Player Matchup

Zeus
Zeus
CDC7
Zeus
Level 125
God Stats
13W - 15L
1,508 SR
Queue Stats
123W - 98L
1,543 Elo+
Solo
Ishtar
Ishtar
Mayo5243
Ishtar
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 83L
1,411 Elo+
Solo
Hun Batz
Hun Batz
Radicaled06
Hun Batz
Level 168
God Stats
4W - 5L
1,448 SR
Queue Stats
163W - 163L
1,476 Elo+
Solo
Athena
Athena
Yellowshadow100
Athena
Level 90
God Stats
10W - 12L
1,459 SR
Queue Stats
393W - 355L
1,500 Elo+
Solo
Ah Puch
Ah Puch
newplayer18236
Ah Puch
Level 65
God Stats
11W - 3L
1,674 SR
Queue Stats
302W - 316L
1,437 Elo+
Solo
Team Averages
Level 114
1,518 SR
1,473 Elo+

VS

Team Averages
Level 99
1,519 SR
1,469 Elo+
Cthulhu
Cthulhu
GH Mr Chorizo
Cthulhu
Level 143
God Stats
7W - 2L
1,707 SR
Queue Stats
266W - 249L
1,523 Elo+
Solo
Arachne
Arachne
Inosuke777
Arachne
Level 27
God Stats
5W - 1L
1,781 SR
Queue Stats
73W - 75L
1,477 Elo+
Party 1
Janus
Janus
M1Drew
Janus
Level 46
God Stats
1W - 3L
1,289 SR
Queue Stats
27W - 33L
1,451 Elo+
Party 1
Osiris
Osiris
PASS THE CNTRLR
Osiris
Level 124
God Stats
171W - 168L
1,446 SR
Queue Stats
335W - 330L
1,384 Elo+
Solo
Hou Yi
Hou Yi
Zyzzbrah7119036
Hou Yi
Level 155
God Stats
1W - 3L
1,369 SR
Queue Stats
21W - 22L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
CDC7
Zeus
8
4 / 0 / 0
4,438
888
2,221
2,049
459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
Mayo5243
Ishtar
6
1 / 2 / 1
3,550
710
1,969
2,456
622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hun Batz
Radicaled06
Hun Batz
5
0 / 1 / 3
3,312
662
1,028
2,539
715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
2 / 1 / 0
3,763
753
1,529
2,748
1,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
2 / 0 / 1
4,110
822
2,188
2,862
769
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
6
2 / 0 / 2
3,991
798
1,992
4,263
1,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Inosuke777
Arachne
6
0 / 2 / 2
3,361
672
1,334
2,930
682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
M1Drew
Janus
6
0 / 3 / 0
3,305
661
929
2,572
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 1 / 0
2,773
555
467
1,763
789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
2 / 3 / 1
3,757
751
2,018
3,715
892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
9
Kills
4
4
Deaths
9
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
CDC7
Zeus
4
0
0
4
L
Cthulhu
2
0
2
3
L
Arachne
Inosuke777
Arachne
0
2
2
0.5
L
Janus
M1Drew
Janus
0
3
0
0
W
Ishtar
Mayo5243
Ishtar
1
2
1
0.75
L
0
1
0
0
W
Hun Batz
Radicaled06
Hun Batz
0
1
3
1.5
W
2
1
0
2
L
2
3
1
0.83
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,935
Damage
6,740
12,654
Taken
15,243
4,233
Mitigated
4,726
4,966
Healing
3,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
CDC7
Zeus
2,221
44
0
935
2,049
459
0
619
1,320
21,619
0
L
Cthulhu
1,992
437
70
1,268
4,263
1,822
0
861
3,402
16,405
234
L
Arachne
Inosuke777
Arachne
1,334
927
0
654
2,930
682
0
688
2,212
0
13,846
L
Janus
M1Drew
Janus
929
43
0
189
2,572
541
0
1,674
646
13,068
361
W
Ishtar
Mayo5243
Ishtar
1,969
1,532
0
591
2,456
622
0
811
1,645
0
14,050
L
467
78
0
682
1,763
789
0
884
879
0
3,863
W
Hun Batz
Radicaled06
Hun Batz
1,028
264
0
180
2,539
715
0
318
2,181
0
13,780
W
1,529
710
0
906
2,748
1,668
0
961
1,787
7,462
1,630
L
2,018
1,052
0
471
3,715
892
8
1,462
2,253
0
10,963
W
2,188
136
0
2,354
2,862
769
0
0
2,862
20,033
482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,173
Gold Earned
17,187
161
Minions Killed
104
0
Camps Cleared
0
572,427
Distance Traveled
489,307
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
4,438
888
54
11
0
96,226
2
L
Cthulhu
3,991
798
19
4
0
101,949
2
L
Arachne
3,361
672
33
7
0
135,127
2
L
Janus
3,305
661
23
5
0
110,663
0
W
Ishtar
3,550
710
22
4
0
107,820
0
L
Osiris
2,773
555
3
1
0
36,069
0
W
Hun Batz
3,312
662
26
5
0
124,883
0
W
Athena
3,763
753
18
4
0
132,314
1
L
Hou Yi
3,757
751
26
5
0
105,499
0
W
Ah Puch
4,110
822
41
8
0
111,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role