Player Matchup

Izanami
Izanami
 
Izanami
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Brugrim
Chaac
Level 92
God Stats
23W - 24L
1,518 SR
Queue Stats
258W - 263L
1,379 Elo+
Solo
Xing Tian
Xing Tian
KerMastodon
Xing Tian
Level 147
God Stats
5W - 1L
1,560 SR
Queue Stats
14W - 27L
1,296 Elo+
Solo
Fenrir
Fenrir
LCWidner
Fenrir
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 33L
1,318 Elo+
Solo
Zhong Kui
Zhong Kui
Soberbicho
Zhong Kui
Level 88
God Stats
26W - 24L
1,487 SR
Queue Stats
79W - 67L
1,427 Elo+
Solo
Team Averages
Level 109
1,513 SR
1,384 Elo+

VS

Team Averages
Level 91
1,503 SR
1,402 Elo+
Artio
Artio
DaSincerestUno
Artio
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 135L
1,359 Elo+
Solo
Anubis
Anubis
JordanIDyler_
Anubis
Level 126
God Stats
23W - 20L
1,545 SR
Queue Stats
133W - 126L
1,524 Elo+
Solo
Jing Wei
Jing Wei
Nickelodion10
Jing Wei
Level 28
God Stats
1W - 5L
1,333 SR
Queue Stats
9W - 14L
1,247 Elo+
Party 1
Hel
Hel
X_III_XI_X
Hel
Level 104
God Stats
3W - 2L
1,638 SR
Queue Stats
67W - 78L
1,474 Elo+
Solo
Susano
Susano
lvdhaar
Susano
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 62L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 2 / 4
7,816
558
8,063
5,996
1,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Brugrim
Chaac
13
2 / 5 / 2
8,187
585
9,012
10,358
3,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xing Tian
KerMastodon
Xing Tian
13
3 / 2 / 3
7,373
527
3,465
11,752
7,049
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
LCWidner
Fenrir
14
4 / 2 / 2
7,837
560
4,163
9,885
3,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Soberbicho
Zhong Kui
15
3 / 0 / 3
8,512
608
7,854
6,821
4,406
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,725
409
2,582
9,583
5,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
8 / 3 / 0
9,364
669
8,946
12,970
5,126
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
Nickelodion10
Jing Wei
11
1 / 6 / 1
6,493
464
5,344
9,733
2,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 4 / 1
7,499
536
4,174
6,664
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Susano
lvdhaar
Susano
14
1 / 2 / 3
7,516
537
1,728
9,123
3,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
15
Kills
11
11
Deaths
15
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
4
2.5
W
Chaac
Brugrim
Chaac
2
5
2
0.6
L
1
0
1
1.5
L
8
3
0
2.67
W
Xing Tian
KerMastodon
Xing Tian
3
2
3
2.25
W
Fenrir
LCWidner
Fenrir
4
2
2
2.5
L
Jing Wei
Nickelodion10
Jing Wei
1
6
1
0.25
W
Zhong Kui
Soberbicho
Zhong Kui
3
0
3
4.5
L
0
4
1
0.13
L
Susano
lvdhaar
Susano
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,557
Damage
22,774
44,812
Taken
48,073
20,576
Mitigated
18,787
10,845
Healing
20,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,063
5,140
0
1,982
5,996
1,750
2,394
1,658
4,338
0
50,322
W
Chaac
Brugrim
Chaac
9,012
902
0
2,032
10,358
3,647
0
6,484
3,874
0
54,123
L
2,582
76
360
4,562
9,583
5,508
181
2,920
6,511
17,975
0
L
8,946
697
0
7,084
12,970
5,126
507
292
12,678
59,384
0
W
Xing Tian
KerMastodon
Xing Tian
3,465
133
0
2,122
11,752
7,049
514
2,383
9,369
35,293
598
W
Fenrir
LCWidner
Fenrir
4,163
881
0
1,990
9,885
3,724
0
2,269
7,296
0
57,470
L
Jing Wei
Nickelodion10
Jing Wei
5,344
2,958
0
840
9,733
2,964
0
2,503
7,178
0
35,705
W
Zhong Kui
Soberbicho
Zhong Kui
7,854
359
0
2,719
6,821
4,406
478
2,908
3,913
53,926
4,122
L
4,174
158
462
2,804
6,664
1,973
110
3,051
3,311
56,039
0
L
Susano
lvdhaar
Susano
1,728
0
0
3,908
9,123
3,216
0
1,567
7,416
0
53,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,725
Gold Earned
36,597
441
Minions Killed
397
0
Camps Cleared
0
1,392,749
Distance Traveled
1,352,035
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,816
558
95
7
0
255,400
3
W
Chaac
8,187
585
89
6
0
263,625
0
L
Artio
5,725
409
25
2
0
220,262
2
L
Anubis
9,364
669
128
9
0
229,914
4
W
Xing Tian
7,373
527
47
3
0
261,808
0
W
Fenrir
7,837
560
81
6
0
320,249
0
L
Jing Wei
6,493
464
57
4
0
272,343
2
W
Zhong Kui
8,512
608
129
9
0
291,667
0
L
Hel
7,499
536
102
7
0
293,352
0
L
Susano
7,516
537
85
6
0
336,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role