Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Awklence
Medusa
Level 146
God Stats
2W - 2L
1,629 SR
Queue Stats
105W - 78L
1,506 Elo+
Solo
Cthulhu
Cthulhu
iMac820
Cthulhu
Level 157
God Stats
5W - 4L
1,622 SR
Queue Stats
289W - 283L
1,458 Elo+
Party 1
Terra
Terra
zK-Ruthlezz
Terra
Level 129
God Stats
17W - 23L
1,519 SR
Queue Stats
161W - 165L
1,570 Elo+
Party 3
Ix Chel
Ix Chel
zK-Swaggy
Ix Chel
Level 87
God Stats
3W - 1L
1,622 SR
Queue Stats
180W - 185L
1,554 Elo+
Party 3
Team Averages
Level 146
1,578 SR
1,518 Elo+

VS

Team Averages
Level 136
1,558 SR
1,482 Elo+
Ne Zha
Ne Zha
Djooohnpah
Ne Zha
Level 126
God Stats
2W - 1L
1,788 SR
Queue Stats
30W - 28L
1,559 Elo+
Solo
Da Ji
Da Ji
Loyal_2_Iran
Da Ji
Level 159
God Stats
16W - 18L
1,557 SR
Queue Stats
208W - 196L
1,569 Elo+
Solo
Ra
Ra
OldmanTrips
Ra
Level 158
God Stats
9W - 10L
1,596 SR
Queue Stats
114W - 123L
1,548 Elo+
Solo
Maui
Maui
Tyzeq
Maui
Level 128
God Stats
1W - 2L
1,349 SR
Queue Stats
64W - 60L
1,503 Elo+
Party 2
Heimdallr
Heimdallr
aangvoid
Heimdallr
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
5 / 2 / 6
7,126
713
6,156
8,564
2,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
Awklence
Medusa
11
3 / 1 / 7
6,185
619
6,457
5,105
1,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
iMac820
Cthulhu
12
4 / 1 / 7
7,033
703
7,943
7,346
4,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

11
3 / 1 / 8
6,685
669
5,729
8,937
5,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
zK-Swaggy
Ix Chel
11
1 / 4 / 0
5,968
597
1,974
6,621
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Djooohnpah
Ne Zha
10
1 / 3 / 0
5,496
550
4,177
9,739
6,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 2 / 5
6,085
609
6,559
8,526
2,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
5 / 3 / 2
6,748
675
5,035
6,273
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
Tyzeq
Maui
8
0 / 3 / 1
5,035
504
3,241
8,891
5,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
aangvoid
Heimdallr
8
0 / 5 / 1
4,314
431
2,249
7,347
2,242
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
16
Kills
9
9
Deaths
16
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
2
6
4
W
Medusa
Awklence
Medusa
3
1
7
6.5
L
Ne Zha
Djooohnpah
Ne Zha
1
3
0
0.33
L
3
2
5
2.75
L
5
3
2
2
L
Maui
Tyzeq
Maui
0
3
1
0.17
L
Heimdallr
aangvoid
Heimdallr
0
5
1
0.1
W
Cthulhu
iMac820
Cthulhu
4
1
7
7.5
W
3
1
8
7
W
Ix Chel
zK-Swaggy
Ix Chel
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,259
Damage
21,261
36,573
Taken
40,776
16,983
Mitigated
18,923
11,687
Healing
15,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,156
1,435
0
2,315
8,564
2,940
0
618
7,820
0
51,358
W
Medusa
Awklence
Medusa
6,457
2,787
0
407
5,105
1,873
0
1,516
3,508
0
42,120
L
Ne Zha
Djooohnpah
Ne Zha
4,177
1,574
0
5,624
9,739
6,047
0
3,927
5,812
0
31,628
L
6,559
2,156
0
3,885
8,526
2,792
0
2,228
6,298
0
36,450
L
5,035
398
366
1,552
6,273
2,212
0
2,654
3,619
40,251
920
L
Maui
Tyzeq
Maui
3,241
537
0
2,176
8,891
5,630
0
2,863
6,028
19,262
600
L
Heimdallr
aangvoid
Heimdallr
2,249
905
0
1,483
7,347
2,242
0
3,435
3,912
0
20,769
W
Cthulhu
iMac820
Cthulhu
7,943
255
113
1,898
7,346
4,715
132
1,778
5,050
35,929
2,587
W
5,729
678
2,015
3,189
8,937
5,334
21
2,212
6,524
22,514
1,577
W
Ix Chel
zK-Swaggy
Ix Chel
1,974
435
255
1,495
6,621
2,121
200
1,329
5,138
33,456
708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,997
Gold Earned
27,678
293
Minions Killed
269
0
Camps Cleared
0
1,104,366
Distance Traveled
1,135,418
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,126
713
85
9
0
237,951
2
W
Medusa
6,185
619
55
6
0
221,242
0
L
Ne Zha
5,496
550
54
5
0
223,389
0
L
Da Ji
6,085
609
68
7
0
259,377
0
L
Ra
6,748
675
79
8
0
251,791
6
L
Maui
5,035
504
21
2
0
204,933
0
L
Heimdallr
4,314
431
47
5
0
195,928
0
W
Cthulhu
7,033
703
57
6
0
209,865
0
W
Terra
6,685
669
42
4
0
238,528
3
W
Ix Chel
5,968
597
54
5
0
196,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role