Player Matchup

Shiva
Shiva
 
Shiva
Level 277
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Franco7L
Zeus
Level 100
God Stats
2W - 2L
1,596 SR
Queue Stats
112W - 114L
1,501 Elo+
Party 2
Chronos
Chronos
JuseJusezinho
Chronos
Level 86
God Stats
5W - 4L
1,689 SR
Queue Stats
351W - 317L
1,600 Elo+
Party 1
Amaterasu
Amaterasu
Marce_190
Amaterasu
Level 152
God Stats
2W - 5L
1,150 SR
Queue Stats
28W - 36L
1,463 Elo+
Party 2
Team Averages
Level 160
1,487 SR
1,513 Elo+

VS

Team Averages
Level 112
1,487 SR
1,573 Elo+
Rama
Rama
 
Rama
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
PiolaWachin
Chang'e
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 68L
1,515 Elo+
Solo
Ravana
Ravana
SrMauren
Ravana
Level 145
God Stats
1W - 5L
1,066 SR
Queue Stats
100W - 104L
1,473 Elo+
Solo
Amaterasu
Amaterasu
lllllIIIII1
Amaterasu
Level 102
God Stats
56W - 29L
1,630 SR
Queue Stats
105W - 91L
1,494 Elo+
Solo
Bakasura
Bakasura
maticec
Bakasura
Level 148
God Stats
2W - 0L
1,740 SR
Queue Stats
10W - 7L
1,882 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
8
3 / 2 / 2
4,710
673
2,884
5,270
1,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Atlas
 
Atlas
7
0 / 2 / 1
4,083
583
3,881
5,973
2,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
9
3 / 1 / 0
5,050
721
2,244
2,334
564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
4
0 / 2 / 0
3,204
458
2,428
2,275
365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
Marce_190
Amaterasu
8
0 / 2 / 0
4,089
584
2,203
6,522
2,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
2 / 2 / 3
4,960
709
5,401
6,243
1,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
PiolaWachin
Chang'e
9
1 / 1 / 0
4,796
685
787
2,318
582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ravana
SrMauren
Ravana
6
2 / 1 / 3
4,290
613
1,368
4,096
1,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
lllllIIIII1
Amaterasu
9
2 / 1 / 0
5,229
747
4,474
5,427
2,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bakasura
maticec
Bakasura
9
2 / 1 / 2
4,853
693
2,594
6,851
2,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
6
Kills
9
9
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
2
2
2
L
Atlas
 
Atlas
0
2
1
0.25
W
Rama
 
Rama
2
2
3
1.75
L
Zeus
3
1
0
3
L
Chronos
0
2
0
0
L
Amaterasu
Marce_190
Amaterasu
0
2
0
0
W
Chang'e
PiolaWachin
Chang'e
1
1
0
1
W
Ravana
SrMauren
Ravana
2
1
3
3.5
W
Amaterasu
lllllIIIII1
Amaterasu
2
1
0
2
W
Bakasura
maticec
Bakasura
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,640
Damage
14,624
22,374
Taken
24,935
8,101
Mitigated
8,276
6,429
Healing
10,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
2,884
451
0
1,463
5,270
1,558
0
0
4,887
0
23,460
L
Atlas
 
Atlas
3,881
1,920
481
1,131
5,973
2,725
0
0
5,943
15,861
0
W
Rama
 
Rama
5,401
4,903
0
2,970
6,243
1,623
0
3,893
2,214
0
35,966
L
Zeus
2,244
110
0
453
2,334
564
0
717
1,547
26,340
0
L
Chronos
2,428
520
0
329
2,275
365
0
0
2,264
9,891
855
L
Amaterasu
Marce_190
Amaterasu
2,203
1,130
0
2,572
6,522
2,889
0
0
6,225
0
23,774
W
Chang'e
PiolaWachin
Chang'e
787
42
80
1,143
2,318
582
0
969
1,207
23,062
1,199
W
Ravana
SrMauren
Ravana
1,368
718
0
1,279
4,096
1,081
0
2,115
1,879
0
12,819
W
Amaterasu
lllllIIIII1
Amaterasu
4,474
2,126
0
2,369
5,427
2,421
0
0
5,202
0
35,900
W
Bakasura
maticec
Bakasura
2,594
1,980
0
2,830
6,851
2,569
0
1,093
5,662
0
27,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,136
Gold Earned
24,128
173
Minions Killed
269
0
Camps Cleared
0
681,548
Distance Traveled
729,792
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
4,710
673
51
7
0
171,531
2
L
Atlas
4,083
583
16
2
0
149,232
2
W
Rama
4,960
709
73
10
0
123,803
0
L
Zeus
5,050
721
53
8
0
137,892
0
L
Chronos
3,204
458
19
3
0
73,727
0
L
Amaterasu
4,089
584
34
5
0
149,166
0
W
Chang'e
4,796
685
48
7
0
140,856
3
W
Ravana
4,290
613
15
2
0
141,258
0
W
Amaterasu
5,229
747
63
9
0
144,558
0
W
Bakasura
4,853
693
70
10
0
179,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role