebel
Sun Wukong
Silver I
Level 157
God Stats
11W - 11L
1,516 SR
Queue Stats
165W - 172L
1,077 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,009
584
4,246
7,347
3,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Scylla
13
1 / 1 / 0
7,473
623
3,663
3,722
998
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 2 / 3
6,477
540
1,886
7,616
5,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 1 / 1
6,305
525
3,270
6,686
2,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cliodhna
iiCLARKv
Cliodhna
13
6 / 0 / 2
7,421
618
7,092
7,233
2,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
ChaacKumbhakarnaNu WaHera

VS

Bans
ThanatosBacchusAchillesMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Patiurko
Janus
11
1 / 2 / 0
5,951
496
4,122
4,241
875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
disLake_
Charybdis
12
0 / 4 / 2
6,203
517
4,617
8,149
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cthulhu
lautyopRX570
Cthulhu
11
1 / 0 / 1
5,857
488
3,799
6,386
4,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
12
2 / 2 / 0
5,940
495
3,553
11,816
4,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
sirrebel
Sun Wukong
6
1 / 1 / 0
5,089
424
2,007
3,604
1,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
9
Kills
5
5
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
Scylla
1
1
0
1
L
Janus
Patiurko
Janus
1
2
0
0.5
W
1
2
3
1.25
W
0
1
1
0.5
L
Charybdis
disLake_
Charybdis
0
4
2
0.25
W
Cliodhna
iiCLARKv
Cliodhna
6
0
2
7
L
Cthulhu
lautyopRX570
Cthulhu
1
0
1
1.5
L
Bakasura
2
2
0
1
L
Sun Wukong
sirrebel
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,157
Damage
18,098
32,604
Taken
34,196
13,606
Mitigated
14,096
7,232
Healing
9,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,246
688
0
2,423
7,347
3,014
388
1,404
5,817
0
43,519
W
Scylla
3,663
561
0
703
3,722
998
0
927
2,501
62,558
1,150
L
Janus
Patiurko
Janus
4,122
40
0
750
4,241
875
0
1,566
2,599
36,065
211
W
1,886
484
98
1,384
7,616
5,348
576
1,410
5,865
25,112
1,572
W
3,270
1,319
0
1,338
6,686
2,046
449
1,577
5,107
0
49,103
L
Charybdis
disLake_
Charybdis
4,617
2,787
0
2,684
8,149
2,654
0
594
7,555
0
48,643
W
Cliodhna
iiCLARKv
Cliodhna
7,092
563
0
1,286
7,233
2,200
0
2,042
4,992
0
44,243
L
Cthulhu
lautyopRX570
Cthulhu
3,799
744
0
1,761
6,386
4,948
0
582
5,794
30,084
0
L
Bakasura
3,553
2,057
0
2,912
11,816
4,196
0
2,501
9,109
0
33,136
L
Sun Wukong
sirrebel
Sun Wukong
2,007
148
0
895
3,604
1,423
0
0
3,604
0
19,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,685
Gold Earned
29,040
413
Minions Killed
327
0
Camps Cleared
0
1,224,189
Distance Traveled
1,026,483
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,009
584
82
7
0
240,853
0
W
Scylla
7,473
623
144
12
0
245,619
0
L
Janus
5,951
496
87
7
0
217,302
2
W
Athena
6,477
540
54
5
0
234,817
4
W
Ullr
6,305
525
72
6
0
193,435
2
L
Charybdis
6,203
517
83
7
0
204,423
0
W
Cliodhna
7,421
618
61
5
0
309,465
0
L
Cthulhu
5,857
488
49
4
0
211,745
0
L
Bakasura
5,940
495
74
6
0
303,876
0
L
Sun Wukong
5,089
424
34
3
0
89,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role