Player Matchup

Serqet
Serqet
Gold IV
ECKOSE7EN
Serqet
Gold IV
Level 175
God Stats
3W - 2L
1,501 SR
Queue Stats
269W - 297L
1,434 MMR
Party 1
Xing Tian
Xing Tian
Platinum III
ZanosX
Xing Tian
Platinum III
Level 162
God Stats
120W - 70L
1,692 SR
Queue Stats
804W - 760L
1,968 MMR
Party 1
Merlin
Merlin
Gold III
legomaster210
Merlin
Gold III
Level 129
God Stats
9W - 3L
1,791 SR
Queue Stats
42W - 30L
1,801 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 155
1,661 SR
1,734 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 124
1,503 SR
1,686 MMR
Ra
Ra
Gold III
Flaco_Brown
Ra
Gold III
Level 126
God Stats
40W - 29L
1,640 SR
Queue Stats
151W - 171L
1,641 MMR
Solo
Danzaburou
Danzaburou
Platinum III
HanselOm18
Danzaburou
Platinum III
Level 98
God Stats
7W - 9L
1,518 SR
Queue Stats
51W - 49L
1,825 MMR
Party 2
Ares
Ares
Gold I
S0ulSkin
Ares
Gold I
Level 149
God Stats
3W - 4L
1,350 SR
Queue Stats
249W - 259L
1,590 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ECKOSE7EN
Serqet
18
5 / 3 / 7
11,715
837
6,337
9,984
10,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Xing Tian
ZanosX
Xing Tian
19
5 / 2 / 8
11,749
839
14,770
15,745
13,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
4 / 2 / 8
12,080
863
12,252
7,231
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
KumbhakarnaAchillesCthulhuKuzenboCerberus

VS

Bans
Ne ZhaOdinBacchusMulanJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 4
10,870
776
5,570
9,923
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
HanselOm18
Danzaburou
17
4 / 5 / 2
11,610
829
8,428
13,138
5,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
15
1 / 5 / 5
9,507
679
9,117
18,430
21,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
14
Kills
7
7
Deaths
14
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Serqet
ECKOSE7EN
Serqet
5
3
7
2.83
L
2
4
4
1
L
Danzaburou
HanselOm18
Danzaburou
4
5
2
1
L
Ares
1
5
5
0.7
W
Xing Tian
ZanosX
Xing Tian
5
2
8
4.5
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,359
Damage
23,115
32,960
Taken
41,491
26,243
Mitigated
30,956
2,280
Healing
8,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
ECKOSE7EN
Serqet
6,337
376
0
586
9,984
10,362
0
5,609
4,305
765
13,519
L
5,570
338
2,905
2,919
9,923
4,104
274
7,919
1,499
46,464
0
L
Danzaburou
HanselOm18
Danzaburou
8,428
1,540
0
1,725
13,138
5,576
251
7,771
4,439
0
37,202
L
Ares
9,117
865
0
705
18,430
21,276
0
9,937
7,618
15,811
0
W
Xing Tian
ZanosX
Xing Tian
14,770
439
0
1,278
15,745
13,109
395
5,303
10,435
36,599
3,054
W
12,252
369
0
416
7,231
2,772
816
3,839
3,385
60,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,544
Gold Earned
31,987
177
Minions Killed
164
0
Camps Cleared
0
816,435
Distance Traveled
756,972
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,715
837
19
1
0
274,136
0
L
Ra
10,870
776
100
7
0
252,816
5
L
Danzaburou
11,610
829
56
4
0
252,539
0
L
Ares
9,507
679
8
1
0
251,617
0
W
Xing Tian
11,749
839
35
3
0
279,249
4
W
Merlin
12,080
863
123
9
0
263,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role