Player Matchup

Gilgamesh
Gilgamesh
DaJoncorporation
Gilgamesh
Level 138
God Stats
10W - 3L
1,776 SR
Queue Stats
87W - 91L
1,442 Elo+
Party 1
Nut
Nut
Dragonfist911
Nut
Level 127
God Stats
20W - 23L
1,490 SR
Queue Stats
31W - 34L
1,482 Elo+
Party 1
Sylvanus
Sylvanus
OddyGoldenFoot
Sylvanus
Level 39
God Stats
4W - 1L
1,772 SR
Queue Stats
29W - 30L
1,499 Elo+
Party 1
Team Averages
Level 101
1,679 SR
1,474 Elo+

VS

Team Averages
Level 116
1,576 SR
1,556 Elo+
Yu Huang
Yu Huang
InsaneZabuca
Yu Huang
Level 126
God Stats
3W - 2L
1,632 SR
Queue Stats
103W - 33L
1,733 Elo+
Solo
Hachiman
Hachiman
eart162000
Hachiman
Level 125
God Stats
1W - 3L
1,457 SR
Queue Stats
30W - 28L
1,484 Elo+
Solo
Odin
Odin
vBoogieCentral
Odin
Level 96
God Stats
2W - 2L
1,639 SR
Queue Stats
150W - 146L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
15
7 / 0 / 6
9,737
885
9,904
12,178
12,795
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 1 / 10
9,722
884
7,296
9,036
3,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
16
3 / 1 / 9
9,401
855
6,450
11,559
8,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
InsaneZabuca
Yu Huang
14
0 / 3 / 2
8,474
770
14,360
6,953
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
eart162000
Hachiman
12
1 / 6 / 1
7,808
710
6,925
8,854
2,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 4 / 1
7,760
705
5,011
10,569
8,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
13
Kills
2
2
Deaths
13
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
7
0
6
10
W
3
1
10
8
L
Yu Huang
InsaneZabuca
Yu Huang
0
3
2
0.33
W
Sylvanus
3
1
9
7.5
L
Hachiman
eart162000
Hachiman
1
6
1
0.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,650
Damage
26,296
32,773
Taken
26,376
24,378
Mitigated
12,877
12,132
Healing
1,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
9,904
1,712
0
1,068
12,178
12,795
308
3,439
8,158
0
23,461
W
7,296
4,490
0
3,627
9,036
3,389
1,313
4,704
3,999
0
38,327
L
Yu Huang
InsaneZabuca
Yu Huang
14,360
1,372
0
250
6,953
2,273
0
1,198
5,472
43,826
0
W
Sylvanus
6,450
1,851
2,743
4,694
11,559
8,194
434
5,123
5,709
22,600
7,266
L
Hachiman
eart162000
Hachiman
6,925
4,354
25
427
8,854
2,556
0
1,779
6,858
0
16,918
L
5,011
702
0
956
10,569
8,048
0
2,853
7,361
0
14,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,860
Gold Earned
24,042
155
Minions Killed
130
0
Camps Cleared
0
593,721
Distance Traveled
595,323
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,737
885
27
2
0
216,250
6
W
Nut
9,722
884
80
7
0
185,833
2
L
Yu Huang
8,474
770
75
7
0
203,218
0
W
Sylvanus
9,401
855
48
4
0
191,638
1
L
Hachiman
7,808
710
27
2
0
189,376
0
L
Odin
7,760
705
28
3
0
202,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role