Player Matchup

Set
Set
 
Set
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Iron148Wolf
Nu Wa
Level 119
God Stats
4W - 4L
1,763 SR
Queue Stats
121W - 106L
1,641 Elo+
Party 1
Sun Wukong
Sun Wukong
LenchoRm
Sun Wukong
Level 168
God Stats
2W - 1L
1,880 SR
Queue Stats
106W - 96L
1,632 Elo+
Party 1
Team Averages
Level 138
1,714 SR
1,591 Elo+

VS

Team Averages
Level 162
1,873 SR
1,537 Elo+
Odin
Odin
CozmicMexican
Odin
Level 148
God Stats
2W - 0L
1,963 SR
Queue Stats
153W - 153L
1,557 Elo+
Solo
Nemesis
Nemesis
Daeige
Nemesis
Level 179
God Stats
6W - 1L
1,758 SR
Queue Stats
94W - 88L
1,551 Elo+
Party 2
Vulcan
Vulcan
Sindrahs
Vulcan
Level 159
God Stats
3W - 0L
1,896 SR
Queue Stats
84W - 63L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
7
0 / 3 / 0
6,715
610
626
3,842
1,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 5 / 1
8,410
765
8,780
7,836
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
LenchoRm
Sun Wukong
14
1 / 5 / 0
8,342
758
6,699
15,098
9,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 8
10,227
930
7,263
8,568
6,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Daeige
Nemesis
15
3 / 2 / 8
9,994
909
6,582
10,926
4,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
Sindrahs
Vulcan
17
6 / 0 / 6
10,740
976
10,554
5,629
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
13
13
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
3
0
0
W
4
0
8
8
W
Nemesis
Daeige
Nemesis
3
2
8
3.5
L
1
5
1
0.3
L
Sun Wukong
LenchoRm
Sun Wukong
1
5
0
0.2
W
Vulcan
Sindrahs
Vulcan
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,105
Damage
24,399
26,776
Taken
25,123
13,785
Mitigated
13,039
4,170
Healing
5,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
626
380
0
154
3,842
1,967
0
1,431
2,280
0
4,172
W
7,263
1,384
0
1,884
8,568
6,699
632
3,264
4,898
6,480
31,133
W
Nemesis
Daeige
Nemesis
6,582
2,261
0
2,429
10,926
4,468
1,396
2,580
7,153
0
33,872
L
8,780
3,179
0
656
7,836
2,101
0
3,596
4,138
26,040
489
L
Sun Wukong
LenchoRm
Sun Wukong
6,699
712
0
3,360
15,098
9,717
0
6,558
8,049
0
27,377
W
Vulcan
Sindrahs
Vulcan
10,554
1,327
0
1,442
5,629
1,872
1,532
2,036
3,421
58,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,467
Gold Earned
30,961
109
Minions Killed
203
0
Camps Cleared
0
427,400
Distance Traveled
702,590
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,715
610
7
1
0
52,709
0
W
Odin
10,227
930
55
5
0
230,556
0
W
Nemesis
9,994
909
45
4
0
231,333
0
L
Nu Wa
8,410
765
50
5
0
185,890
0
L
Sun Wukong
8,342
758
52
5
0
188,801
0
W
Vulcan
10,740
976
103
9
0
240,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role