Player Matchup

Sobek
Sobek
DoC Lurkio
Sobek
Level 73
God Stats
2W - 2L
1,607 SR
Queue Stats
119W - 124L
1,431 Elo+
Solo
He Bo
He Bo
Ella_MacSunshine
He Bo
Level 89
God Stats
0W - 4L
1,130 SR
Queue Stats
453W - 485L
1,468 Elo+
Solo
Mercury
Mercury
GAMEHEADJONES
Mercury
Level 87
God Stats
0W - 1L
1,210 SR
Queue Stats
121W - 110L
1,473 Elo+
Solo
Ix Chel
Ix Chel
XxSuGaRxBaBexX
Ix Chel
Level 121
God Stats
2W - 3L
1,541 SR
Queue Stats
297W - 318L
1,382 Elo+
Solo
Thoth
Thoth
delverofsecrets1
Thoth
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 32L
1,477 Elo+
Solo
Team Averages
Level 106
1,398 SR
1,446 Elo+

VS

Team Averages
Level 70
1,471 SR
1,438 Elo+
Sobek
Sobek
Be My Peace
Sobek
Level 101
God Stats
9W - 3L
1,674 SR
Queue Stats
481W - 503L
1,427 Elo+
Solo
Odin
Odin
Nlfw
Odin
Level 86
God Stats
1W - 2L
1,182 SR
Queue Stats
37W - 39L
1,422 Elo+
Solo
Merlin
Merlin
SsijGoMala
Merlin
Level 62
God Stats
2W - 2L
1,426 SR
Queue Stats
177W - 179L
1,478 Elo+
Solo
Sylvanus
Sylvanus
Yaakov98
Sylvanus
Level 37
God Stats
3W - 2L
1,469 SR
Queue Stats
87W - 118L
1,392 Elo+
Solo
Anubis
Anubis
danialoz
Anubis
Level 63
God Stats
2W - 1L
1,602 SR
Queue Stats
74W - 80L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
0 / 7 / 4
7,802
650
5,905
15,893
19,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
2 / 4 / 3
7,599
633
7,429
8,013
2,517
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
15
2 / 6 / 1
7,921
660
6,748
15,182
10,966
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

15
5 / 3 / 3
9,030
753
9,196
9,507
3,318
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 6 / 5
7,644
637
5,041
8,539
2,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 15
10,432
869
9,061
17,817
21,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Odin
Nlfw
Odin
14
2 / 3 / 17
9,174
765
6,023
10,197
11,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
SsijGoMala
Merlin
17
11 / 2 / 9
11,536
961
16,250
8,740
3,365
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Yaakov98
Sylvanus
16
2 / 0 / 16
10,173
848
4,662
8,799
7,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Anubis
danialoz
Anubis
18
6 / 1 / 18
10,611
884
12,909
8,250
4,485
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
101
9
Kills
26
26
Deaths
10
16
Assists
75
Player
Kills
Deaths
Assists
KDA
W
5
4
15
3.13
L
Sobek
0
7
4
0.29
L
2
4
3
0.88
L
Mercury
2
6
1
0.42
W
Odin
Nlfw
Odin
2
3
17
3.5
W
Merlin
SsijGoMala
Merlin
11
2
9
7.75
L
5
3
3
2.17
W
Sylvanus
Yaakov98
Sylvanus
2
0
16
10
W
Anubis
danialoz
Anubis
6
1
18
15
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,319
Damage
48,905
57,134
Taken
53,803
39,050
Mitigated
48,557
14,692
Healing
26,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,061
456
520
4,595
17,817
21,134
116
6,088
11,729
15,459
1,612
L
Sobek
5,905
469
993
2,021
15,893
19,799
0
10,778
5,115
10,629
0
L
7,429
64
0
924
8,013
2,517
0
6,063
1,950
14,572
572
L
Mercury
6,748
3,631
1,023
1,660
15,182
10,966
0
11,687
3,495
0
13,456
W
Odin
Nlfw
Odin
6,023
1,092
655
2,369
10,197
11,823
937
5,036
5,161
0
14,189
W
Merlin
SsijGoMala
Merlin
16,250
1,305
981
539
8,740
3,365
1,225
4,813
3,927
39,024
1,009
L
9,196
1,241
3,656
3,530
9,507
3,318
0
7,181
2,326
22,271
115
W
Sylvanus
Yaakov98
Sylvanus
4,662
477
7,909
5,459
8,799
7,750
1,172
5,393
3,406
7,273
0
W
Anubis
danialoz
Anubis
12,909
288
1,144
2,595
8,250
4,485
1,529
6,096
2,154
37,356
340
L
5,041
525
408
477
8,539
2,450
0
6,395
2,144
14,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,996
Gold Earned
51,926
99
Minions Killed
130
0
Camps Cleared
0
1,037,181
Distance Traveled
1,127,497
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,432
869
19
2
0
228,814
0
L
Sobek
7,802
650
14
1
0
203,969
0
L
He Bo
7,599
633
17
1
0
197,868
0
L
Mercury
7,921
660
14
1
0
227,888
0
W
Odin
9,174
765
9
1
0
256,468
0
W
Merlin
11,536
961
48
4
0
220,359
0
L
Ix Chel
9,030
753
31
3
0
218,990
0
W
Sylvanus
10,173
848
5
0
0
220,264
0
W
Anubis
10,611
884
49
4
0
201,592
0
L
Thoth
7,644
637
23
2
0
188,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role