Player Matchup

Anhur
Anhur
 
Anhur
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Deathangelus
Anubis
Level 85
God Stats
29W - 25L
1,533 SR
Queue Stats
34W - 37L
1,447 Elo+
Solo
Skadi
Skadi
GrünkohlmitSpeck
Skadi
Level 113
God Stats
20W - 13L
1,594 SR
Queue Stats
237W - 247L
1,432 Elo+
Solo
Fenrir
Fenrir
Mtr bcb
Fenrir
Level 69
God Stats
7W - 0L
1,902 SR
Queue Stats
27W - 22L
1,438 Elo+
Solo
Atlas
Atlas
SpiritualHarpy6
Atlas
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 104L
1,538 Elo+
Solo
Team Averages
Level 85
1,606 SR
1,471 Elo+

VS

Team Averages
Level 95
1,429 SR
1,474 Elo+
Tiamat
Tiamat
 
Tiamat
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
NelloLegend
Osiris
Level 68
God Stats
23W - 23L
1,467 SR
Queue Stats
187W - 219L
1,465 Elo+
Solo
Neith
Neith
Pro-Move
Neith
Level 57
God Stats
1W - 2L
1,538 SR
Queue Stats
41W - 40L
1,421 Elo+
Solo
Athena
Athena
idhofh
Athena
Level 69
God Stats
9W - 5L
1,497 SR
Queue Stats
322W - 324L
1,469 Elo+
Solo
Arachne
Arachne
notoriousparsa1
Arachne
Level 129
God Stats
0W - 4L
1,145 SR
Queue Stats
256W - 252L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 1 / 1
5,312
531
4,015
6,350
4,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
10
4 / 1 / 0
6,022
602
2,838
3,585
1,557
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 3 / 3
6,070
607
6,021
8,198
2,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
Mtr bcb
Fenrir
11
3 / 0 / 1
5,854
585
3,962
6,115
2,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
2 / 1 / 3
5,732
573
2,621
7,900
4,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 3 / 1
5,169
517
1,918
4,535
682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Osiris
9
0 / 0 / 1
5,178
518
4,139
7,689
5,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Pro-Move
Neith
9
2 / 4 / 1
5,004
500
4,796
6,332
1,707
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Athena
idhofh
Athena
3
0 / 1 / 0
3,779
378
616
2,713
1,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 3 / 0
5,721
572
2,748
7,790
3,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
11
Kills
6
6
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
1
1
0.5
L
Tiamat
 
Tiamat
0
3
1
0.17
W
Anubis
4
1
0
4
W
2
3
3
1.17
W
Fenrir
Mtr bcb
Fenrir
3
0
1
3.5
L
Osiris
0
0
1
0.5
L
Neith
Pro-Move
Neith
2
4
1
0.63
W
2
1
3
3.5
L
Athena
idhofh
Athena
0
1
0
0
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,457
Damage
14,217
32,148
Taken
29,059
15,959
Mitigated
12,630
9,719
Healing
7,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,015
2,090
0
2,397
6,350
4,364
7
0
6,350
0
30,482
L
Tiamat
 
Tiamat
1,918
183
0
1,645
4,535
682
0
2,442
2,093
25,086
189
W
Anubis
2,838
154
0
994
3,585
1,557
0
1,404
2,181
36,987
1,403
W
6,021
2,735
0
1,390
8,198
2,684
310
321
7,877
0
45,723
W
Fenrir
Mtr bcb
Fenrir
3,962
880
0
1,117
6,115
2,661
0
223
5,892
0
48,442
L
Osiris
4,139
1,169
0
2,201
7,689
5,812
0
187
7,502
0
25,497
L
Neith
Pro-Move
Neith
4,796
1,364
0
1,309
6,332
1,707
0
1,375
4,957
0
25,097
W
2,621
1,051
1,632
2,189
7,900
4,693
147
586
7,314
15,147
0
L
Athena
idhofh
Athena
616
258
0
950
2,713
1,137
0
404
2,309
3,018
0
L
2,748
1,980
0
1,100
7,790
3,292
0
1,003
6,787
0
27,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,990
Gold Earned
24,851
290
Minions Killed
198
0
Camps Cleared
0
941,825
Distance Traveled
823,047
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,312
531
50
5
0
145,109
0
L
Tiamat
5,169
517
57
6
0
181,181
2
W
Anubis
6,022
602
70
7
0
198,397
0
W
Skadi
6,070
607
76
8
0
175,567
0
W
Fenrir
5,854
585
80
8
0
227,779
1
L
Osiris
5,178
518
44
4
0
196,249
3
L
Neith
5,004
500
35
4
0
173,936
0
W
Atlas
5,732
573
14
1
0
194,973
2
L
Athena
3,779
378
6
1
0
50,729
1
L
Arachne
5,721
572
56
6
0
220,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role