Player Matchup

Ah Puch
Ah Puch
Gold IV
 
Ah Puch
Gold IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold II
Baxx4
Xing Tian
Gold II
Level 86
God Stats
7W - 9L
1,502 SR
Queue Stats
192W - 199L
1,509 MMR
Solo
Nike
Nike
Gold IV
Digalicious4493
Nike
Gold IV
Level 152
God Stats
45W - 35L
1,618 SR
Queue Stats
65W - 69L
1,460 MMR
Solo
Kali
Kali
Gold II
Reachingtosk
Kali
Gold II
Level 117
God Stats
9W - 9L
1,590 SR
Queue Stats
39W - 35L
1,571 MMR
Solo
Jormungandr
Jormungandr
Gold III
Vayzar
Jormungandr
Gold III
Level 163
God Stats
51W - 47L
1,588 SR
Queue Stats
298W - 318L
1,623 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,560 SR
1,533 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,535 SR
1,503 MMR
Hachiman
Hachiman
Gold I
 
Hachiman
Gold I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Silver II
Iker223
Charon
Silver II
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,516 MMR
Solo
Ra
Ra
Gold I
KanyeMainsRa
Ra
Gold I
Level 66
God Stats
9W - 6L
1,570 SR
Queue Stats
37W - 27L
1,611 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
monaxi
Sun Wukong
Silver II
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 17L
1,475 MMR
Solo
Neith
Neith
Gold III
thebiggestbrain
Neith
Gold III
Level 160
God Stats
14W - 10L
1,604 SR
Queue Stats
393W - 403L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
3 / 4 / 2
7,458
574
4,602
7,691
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
Baxx4
Xing Tian
10
2 / 2 / 0
6,477
498
2,459
9,801
7,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 1 / 2
7,445
573
5,065
8,609
3,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 0
6,193
476
3,148
13,748
5,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jormungandr
Vayzar
Jormungandr
11
0 / 6 / 1
6,781
522
7,834
16,356
12,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
IzanamiAgniFenrirPele

VS

Bans
AwilixCthulhuXbalanqueThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
0 / 1 / 2
6,572
506
5,313
6,041
1,741
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charon
Iker223
Charon
11
1 / 2 / 7
6,227
479
3,376
8,212
6,454
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
5 / 1 / 1
9,306
716
6,768
5,323
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
monaxi
Sun Wukong
14
7 / 2 / 6
8,306
639
7,435
10,242
4,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 1 / 4
8,771
675
11,451
10,265
3,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
7
Kills
17
17
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
3
4
2
1
W
Hachiman
 
Hachiman
0
1
2
1
L
Xing Tian
Baxx4
Xing Tian
2
2
0
1
L
1
1
2
2
W
Charon
Iker223
Charon
1
2
7
2.25
W
5
1
1
5.5
L
1
4
0
0.25
L
Jormungandr
Vayzar
Jormungandr
0
6
1
0.08
W
Sun Wukong
monaxi
Sun Wukong
7
2
6
5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,108
Damage
34,343
56,205
Taken
40,083
30,901
Mitigated
18,748
16,599
Healing
16,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
4,602
219
0
1,683
7,691
1,925
0
3,210
4,155
54,952
0
W
Hachiman
 
Hachiman
5,313
3,006
0
2,084
6,041
1,741
0
353
5,688
0
51,906
L
Xing Tian
Baxx4
Xing Tian
2,459
292
0
2,123
9,801
7,259
0
2,726
6,942
16,819
1,616
L
5,065
403
0
1,937
8,609
3,505
0
512
8,097
0
68,398
W
Charon
Iker223
Charon
3,376
369
0
626
8,212
6,454
0
3,135
5,077
18,932
335
W
6,768
573
540
2,443
5,323
2,112
74
2,101
3,222
72,800
1,609
L
3,148
518
0
6,335
13,748
5,992
36
1,775
11,910
0
45,676
L
Jormungandr
Vayzar
Jormungandr
7,834
2,692
0
4,521
16,356
12,220
0
1,294
15,026
53,704
2,166
W
Sun Wukong
monaxi
Sun Wukong
7,435
2,486
0
5,004
10,242
4,837
284
3,119
7,123
0
58,295
W
11,451
4,281
0
6,208
10,265
3,604
0
6,232
4,033
0
66,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,354
Gold Earned
39,182
417
Minions Killed
499
0
Camps Cleared
0
1,309,855
Distance Traveled
1,415,656
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,458
574
100
8
0
245,066
6
W
Hachiman
6,572
506
83
6
0
252,435
3
L
Xing Tian
6,477
498
27
2
0
279,405
0
L
Nike
7,445
573
130
10
0
284,649
0
W
Charon
6,227
479
27
2
0
281,266
2
W
Ra
9,306
716
170
13
0
332,116
3
L
Kali
6,193
476
74
6
0
304,278
2
L
Jormungandr
6,781
522
86
7
0
196,457
0
W
Sun Wukong
8,306
639
89
7
0
311,812
0
W
Neith
8,771
675
130
10
0
238,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role