Player Matchup

Anhur
Anhur
 
Anhur
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
SlobZombie
Bakasura
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
327W - 306L
1,499 Elo+
Party 2
Nike
Nike
Steamy Demon
Nike
Level 109
God Stats
2W - 0L
1,696 SR
Queue Stats
36W - 55L
1,402 Elo+
Party 2
Nu Wa
Nu Wa
TheGuideVirgil
Nu Wa
Level 149
God Stats
4W - 0L
1,742 SR
Queue Stats
151W - 82L
1,667 Elo+
Party 1
Team Averages
Level 132
1,588 SR
1,514 Elo+

VS

Team Averages
Level 110
1,611 SR
1,486 Elo+
Chiron
Chiron
 
Chiron
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Adopted Kidz
Hercules
Level 127
God Stats
4W - 3L
1,455 SR
Queue Stats
126W - 134L
1,458 Elo+
Party 4
Tiamat
Tiamat
Dante2001666
Tiamat
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chaac
Chaac
Imverywet
Chaac
Level 69
God Stats
6W - 3L
1,904 SR
Queue Stats
163W - 155L
1,504 Elo+
Party 3
Cernunnos
Cernunnos
MrSirBoss
Cernunnos
Level 94
God Stats
1W - 1L
1,698 SR
Queue Stats
46W - 53L
1,467 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
14 / 3 / 8
10,410
1,157
10,915
10,286
4,607
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charon
 
Charon
15
2 / 1 / 21
9,553
1,061
8,463
10,991
12,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
SlobZombie
Bakasura
15
5 / 3 / 13
9,056
1,006
8,281
14,226
16,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 18
8,197
911
8,495
12,793
12,596
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
1 / 0 / 19
8,581
953
7,209
3,823
1,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
1 / 5 / 2
6,856
762
11,160
7,915
2,515
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hercules
Adopted Kidz
Hercules
12
0 / 5 / 3
6,624
736
3,916
11,187
9,872
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Tiamat
12
1 / 6 / 4
7,065
785
6,467
9,019
5,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
Imverywet
Chaac
12
2 / 3 / 2
7,020
780
5,988
9,294
7,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cernunnos
MrSirBoss
Cernunnos
13
2 / 4 / 3
7,488
832
10,627
7,998
2,756
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
20
23
Kills
6
8
Deaths
23
79
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
14
3
8
6
W
Charon
 
Charon
2
1
21
12.5
L
Chiron
 
Chiron
1
5
2
0.4
L
Hercules
Adopted Kidz
Hercules
0
5
3
0.3
L
Tiamat
1
6
4
0.5
L
Chaac
Imverywet
Chaac
2
3
2
1
L
Cernunnos
MrSirBoss
Cernunnos
2
4
3
0.88
W
Bakasura
SlobZombie
Bakasura
5
3
13
3.83
W
1
1
18
10
W
1
0
19
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,363
Damage
38,158
52,119
Taken
45,413
47,904
Mitigated
28,795
17,569
Healing
11,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
10,915
5,716
1,191
2,533
10,286
4,607
2,979
1,374
8,873
0
25,217
W
Charon
 
Charon
8,463
607
1,408
2,513
10,991
12,445
163
869
10,043
16,892
0
L
Chiron
 
Chiron
11,160
2,485
1,592
771
7,915
2,515
0
2,140
5,145
0
24,490
L
Hercules
Adopted Kidz
Hercules
3,916
376
322
2,773
11,187
9,872
0
4,330
6,233
0
6,456
L
Tiamat
6,467
450
277
1,115
9,019
5,979
0
3,328
5,398
17,968
124
L
Chaac
Imverywet
Chaac
5,988
194
464
2,650
9,294
7,673
0
3,842
5,131
0
15,762
L
Cernunnos
MrSirBoss
Cernunnos
10,627
4,996
229
1,292
7,998
2,756
0
1,706
6,006
0
22,994
W
Bakasura
SlobZombie
Bakasura
8,281
4,487
809
3,573
14,226
16,674
1,940
2,696
11,348
0
13,387
W
8,495
37
2,149
2,483
12,793
12,596
352
1,120
11,606
0
17,754
W
7,209
1,006
0
910
3,823
1,582
1,718
284
3,505
19,591
926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,797
Gold Earned
35,053
116
Minions Killed
116
0
Camps Cleared
0
984,414
Distance Traveled
848,162
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,410
1,157
31
3
0
196,562
0
W
Charon
9,553
1,061
10
1
0
206,419
0
L
Chiron
6,856
762
28
3
0
174,917
0
L
Hercules
6,624
736
10
1
0
171,223
0
L
Tiamat
7,065
785
31
3
0
161,748
0
L
Chaac
7,020
780
16
2
0
193,861
0
L
Cernunnos
7,488
832
31
3
0
146,413
0
W
Bakasura
9,056
1,006
36
4
0
197,681
0
W
Nike
8,197
911
17
2
0
201,233
0
W
Nu Wa
8,581
953
22
2
0
182,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role