Player Matchup

Surtr
Surtr
CHIEF TRIPPY
Surtr
Level 166
God Stats
120W - 112L
1,569 SR
Queue Stats
133W - 124L
1,525 Elo+
Party 1
Hou Yi
Hou Yi
Dolmimfu
Hou Yi
Level 164
God Stats
24W - 18L
1,475 SR
Queue Stats
301W - 295L
1,549 Elo+
Solo
Ra
Ra
ITHappensB
Ra
Level 166
God Stats
45W - 42L
1,587 SR
Queue Stats
143W - 145L
1,540 Elo+
Party 1
Baron Samedi
Baron Samedi
KyySoulo
Baron Samedi
Level 239
God Stats
13W - 9L
1,576 SR
Queue Stats
213W - 193L
1,516 Elo+
Party 1
Pele
Pele
Xayvnr
Pele
Level 128
God Stats
3W - 3L
1,745 SR
Queue Stats
3W - 7L
1,697 Elo+
Party 1
Team Averages
Level 173
1,590 SR
1,565 Elo+

VS

Team Averages
Level 136
1,636 SR
1,495 Elo+
Izanami
Izanami
Hitmanofkhaoz
Izanami
Level 105
God Stats
29W - 24L
1,598 SR
Queue Stats
160W - 154L
1,516 Elo+
Solo
Arachne
Arachne
LSDionysus
Arachne
Level 166
God Stats
62W - 45L
1,620 SR
Queue Stats
239W - 228L
1,478 Elo+
Solo
Ra
Ra
NecroCappo
Ra
Level 153
God Stats
4W - 2L
1,727 SR
Queue Stats
189W - 197L
1,487 Elo+
Party 2
Set
Set
Sikinprime2
Set
Level 159
God Stats
9W - 13L
1,485 SR
Queue Stats
326W - 328L
1,527 Elo+
Party 2
Kuzenbo
Kuzenbo
TepidShrimp
Kuzenbo
Level 98
God Stats
2W - 1L
1,750 SR
Queue Stats
55W - 73L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 3
9,149
654
8,786
12,998
7,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
Dolmimfu
Hou Yi
15
1 / 1 / 4
8,319
594
6,623
8,614
3,066
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 3
6,546
468
3,033
7,617
2,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
KyySoulo
Baron Samedi
13
4 / 2 / 4
8,252
589
6,912
7,440
3,050
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Xayvnr
Pele
15
9 / 1 / 3
9,213
658
8,053
9,311
3,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
0 / 3 / 3
6,297
450
3,439
6,530
1,829
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Arachne
LSDionysus
Arachne
12
6 / 7 / 0
7,676
548
8,431
12,518
8,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 5 / 4
6,879
491
4,595
7,925
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 2 / 3
7,098
507
6,111
9,708
4,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kuzenbo
TepidShrimp
Kuzenbo
11
1 / 3 / 2
7,402
529
4,704
11,290
11,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
20
Kills
10
10
Deaths
20
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
3
3
2.5
W
Hou Yi
Dolmimfu
Hou Yi
1
1
4
3
L
Izanami
0
3
3
0.5
W
0
3
3
0.5
W
Baron Samedi
KyySoulo
Baron Samedi
4
2
4
3
L
Arachne
LSDionysus
Arachne
6
7
0
0.86
L
1
5
4
0.6
L
2
2
3
1.75
L
Kuzenbo
TepidShrimp
Kuzenbo
1
3
2
0.67
W
Pele
Xayvnr
Pele
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,407
Damage
27,280
45,980
Taken
47,971
19,959
Mitigated
28,194
18,751
Healing
9,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,786
4,548
0
4,325
12,998
7,231
2,200
963
11,959
1,648
61,847
W
Hou Yi
Dolmimfu
Hou Yi
6,623
1,892
0
3,518
8,614
3,066
49
1,905
6,709
0
70,846
L
Izanami
3,439
2,007
0
1,578
6,530
1,829
97
906
5,624
0
38,891
W
3,033
33
1,860
3,116
7,617
2,954
360
2,358
5,210
27,282
0
W
Baron Samedi
KyySoulo
Baron Samedi
6,912
265
83
2,646
7,440
3,050
0
2,282
5,158
49,921
2,221
L
Arachne
LSDionysus
Arachne
8,431
6,468
0
2,942
12,518
8,020
0
1,046
10,852
0
38,014
L
4,595
146
586
1,877
7,925
2,337
0
3,562
4,363
48,268
0
L
6,111
1,761
0
978
9,708
4,220
0
2,869
6,749
0
50,157
L
Kuzenbo
TepidShrimp
Kuzenbo
4,704
1,864
0
1,940
11,290
11,788
41
1,825
9,303
23,444
0
W
Pele
Xayvnr
Pele
8,053
1,695
0
3,203
9,311
3,658
911
1,666
7,645
0
68,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,479
Gold Earned
35,352
504
Minions Killed
374
0
Camps Cleared
0
1,364,522
Distance Traveled
1,387,617
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,149
654
121
9
0
258,890
0
W
Hou Yi
8,319
594
128
9
0
255,613
0
L
Izanami
6,297
450
95
7
0
265,911
2
W
Ra
6,546
468
49
4
0
271,142
6
W
Baron Samedi
8,252
589
91
7
0
262,189
1
L
Arachne
7,676
548
64
5
0
260,208
0
L
Ra
6,879
491
103
7
0
268,913
3
L
Set
7,098
507
87
6
0
320,297
0
L
Kuzenbo
7,402
529
25
2
0
272,288
3
W
Pele
9,213
658
115
8
0
316,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role