Player Matchup

Ix Chel
Ix Chel
ItamiArzt
Ix Chel
Level 107
God Stats
2W - 4L
1,508 SR
Queue Stats
358W - 380L
1,510 Elo+
Party 2
Nemesis
Nemesis
Nanami6562
Nemesis
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,451 Elo+
Party 1
Zhong Kui
Zhong Kui
POSHVENOM
Zhong Kui
Level 97
God Stats
1W - 1L
1,620 SR
Queue Stats
314W - 315L
1,540 Elo+
Party 2
Janus
Janus
cosmiconcious
Janus
Level 148
God Stats
2W - 2L
1,636 SR
Queue Stats
44W - 32L
1,581 Elo+
Party 1
Shiva
Shiva
darkalchemist98
Shiva
Level 140
God Stats
6W - 10L
1,510 SR
Queue Stats
370W - 373L
1,530 Elo+
Party 2
Team Averages
Level 114
1,555 SR
1,522 Elo+

VS

Team Averages
Level 128
1,359 SR
1,480 Elo+
Heimdallr
Heimdallr
ColePalmer
Heimdallr
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 25L
1,392 Elo+
Solo
Hera
Hera
Gnall
Hera
Level 148
God Stats
7W - 5L
1,585 SR
Queue Stats
299W - 294L
1,550 Elo+
Party 3
Cabrakan
Cabrakan
NeelofaXXI
Cabrakan
Level 198
God Stats
1W - 3L
1,120 SR
Queue Stats
483W - 518L
1,456 Elo+
Solo
Horus
Horus
OohGurlMave
Horus
Level 121
God Stats
2W - 1L
1,284 SR
Queue Stats
308W - 313L
1,566 Elo+
Party 3
Medusa
Medusa
ThaBeast0208
Medusa
Level 56
God Stats
3W - 5L
1,304 SR
Queue Stats
160W - 191L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ItamiArzt
Ix Chel
16
1 / 4 / 9
8,827
631
9,459
11,879
5,609
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Nanami6562
Nemesis
16
2 / 7 / 7
10,122
723
7,298
16,924
13,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zhong Kui
POSHVENOM
Zhong Kui
16
3 / 7 / 6
9,589
685
12,012
21,850
15,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

18
4 / 6 / 6
10,383
742
16,312
10,845
3,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
4 / 5 / 3
10,551
754
12,929
18,906
15,806
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ColePalmer
Heimdallr
19
12 / 4 / 13
12,100
864
21,089
15,829
7,078
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hera
Gnall
Hera
19
8 / 0 / 15
11,692
835
19,707
8,388
3,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cabrakan
NeelofaXXI
Cabrakan
16
3 / 5 / 18
10,405
743
5,828
15,265
20,554
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

17
2 / 1 / 20
11,203
800
8,016
22,336
17,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
18
4 / 4 / 15
11,611
829
19,668
12,197
5,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
110
14
Kills
29
29
Deaths
14
31
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ColePalmer
Heimdallr
12
4
13
4.63
W
Hera
Gnall
Hera
8
0
15
15.5
L
Ix Chel
ItamiArzt
Ix Chel
1
4
9
1.38
L
Nemesis
Nanami6562
Nemesis
2
7
7
0.79
W
Cabrakan
NeelofaXXI
Cabrakan
3
5
18
2.4
W
2
1
20
12
L
Zhong Kui
POSHVENOM
Zhong Kui
3
7
6
0.86
W
Medusa
4
4
15
2.88
L
4
6
6
1.17
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,010
Damage
74,308
80,404
Taken
74,015
54,431
Mitigated
54,157
23,802
Healing
34,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ColePalmer
Heimdallr
21,089
10,078
738
5,472
15,829
7,078
1,432
6,404
9,097
0
39,779
W
Hera
Gnall
Hera
19,707
3,680
121
650
8,388
3,871
1,096
3,483
4,655
31,859
0
L
Ix Chel
ItamiArzt
Ix Chel
9,459
624
3,189
1,724
11,879
5,609
0
2,562
9,071
26,043
614
L
Nemesis
Nanami6562
Nemesis
7,298
1,182
55
2,845
16,924
13,476
0
5,386
11,109
0
13,146
W
Cabrakan
NeelofaXXI
Cabrakan
5,828
319
671
1,089
15,265
20,554
247
7,344
7,211
12,733
0
W
8,016
1,891
10,183
14,745
22,336
17,468
296
11,933
9,707
0
14,459
L
Zhong Kui
POSHVENOM
Zhong Kui
12,012
2,231
1,944
7,126
21,850
15,578
0
6,401
14,942
32,358
0
W
Medusa
19,668
7,189
543
331
12,197
5,186
4,059
6,894
5,013
0
44,870
L
16,312
224
205
1,300
10,845
3,962
0
3,027
7,659
33,810
0
L
12,929
1,198
2,647
2,767
18,906
15,806
0
6,417
12,087
0
25,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,472
Gold Earned
57,011
159
Minions Killed
166
0
Camps Cleared
0
1,307,977
Distance Traveled
1,311,126
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,100
864
35
3
0
261,448
1
W
Hera
11,692
835
38
3
0
289,635
0
L
Ix Chel
8,827
631
31
2
0
305,183
0
L
Nemesis
10,122
723
13
1
0
243,167
0
W
Cabrakan
10,405
743
12
1
0
230,467
0
W
Horus
11,203
800
13
1
0
292,481
0
L
Zhong Kui
9,589
685
43
3
0
283,264
0
W
Medusa
11,611
829
68
5
0
237,095
0
L
Janus
10,383
742
47
3
0
207,552
0
L
Shiva
10,551
754
25
2
0
268,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role