Player Matchup

Rama
Rama
 
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
D0CT0R_STR8N9E
Nike
Level 154
God Stats
2W - 5L
1,684 SR
Queue Stats
214W - 189L
1,618 Elo+
Solo
Da Ji
Da Ji
SweetGame
Da Ji
Level 158
God Stats
2W - 7L
1,342 SR
Queue Stats
663W - 740L
1,475 Elo+
Solo
Thoth
Thoth
TheOldWoo
Thoth
Level 128
God Stats
4W - 6L
1,511 SR
Queue Stats
481W - 496L
1,588 Elo+
Solo
Hercules
Hercules
itzDRIVbaby
Hercules
Level 148
God Stats
3W - 2L
1,453 SR
Queue Stats
127W - 145L
1,507 Elo+
Solo
Team Averages
Level 149
1,498 SR
1,538 Elo+

VS

Team Averages
Level 116
1,652 SR
1,483 Elo+
Pele
Pele
Densii1993
Pele
Level 128
God Stats
20W - 13L
1,632 SR
Queue Stats
1,145W - 1,128L
1,442 Elo+
Solo
Artemis
Artemis
LAST_KING_TGC
Artemis
Level 168
God Stats
7W - 3L
1,941 SR
Queue Stats
148W - 140L
1,472 Elo+
Solo
Fenrir
Fenrir
MrNahili
Fenrir
Level 16
God Stats
2W - 1L
1,749 SR
Queue Stats
13W - 29L
1,528 Elo+
Solo
Bacchus
Bacchus
ProGoHard
Bacchus
Level 124
God Stats
2W - 1L
1,295 SR
Queue Stats
50W - 61L
1,453 Elo+
Solo
Cthulhu
Cthulhu
RodriNB
Cthulhu
Level 146
God Stats
1W - 0L
1,642 SR
Queue Stats
94W - 89L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
5 / 6 / 4
8,148
815
6,122
9,449
3,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
1 / 3 / 10
8,102
810
7,929
9,195
7,397
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
SweetGame
Da Ji
13
3 / 6 / 7
7,512
751
4,978
8,487
4,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thoth
TheOldWoo
Thoth
14
4 / 4 / 11
8,505
851
11,628
8,789
2,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
itzDRIVbaby
Hercules
15
4 / 3 / 11
8,487
849
6,262
11,407
10,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 16
9,046
905
9,325
13,975
12,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artemis
15
3 / 1 / 11
9,117
912
15,806
6,954
2,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
MrNahili
Fenrir
15
2 / 3 / 9
8,375
838
3,769
8,441
5,950
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
ProGoHard
Bacchus
15
5 / 4 / 10
9,646
965
5,044
12,218
15,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
RodriNB
Cthulhu
16
9 / 4 / 9
10,186
1,019
11,528
12,446
13,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
76
17
Kills
21
22
Deaths
17
43
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
5
6
4
1.17
L
1
3
10
2
W
2
5
16
2
W
Artemis
3
1
11
8.5
W
Fenrir
MrNahili
Fenrir
2
3
9
2.17
W
Bacchus
ProGoHard
Bacchus
5
4
10
2.5
W
Cthulhu
RodriNB
Cthulhu
9
4
9
3.38
L
Da Ji
SweetGame
Da Ji
3
6
7
1.08
L
Thoth
TheOldWoo
Thoth
4
4
11
2.38
L
Hercules
itzDRIVbaby
Hercules
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,919
Damage
45,472
47,327
Taken
54,034
27,507
Mitigated
49,792
11,749
Healing
10,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,122
4,964
0
1,044
9,449
3,131
0
2,166
7,283
0
17,095
L
7,929
444
0
1,002
9,195
7,397
0
2,671
6,524
0
19,546
W
9,325
1,339
334
2,398
13,975
12,317
363
2,586
11,091
1,314
26,086
W
Artemis
15,806
1,240
676
775
6,954
2,948
1,775
1,344
5,380
0
31,152
W
Fenrir
MrNahili
Fenrir
3,769
300
1,016
1,661
8,441
5,950
297
1,047
7,238
0
6,257
W
Bacchus
ProGoHard
Bacchus
5,044
234
0
1,483
12,218
15,448
0
2,296
9,509
8,611
1,057
W
Cthulhu
RodriNB
Cthulhu
11,528
420
766
1,391
12,446
13,129
380
2,848
9,188
15,615
1,636
L
Da Ji
SweetGame
Da Ji
4,978
377
0
582
8,487
4,018
0
2,084
6,403
0
6,287
L
Thoth
TheOldWoo
Thoth
11,628
333
1,236
3,282
8,789
2,490
0
2,728
6,061
17,994
0
L
Hercules
itzDRIVbaby
Hercules
6,262
1,064
862
3,741
11,407
10,471
0
5,947
5,460
0
12,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,754
Gold Earned
46,370
94
Minions Killed
111
0
Camps Cleared
0
913,363
Distance Traveled
988,455
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,148
815
21
2
0
177,819
0
L
Nike
8,102
810
25
3
0
188,685
0
W
Pele
9,046
905
35
4
0
198,896
0
W
Artemis
9,117
912
32
3
0
196,822
0
W
Fenrir
8,375
838
9
1
0
219,930
0
W
Bacchus
9,646
965
9
1
0
185,702
0
W
Cthulhu
10,186
1,019
26
3
0
187,105
0
L
Da Ji
7,512
751
4
0
0
184,374
0
L
Thoth
8,505
851
26
3
0
182,250
0
L
Hercules
8,487
849
18
2
0
180,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role