Player Matchup

Charon
Charon
ORIZONTE007
Charon
Level 156
God Stats
1W - 0L
1,430 SR
Queue Stats
8W - 10L
1,428 Elo+
Solo
Zhong Kui
Zhong Kui
Veterenar1337
Zhong Kui
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 105L
1,510 Elo+
Party 2
Anubis
Anubis
l7aIIITet
Anubis
Level 126
God Stats
11W - 15L
1,544 SR
Queue Stats
444W - 452L
1,445 Elo+
Solo
Horus
Horus
xXxKaratelZSUxXx
Horus
Level 125
God Stats
4W - 5L
1,392 SR
Queue Stats
200W - 211L
1,482 Elo+
Solo
Artemis
Artemis
Гельгамер
Artemis
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 49L
1,486 Elo+
Party 2
Team Averages
Level 133
1,473 SR
1,470 Elo+

VS

Team Averages
Level 112
1,442 SR
1,554 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Maladdins
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,750 Elo+
Party 1
Guan Yu
Guan Yu
QuantumInjection
Guan Yu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,574 Elo+
Party 1
Nu Wa
Nu Wa
XBlackDiamondX
Nu Wa
Level 140
God Stats
0W - 2L
1,300 SR
Queue Stats
273W - 291L
1,510 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ghooooostrida
Ah Muzen Cab
Level 117
God Stats
5W - 6L
1,410 SR
Queue Stats
321W - 334L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
15
4 / 1 / 10
9,606
961
9,172
10,792
12,711
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
Veterenar1337
Zhong Kui
14
0 / 2 / 12
8,257
826
10,190
14,383
16,892
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
l7aIIITet
Anubis
15
6 / 1 / 7
9,427
943
10,335
7,787
4,905
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
2 / 1 / 10
9,467
947
4,044
14,449
11,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 1 / 11
8,324
832
10,456
7,496
4,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
0 / 3 / 3
6,954
695
7,103
9,317
3,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

13
1 / 4 / 2
6,965
697
8,076
7,542
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 3 / 4
8,105
811
4,478
16,283
7,071
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 3 / 4
8,091
809
10,381
8,560
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Muzen Cab
ghooooostrida
Ah Muzen Cab
13
1 / 1 / 5
7,158
716
9,610
4,743
1,566
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
24
14
Kills
6
6
Deaths
14
50
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
3
3
0.5
L
1
4
2
0.5
W
Charon
4
1
10
9
L
2
3
4
1.33
W
Zhong Kui
Veterenar1337
Zhong Kui
0
2
12
3
L
2
3
4
1.33
L
Ah Muzen Cab
ghooooostrida
Ah Muzen Cab
1
1
5
3.5
W
Anubis
l7aIIITet
Anubis
6
1
7
9.5
W
2
1
10
7
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,197
Damage
39,648
54,907
Taken
46,445
50,094
Mitigated
16,745
31,419
Healing
19,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,103
384
1,801
1,351
9,317
3,670
0
6,171
3,058
0
18,490
L
8,076
1,519
240
818
7,542
1,893
0
4,514
2,853
15,886
287
W
Charon
9,172
751
241
1,374
10,792
12,711
1,335
4,008
6,784
21,437
0
L
4,478
393
6,612
7,418
16,283
7,071
0
9,208
6,698
0
5,989
W
Zhong Kui
Veterenar1337
Zhong Kui
10,190
543
1,389
4,591
14,383
16,892
1,276
3,137
11,246
21,349
1,310
L
10,381
1,515
0
621
8,560
2,545
0
5,808
2,607
27,674
0
L
Ah Muzen Cab
ghooooostrida
Ah Muzen Cab
9,610
781
0
512
4,743
1,566
0
2,846
1,740
0
16,395
W
Anubis
l7aIIITet
Anubis
10,335
134
558
1,708
7,787
4,905
1,340
2,606
5,181
28,962
0
W
4,044
1,687
11,570
8,718
14,449
11,405
384
5,558
8,891
0
13,409
W
10,456
2,426
110
1,160
7,496
4,181
2,509
3,112
4,384
0
22,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,081
Gold Earned
37,273
171
Minions Killed
104
0
Camps Cleared
0
925,075
Distance Traveled
923,107
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,954
695
35
4
0
174,243
0
L
Sol
6,965
697
18
2
0
186,740
0
W
Charon
9,606
961
25
3
0
163,683
0
L
Guan Yu
8,105
811
2
0
0
179,626
0
W
Zhong Kui
8,257
826
37
4
0
178,066
0
L
Nu Wa
8,091
809
41
4
0
169,452
0
L
Ah Muzen Cab
7,158
716
8
1
0
213,046
0
W
Anubis
9,427
943
49
5
0
174,687
0
W
Horus
9,467
947
23
2
0
215,444
0
W
Artemis
8,324
832
37
4
0
193,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role