Player Matchup

Fenrir
Fenrir
Bladehui
Fenrir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 58L
1,453 Elo+
Party 1
Janus
Janus
buddler07
Janus
Level 65
God Stats
1W - 5L
1,209 SR
Queue Stats
59W - 56L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
lusu007
Danzaburou
Level 65
God Stats
33W - 21L
1,581 SR
Queue Stats
44W - 46L
1,448 Elo+
Party 1
Team Averages
Level 66
1,430 SR
1,457 Elo+

VS

Team Averages
Level 83
1,571 SR
1,517 Elo+
Sun Wukong
Sun Wukong
Ademarth
Sun Wukong
Level 58
God Stats
11W - 6L
1,572 SR
Queue Stats
183W - 195L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
QurManC
Baron Samedi
Level 106
God Stats
54W - 54L
1,501 SR
Queue Stats
154W - 161L
1,473 Elo+
Solo
Odin
Odin
Помста
Odin
Level 86
God Stats
44W - 29L
1,641 SR
Queue Stats
108W - 74L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bladehui
Fenrir
15
2 / 3 / 5
9,167
764
9,032
16,156
13,434
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
buddler07
Janus
14
2 / 6 / 4
8,932
744
6,146
9,508
3,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
lusu007
Danzaburou
16
3 / 4 / 3
10,120
843
8,222
11,962
4,668
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ademarth
Sun Wukong
16
5 / 2 / 8
11,448
954
7,686
12,215
10,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
QurManC
Baron Samedi
16
2 / 4 / 8
10,625
885
13,550
9,141
5,161
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 1 / 6
11,346
946
12,377
13,124
10,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
7
Kills
13
13
Deaths
7
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Ademarth
Sun Wukong
5
2
8
4.5
L
Fenrir
Bladehui
Fenrir
2
3
5
1.5
W
Baron Samedi
QurManC
Baron Samedi
2
4
8
1.5
L
Janus
buddler07
Janus
2
6
4
0.67
L
Danzaburou
lusu007
Danzaburou
3
4
3
1.13
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,400
Damage
33,613
37,626
Taken
34,480
21,225
Mitigated
26,410
4,318
Healing
6,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Ademarth
Sun Wukong
7,686
903
0
1,354
12,215
10,745
477
2,154
10,047
0
36,601
L
Fenrir
Bladehui
Fenrir
9,032
2,738
0
780
16,156
13,434
0
6,727
8,915
0
20,315
W
Baron Samedi
QurManC
Baron Samedi
13,550
1,215
709
1,836
9,141
5,161
759
1,687
7,440
41,221
761
L
Janus
buddler07
Janus
6,146
838
0
240
9,508
3,123
0
2,340
6,850
22,093
0
L
Danzaburou
lusu007
Danzaburou
8,222
2,408
0
3,298
11,962
4,668
0
4,375
7,385
0
37,894
W
12,377
2,827
0
2,276
13,124
10,504
821
2,389
10,728
313
31,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,219
Gold Earned
33,419
120
Minions Killed
158
0
Camps Cleared
0
643,407
Distance Traveled
677,334
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,448
954
42
4
0
241,458
0
L
Fenrir
9,167
764
18
2
0
229,223
0
W
Baron Samedi
10,625
885
58
5
0
195,719
1
L
Janus
8,932
744
40
3
0
205,631
2
L
Danzaburou
10,120
843
62
5
0
208,553
0
W
Odin
11,346
946
58
5
0
240,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role