Player Matchup

Fafnir
Fafnir
Daisunas
Fafnir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,471 Elo+
Party 2
Tyr
Tyr
FlareFlux
Tyr
Level 127
God Stats
0W - 1L
1,259 SR
Queue Stats
124W - 103L
1,531 Elo+
Party 2
Ah Puch
Ah Puch
ShawnXYZ
Ah Puch
Level 125
God Stats
4W - 3L
1,499 SR
Queue Stats
178W - 154L
1,546 Elo+
Party 2
Ix Chel
Ix Chel
XDetourz_22
Ix Chel
Level 90
God Stats
0W - 2L
1,319 SR
Queue Stats
463W - 456L
1,574 Elo+
Solo
Jormungandr
Jormungandr
idaisukihentai
Jormungandr
Level 30
God Stats
1W - 1L
1,734 SR
Queue Stats
61W - 47L
1,608 Elo+
Party 2
Team Averages
Level 79
1,462 SR
1,546 Elo+

VS

Team Averages
Level 115
1,465 SR
1,513 Elo+
Hera
Hera
BruteFireShadow
Hera
Level 124
God Stats
2W - 0L
1,704 SR
Queue Stats
181W - 151L
1,548 Elo+
Party 1
Sun Wukong
Sun Wukong
ItamiArzt
Sun Wukong
Level 107
God Stats
2W - 4L
1,352 SR
Queue Stats
358W - 380L
1,475 Elo+
Party 3
Guan Yu
Guan Yu
Mrpistolz101
Guan Yu
Level 106
God Stats
3W - 6L
1,290 SR
Queue Stats
181W - 151L
1,548 Elo+
Party 1
Izanami
Izanami
POSHVENOM
Izanami
Level 97
God Stats
8W - 15L
1,380 SR
Queue Stats
314W - 315L
1,502 Elo+
Party 3
Ganesha
Ganesha
darkalchemist98
Ganesha
Level 140
God Stats
16W - 13L
1,596 SR
Queue Stats
370W - 373L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Daisunas
Fafnir
13
1 / 5 / 8
8,526
775
5,804
15,154
17,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 5 / 5
7,851
714
7,167
14,036
10,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
ShawnXYZ
Ah Puch
16
7 / 3 / 3
9,801
891
18,155
8,617
3,427
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
XDetourz_22
Ix Chel
15
1 / 6 / 5
8,227
748
2,792
11,107
4,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
idaisukihentai
Jormungandr
14
1 / 5 / 5
7,957
723
10,548
12,150
5,135
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 15
9,868
897
22,068
7,720
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
ItamiArzt
Sun Wukong
18
8 / 0 / 14
10,940
995
11,944
13,977
16,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Guan Yu
Mrpistolz101
Guan Yu
13
3 / 3 / 6
9,109
828
2,878
13,513
10,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
POSHVENOM
Izanami
14
7 / 5 / 9
9,154
832
8,398
9,791
3,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 2 / 21
9,385
853
10,972
12,503
14,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
89
11
Kills
24
24
Deaths
12
26
Assists
65
Player
Kills
Deaths
Assists
KDA
W
6
2
15
6.75
L
Fafnir
Daisunas
Fafnir
1
5
8
1
L
1
5
5
0.7
W
Sun Wukong
ItamiArzt
Sun Wukong
8
0
14
15
W
Guan Yu
Mrpistolz101
Guan Yu
3
3
6
2
W
Izanami
POSHVENOM
Izanami
7
5
9
2.3
L
Ah Puch
ShawnXYZ
Ah Puch
7
3
3
2.83
L
Ix Chel
XDetourz_22
Ix Chel
1
6
5
0.58
W
0
2
21
5.25
L
Jormungandr
idaisukihentai
Jormungandr
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,466
Damage
56,260
61,064
Taken
57,504
40,885
Mitigated
47,483
11,650
Healing
29,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,068
3,592
1,202
1,236
7,720
3,329
546
5,624
2,096
39,933
0
L
Fafnir
Daisunas
Fafnir
5,804
1,058
2,902
2,378
15,154
17,615
14
8,195
6,959
11,282
0
L
7,167
963
0
539
14,036
10,618
0
7,830
6,206
0
12,680
W
Sun Wukong
ItamiArzt
Sun Wukong
11,944
1,123
2,931
5,162
13,977
16,047
27
8,120
5,857
0
27,574
W
Guan Yu
Mrpistolz101
Guan Yu
2,878
346
7,344
5,961
13,513
10,010
961
9,729
3,784
0
4,391
W
Izanami
POSHVENOM
Izanami
8,398
5,397
920
1,064
9,791
3,704
848
5,339
4,452
0
16,679
L
Ah Puch
ShawnXYZ
Ah Puch
18,155
537
110
908
8,617
3,427
0
3,154
5,463
36,082
0
L
Ix Chel
XDetourz_22
Ix Chel
2,792
765
3,050
1,763
11,107
4,090
637
6,317
4,790
19,974
816
W
10,972
450
452
2,803
12,503
14,393
280
7,986
4,517
20,418
1,626
L
Jormungandr
idaisukihentai
Jormungandr
10,548
2,234
0
0
12,150
5,135
0
7,231
4,919
26,284
457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,362
Gold Earned
48,456
132
Minions Killed
142
0
Camps Cleared
0
1,025,113
Distance Traveled
1,145,658
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,868
897
51
5
0
214,251
0
L
Fafnir
8,526
775
5
0
0
191,206
0
L
Tyr
7,851
714
7
1
0
221,601
0
W
Sun Wukong
10,940
995
45
4
0
258,891
0
W
Guan Yu
9,109
828
10
1
0
239,613
0
W
Izanami
9,154
832
35
3
0
216,426
0
L
Ah Puch
9,801
891
44
4
0
218,432
0
L
Ix Chel
8,227
748
46
4
0
198,510
0
W
Ganesha
9,385
853
1
0
0
216,477
0
L
Jormungandr
7,957
723
30
3
0
195,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role