Player Matchup

Ra
Ra
Edmondentier
Ra
Level 116
God Stats
14W - 18L
1,556 SR
Queue Stats
303W - 313L
1,596 Elo+
Party 1
Ymir
Ymir
JeanMichelFleche
Ymir
Level 80
God Stats
10W - 6L
1,736 SR
Queue Stats
258W - 270L
1,574 Elo+
Party 1
Neith
Neith
Narcotik III
Neith
Level 159
God Stats
4W - 11L
1,402 SR
Queue Stats
236W - 223L
1,481 Elo+
Solo
Team Averages
Level 118
1,565 SR
1,550 Elo+

VS

Team Averages
Level 109
1,556 SR
1,574 Elo+
Medusa
Medusa
Azlon24
Medusa
Level 149
God Stats
7W - 5L
1,666 SR
Queue Stats
53W - 29L
1,702 Elo+
Solo
Hun Batz
Hun Batz
Zvoni
Hun Batz
Level 49
God Stats
21W - 24L
1,479 SR
Queue Stats
83W - 82L
1,503 Elo+
Party 2
Scylla
Scylla
saskosaurus
Scylla
Level 128
God Stats
21W - 14L
1,521 SR
Queue Stats
116W - 111L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
7,653
765
4,092
8,290
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 3
7,015
702
3,736
11,025
10,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 6 / 0
7,531
753
5,668
10,205
3,406
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Azlon24
Medusa
15
6 / 1 / 8
9,360
936
9,378
6,616
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Zvoni
Hun Batz
14
3 / 0 / 12
8,996
900
7,405
5,408
3,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
16
7 / 2 / 9
9,777
978
9,299
6,765
2,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
3
Kills
16
16
Deaths
3
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Medusa
Azlon24
Medusa
6
1
8
10
L
1
6
2
0.33
L
0
4
3
0.38
L
2
6
0
0.33
W
Hun Batz
Zvoni
Hun Batz
3
0
12
9
W
Scylla
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,496
Damage
26,082
29,520
Taken
18,789
16,681
Mitigated
8,142
5,292
Healing
6,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Azlon24
Medusa
9,378
3,277
0
2,279
6,616
2,208
1,524
2,068
4,478
0
33,368
L
4,092
179
1,503
1,512
8,290
2,706
29
2,898
5,345
26,390
0
L
3,736
284
0
473
11,025
10,569
0
3,230
7,483
7,066
0
L
5,668
1,432
0
1,804
10,205
3,406
0
3,091
6,872
0
18,278
W
Hun Batz
Zvoni
Hun Batz
7,405
873
0
1,457
5,408
3,661
937
2,428
2,919
0
22,995
W
Scylla
9,299
496
0
2,306
6,765
2,273
924
3,281
3,484
36,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,199
Gold Earned
28,133
80
Minions Killed
149
0
Camps Cleared
0
461,856
Distance Traveled
591,849
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,360
936
48
5
0
193,785
0
L
Ra
7,653
765
41
4
0
147,559
2
L
Ymir
7,015
702
6
1
0
156,217
0
L
Neith
7,531
753
33
3
0
158,080
2
W
Hun Batz
8,996
900
24
2
0
222,133
0
W
Scylla
9,777
978
77
8
0
175,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role