Player Matchup

Discordia
Discordia
 
Discordia
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
LanternCores
Surtr
Level 108
God Stats
1W - 2L
1,174 SR
Queue Stats
124W - 114L
1,507 Elo+
Solo
Cernunnos
Cernunnos
Meonche
Cernunnos
Level 82
God Stats
4W - 9L
1,004 SR
Queue Stats
196W - 197L
1,428 Elo+
Party 1
Aphrodite
Aphrodite
Multfinite
Aphrodite
Level 50
God Stats
11W - 7L
1,608 SR
Queue Stats
128W - 143L
1,439 Elo+
Party 1
Fenrir
Fenrir
jarrete13
Fenrir
Level 69
God Stats
29W - 35L
1,469 SR
Queue Stats
244W - 276L
1,455 Elo+
Solo
Team Averages
Level 83
1,351 SR
1,466 Elo+

VS

Team Averages
Level 42
1,505 SR
1,396 Elo+
Chaac
Chaac
JEP781
Chaac
Level 24
God Stats
0W - 2L
1,242 SR
Queue Stats
20W - 19L
1,520 Elo+
Party 3
Hades
Hades
Mi-Cash20
Hades
Level 65
God Stats
10W - 10L
1,458 SR
Queue Stats
10W - 12L
1,205 Elo+
Party 2
Izanami
Izanami
Waifschu4
Izanami
Level 4
God Stats
4W - 10L
1,458 SR
Queue Stats
4W - 10L
1,205 Elo+
Party 2
Ao Kuang
Ao Kuang
markusmid
Ao Kuang
Level 28
God Stats
4W - 3L
1,728 SR
Queue Stats
29W - 31L
1,519 Elo+
Party 3
Geb
Geb
socelbola51
Geb
Level 88
God Stats
21W - 14L
1,641 SR
Queue Stats
33W - 30L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
8 / 1 / 3
8,801
629
12,214
4,209
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
5 / 2 / 3
8,886
635
6,096
11,754
5,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cernunnos
Meonche
Cernunnos
14
5 / 1 / 6
8,354
597
10,506
12,550
5,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Multfinite
Aphrodite
14
3 / 2 / 9
7,767
555
5,033
11,538
6,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
jarrete13
Fenrir
15
3 / 2 / 3
9,122
652
7,342
9,186
4,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JEP781
Chaac
12
0 / 4 / 2
6,689
478
5,998
8,719
4,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hades
Mi-Cash20
Hades
9
0 / 9 / 0
5,783
413
1,157
10,098
3,861
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Waifschu4
Izanami
9
0 / 4 / 3
5,969
426
3,465
9,578
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ao Kuang
markusmid
Ao Kuang
14
6 / 3 / 1
8,594
614
8,347
13,937
4,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
2 / 4 / 1
6,682
477
5,507
12,624
8,718
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
24
Kills
8
8
Deaths
24
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
8
1
3
9.5
L
Chaac
JEP781
Chaac
0
4
2
0.25
W
5
2
3
3.25
W
Cernunnos
Meonche
Cernunnos
5
1
6
8
L
Hades
Mi-Cash20
Hades
0
9
0
0
W
Aphrodite
Multfinite
Aphrodite
3
2
9
3.75
L
Izanami
Waifschu4
Izanami
0
4
3
0.38
W
Fenrir
jarrete13
Fenrir
3
2
3
2.25
L
Ao Kuang
markusmid
Ao Kuang
6
3
1
2.17
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,191
Damage
24,474
49,237
Taken
54,956
22,834
Mitigated
24,052
22,751
Healing
11,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
12,214
1,003
0
621
4,209
1,340
1,015
1,720
2,489
47,763
629
L
Chaac
JEP781
Chaac
5,998
635
0
1,926
8,719
4,740
0
821
7,607
0
36,425
W
6,096
2,926
0
6,318
11,754
5,353
10
4,210
7,481
457
67,005
W
Cernunnos
Meonche
Cernunnos
10,506
5,810
0
4,325
12,550
5,333
2,555
4,490
7,992
0
55,807
L
Hades
Mi-Cash20
Hades
1,157
40
0
1,901
10,098
3,861
281
5,476
3,904
16,954
0
W
Aphrodite
Multfinite
Aphrodite
5,033
1,454
4,510
5,378
11,538
6,283
958
2,532
8,911
30,862
0
L
Izanami
Waifschu4
Izanami
3,465
2,597
0
596
9,578
2,138
0
3,282
6,009
0
24,263
W
Fenrir
jarrete13
Fenrir
7,342
842
0
1,599
9,186
4,525
1,159
1,543
7,284
0
65,113
L
Ao Kuang
markusmid
Ao Kuang
8,347
2,645
0
5,725
13,937
4,595
0
1,047
12,777
44,550
9,170
L
5,507
253
0
1,236
12,624
8,718
0
5,450
6,861
22,437
967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,930
Gold Earned
33,717
455
Minions Killed
249
0
Camps Cleared
0
1,419,201
Distance Traveled
1,269,869
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,801
629
89
6
0
292,843
0
L
Chaac
6,689
478
60
4
0
239,280
2
W
Surtr
8,886
635
124
9
0
331,559
0
W
Cernunnos
8,354
597
78
6
0
239,490
3
L
Hades
5,783
413
28
2
0
240,059
0
W
Aphrodite
7,767
555
47
3
0
264,209
2
L
Izanami
5,969
426
51
4
0
238,736
0
W
Fenrir
9,122
652
117
8
0
291,100
0
L
Ao Kuang
8,594
614
95
7
0
289,564
2
L
Geb
6,682
477
15
1
0
262,230
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role