Player Matchup

Ah Puch
Ah Puch
M3X1C4N1S1M0
Ah Puch
Level 156
God Stats
10W - 0L
1,453 SR
Queue Stats
303W - 322L
1,470 Elo+
Solo
Guan Yu
Guan Yu
MASKAVOS
Guan Yu
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,405 Elo+
Solo
Rama
Rama
OG Brans
Rama
Level 42
God Stats
6W - 5L
1,587 SR
Queue Stats
180W - 185L
1,421 Elo+
Party 2
Charybdis
Charybdis
SmokeThe Grub
Charybdis
Level 122
God Stats
27W - 15L
1,526 SR
Queue Stats
811W - 783L
1,481 Elo+
Party 2
Kukulkan
Kukulkan
Xx Zalkrina xX
Kukulkan
Level 120
God Stats
1W - 2L
1,281 SR
Queue Stats
331W - 314L
1,524 Elo+
Solo
Team Averages
Level 117
1,469 SR
1,460 Elo+

VS

Team Averages
Level 128
1,494 SR
1,406 Elo+
Horus
Horus
 
Horus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Ciscisser
He Bo
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 100L
1,348 Elo+
Party 1
Izanami
Izanami
OculiPotenti
Izanami
Level 199
God Stats
0W - 2L
1,513 SR
Queue Stats
79W - 87L
1,456 Elo+
Solo
Shiva
Shiva
sideadde
Shiva
Level 152
God Stats
1W - 4L
1,389 SR
Queue Stats
264W - 278L
1,375 Elo+
Party 1
Cerberus
Cerberus
socksr
Cerberus
Level 124
God Stats
7W - 4L
1,566 SR
Queue Stats
187W - 191L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
M3X1C4N1S1M0
Ah Puch
17
7 / 4 / 4
9,773
888
17,840
13,852
4,161
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Guan Yu
MASKAVOS
Guan Yu
14
3 / 3 / 7
8,645
786
3,509
11,958
6,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rama
11
2 / 4 / 4
7,359
669
4,510
8,125
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
SmokeThe Grub
Charybdis
16
3 / 3 / 9
9,023
820
9,784
8,276
2,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
16
5 / 2 / 11
9,311
846
18,600
8,341
3,049
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 4 / 9
8,490
772
8,278
16,253
18,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

He Bo
Ciscisser
He Bo
15
3 / 5 / 5
8,681
789
5,935
8,512
3,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
OculiPotenti
Izanami
16
6 / 4 / 9
9,421
856
13,738
10,766
3,940
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
sideadde
Shiva
14
2 / 3 / 9
8,302
755
9,345
12,152
10,752
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
socksr
Cerberus
15
2 / 4 / 11
8,794
799
7,395
18,072
15,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
59
20
Kills
16
16
Deaths
20
35
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
4
9
1.88
L
He Bo
Ciscisser
He Bo
3
5
5
1.1
W
Ah Puch
M3X1C4N1S1M0
Ah Puch
7
4
4
2.25
W
Guan Yu
MASKAVOS
Guan Yu
3
3
7
2.17
W
Rama
2
4
4
1
L
Izanami
OculiPotenti
Izanami
6
4
9
2.63
W
Charybdis
SmokeThe Grub
Charybdis
3
3
9
2.5
W
Kukulkan
5
2
11
5.25
L
Shiva
sideadde
Shiva
2
3
9
2.17
L
Cerberus
socksr
Cerberus
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,243
Damage
44,691
50,552
Taken
65,755
18,419
Mitigated
51,515
21,600
Healing
26,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,278
2,953
3,912
6,719
16,253
18,010
95
6,738
9,515
0
13,664
L
He Bo
Ciscisser
He Bo
5,935
643
47
423
8,512
3,036
433
5,226
3,286
13,741
0
W
Ah Puch
M3X1C4N1S1M0
Ah Puch
17,840
761
1,542
3,617
13,852
4,161
357
4,099
9,518
34,163
885
W
Guan Yu
MASKAVOS
Guan Yu
3,509
187
5,277
4,719
11,958
6,955
302
3,911
7,836
0
8,252
W
Rama
4,510
3,695
218
1,606
8,125
2,045
0
1,591
6,311
0
10,002
L
Izanami
OculiPotenti
Izanami
13,738
10,008
934
1,144
10,766
3,940
1,493
6,237
4,529
0
30,558
W
Charybdis
SmokeThe Grub
Charybdis
9,784
4,049
202
741
8,276
2,209
0
2,165
5,995
0
20,855
W
Kukulkan
18,600
2,258
1,045
2,633
8,341
3,049
207
1,564
6,699
29,245
139
L
Shiva
sideadde
Shiva
9,345
948
3,617
3,133
12,152
10,752
416
6,842
5,310
0
17,593
L
Cerberus
socksr
Cerberus
7,395
218
2,297
4,020
18,072
15,777
99
11,041
7,031
13,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,111
Gold Earned
43,688
115
Minions Killed
131
0
Camps Cleared
0
868,332
Distance Traveled
965,611
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,490
772
7
1
0
178,961
0
L
He Bo
8,681
789
25
2
0
192,460
0
W
Ah Puch
9,773
888
37
3
0
171,856
0
W
Guan Yu
8,645
786
12
1
0
176,197
0
W
Rama
7,359
669
12
1
0
154,038
0
L
Izanami
9,421
856
69
6
0
178,725
0
W
Charybdis
9,023
820
28
3
0
162,561
0
W
Kukulkan
9,311
846
26
2
0
203,680
0
L
Shiva
8,302
755
22
2
0
212,309
0
L
Cerberus
8,794
799
8
1
0
203,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role