Player Matchup

Discordia
Discordia
 
Discordia
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DEVIL-HUNTERS77
Arachne
Level 159
God Stats
43W - 41L
1,465 SR
Queue Stats
217W - 248L
1,409 Elo+
Party 1
Nox
Nox
QianQianLong
Nox
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,553 Elo+
Solo
Thor
Thor
ahtila187
Thor
Level 60
God Stats
5W - 2L
1,597 SR
Queue Stats
60W - 67L
1,409 Elo+
Solo
Nut
Nut
tiger_stream983
Nut
Level 129
God Stats
0W - 5L
1,335 SR
Queue Stats
78W - 103L
1,439 Elo+
Party 1
Team Averages
Level 104
1,479 SR
1,462 Elo+

VS

Team Averages
Level 112
1,520 SR
1,433 Elo+
Kukulkan
Kukulkan
Earthquacke0303
Kukulkan
Level 117
God Stats
30W - 20L
1,590 SR
Queue Stats
689W - 717L
1,436 Elo+
Solo
Artemis
Artemis
Krizzuh
Artemis
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,500 Elo+
Solo
Bastet
Bastet
Miio_ks
Bastet
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,373 Elo+
Solo
Nu Wa
Nu Wa
Mr Catpaws3799
Nu Wa
Level 123
God Stats
62W - 66L
1,455 SR
Queue Stats
1,437W - 1,486L
1,411 Elo+
Solo
Chang'e
Chang'e
usselmannkeke
Chang'e
Level 133
God Stats
4W - 2L
1,557 SR
Queue Stats
69W - 68L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 1 / 3
8,219
1,027
3,089
3,006
716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 2 / 7
8,259
1,032
8,138
7,277
2,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 2 / 6
8,785
1,098
5,923
6,569
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
15
3 / 6 / 6
9,119
1,140
5,232
13,803
7,501
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

14
2 / 2 / 6
8,455
1,057
1,945
6,466
1,604
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

264

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
3 / 1 / 4
8,854
1,107
6,140
2,898
548
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
Krizzuh
Artemis
14
2 / 4 / 5
8,273
1,034
3,356
6,488
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bastet
Miio_ks
Bastet
14
2 / 4 / 5
8,258
1,032
3,487
7,216
2,341
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 0 / 11
9,130
1,141
11,121
1,962
592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
14
4 / 2 / 6
9,310
1,164
8,524
8,325
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
44
11
Kills
13
13
Deaths
11
28
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
1
3
3.5
L
1
2
7
2.25
W
Kukulkan
3
1
4
5
W
Artemis
Krizzuh
Artemis
2
4
5
1.13
W
Bastet
Miio_ks
Bastet
2
4
5
1.13
W
2
0
11
7.5
L
3
2
6
3
L
Thor
3
6
6
1
L
2
2
6
2.5
W
Chang'e
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,327
Damage
32,628
37,121
Taken
26,889
13,815
Mitigated
8,244
1,256
Healing
6,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
3,089
163
0
0
3,006
716
0
2,193
813
18,286
484
L
8,138
6,662
0
1,097
7,277
2,317
0
4,799
2,478
0
23,869
W
Kukulkan
6,140
113
0
1,122
2,898
548
0
2,061
837
27,493
319
W
Artemis
Krizzuh
Artemis
3,356
1,952
0
396
6,488
2,207
0
2,172
4,316
0
10,929
W
Bastet
Miio_ks
Bastet
3,487
825
0
703
7,216
2,341
0
2,696
4,520
0
10,278
W
11,121
4,614
0
0
1,962
592
0
305
1,657
34,111
0
L
5,923
548
0
0
6,569
1,677
0
4,741
1,828
22,705
0
L
Thor
5,232
899
0
0
13,803
7,501
0
9,305
4,498
657
26,448
L
1,945
558
0
159
6,466
1,604
0
4,682
1,784
0
18,170
W
Chang'e
8,524
1,060
887
3,204
8,325
2,556
0
2,257
6,068
27,701
208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,837
Gold Earned
43,825
180
Minions Killed
192
6
Camps Cleared
6
700,508
Distance Traveled
676,791
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,219
1,027
28
4
1
82,752
0
L
Arachne
8,259
1,032
26
3
3
165,865
0
W
Kukulkan
8,854
1,107
63
8
1
162,474
0
W
Artemis
8,273
1,034
17
2
0
120,376
0
W
Bastet
8,258
1,032
20
3
1
139,103
0
W
Nu Wa
9,130
1,141
52
7
1
133,683
0
L
Nox
8,785
1,098
43
5
0
157,208
0
L
Thor
9,119
1,140
44
6
1
147,400
0
L
Nut
8,455
1,057
39
5
1
147,283
0
W
Chang'e
9,310
1,164
40
5
3
121,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role