Player Matchup

Medusa
Medusa
 
Medusa
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Archbold
Ratatoskr
Level 127
God Stats
3W - 3L
1,287 SR
Queue Stats
246W - 212L
1,523 Elo+
Party 1
King Arthur
King Arthur
Areszki
King Arthur
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 95L
1,539 Elo+
Solo
Tiamat
Tiamat
FairyDL
Tiamat
Level 108
God Stats
1W - 2L
1,287 SR
Queue Stats
142W - 120L
1,480 Elo+
Party 1
Team Averages
Level 123
1,415 SR
1,508 Elo+

VS

Team Averages
Level 86
1,413 SR
1,480 Elo+
Pele
Pele
AmeevA
Pele
Level 126
God Stats
0W - 2L
1,235 SR
Queue Stats
71W - 63L
1,511 Elo+
Party 2
Osiris
Osiris
BigBattyGyal69
Osiris
Level 66
God Stats
1W - 3L
1,347 SR
Queue Stats
87W - 86L
1,511 Elo+
Party 2
Xbalanque
Xbalanque
CazTD
Xbalanque
Level 152
God Stats
0W - 1L
1,398 SR
Queue Stats
58W - 66L
1,500 Elo+
Party 2
Vulcan
Vulcan
L2crybaby
Vulcan
Level 84
God Stats
2W - 5L
1,585 SR
Queue Stats
186W - 223L
1,469 Elo+
Party 2
Hel
Hel
nozomegan
Hel
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
6 / 1 / 5
6,974
697
6,333
6,091
1,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Mace

Mace

+10
Physical Power

Bacchus
 
Bacchus
9
3 / 0 / 6
5,763
576
3,011
4,461
3,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
Archbold
Ratatoskr
11
6 / 0 / 2
6,174
617
3,900
6,316
1,763
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
Areszki
King Arthur
11
1 / 0 / 0
6,208
621
4,198
5,816
4,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tiamat
FairyDL
Tiamat
11
0 / 1 / 3
5,921
592
3,932
4,108
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
AmeevA
Pele
10
2 / 4 / 0
5,426
543
3,804
8,761
2,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 1 / 0
5,319
532
3,259
8,338
6,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
CazTD
Xbalanque
7
0 / 6 / 1
4,355
436
3,337
6,901
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
L2crybaby
Vulcan
9
0 / 2 / 0
4,825
483
3,776
4,872
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 4 / 1
4,503
450
770
5,179
1,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
16
Kills
2
2
Deaths
17
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
5
8.5
W
Bacchus
 
Bacchus
3
0
6
6
L
Pele
AmeevA
Pele
2
4
0
0.5
W
Ratatoskr
Archbold
Ratatoskr
6
0
2
7
W
King Arthur
Areszki
King Arthur
1
0
0
1
L
0
1
0
0
L
Xbalanque
CazTD
Xbalanque
0
6
1
0.08
W
Tiamat
FairyDL
Tiamat
0
1
3
1.5
L
Vulcan
L2crybaby
Vulcan
0
2
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,374
Damage
14,946
26,792
Taken
34,051
13,103
Mitigated
14,460
9,449
Healing
7,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,333
2,636
0
2,116
6,091
1,688
681
348
5,743
0
44,767
W
Bacchus
 
Bacchus
3,011
710
0
800
4,461
3,008
0
1,278
3,091
8,397
0
L
Pele
AmeevA
Pele
3,804
875
0
1,349
8,761
2,940
0
1,766
6,900
0
34,811
W
Ratatoskr
Archbold
Ratatoskr
3,900
822
0
3,972
6,316
1,763
0
684
5,567
0
34,117
W
King Arthur
Areszki
King Arthur
4,198
521
0
1,257
5,816
4,773
0
0
5,816
451
38,751
L
3,259
859
0
2,733
8,338
6,636
0
384
7,954
0
31,960
L
Xbalanque
CazTD
Xbalanque
3,337
1,158
0
1,168
6,901
1,510
0
826
6,018
0
23,197
W
Tiamat
FairyDL
Tiamat
3,932
265
0
1,304
4,108
1,871
0
1,863
2,029
33,284
1,336
L
Vulcan
L2crybaby
Vulcan
3,776
96
0
852
4,872
1,458
0
2,411
2,087
26,726
0
L
770
241
497
1,058
5,179
1,916
0
1,312
3,807
5,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,040
Gold Earned
24,428
308
Minions Killed
227
0
Camps Cleared
0
1,033,579
Distance Traveled
971,436
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,974
697
80
8
0
174,572
0
W
Bacchus
5,763
576
5
1
0
212,273
4
L
Pele
5,426
543
56
6
0
227,048
0
W
Ratatoskr
6,174
617
65
7
0
248,972
0
W
King Arthur
6,208
621
79
8
0
208,445
0
L
Osiris
5,319
532
68
7
0
206,701
0
L
Xbalanque
4,355
436
41
4
0
179,257
2
W
Tiamat
5,921
592
79
8
0
189,317
3
L
Vulcan
4,825
483
53
5
0
188,315
0
L
Hel
4,503
450
9
1
0
170,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role