Player Matchup

Geb
Geb
Platinum I
Th3 4ngry Bunny
Geb
Platinum I
Level 194
God Stats
2W - 1L
1,738 SR
Queue Stats
155W - 164L
1,678 MMR
Solo
Ah Puch
Ah Puch
Gold I
highestceiling
Ah Puch
Gold I
Level 66
God Stats
2W - 2L
1,533 SR
Queue Stats
59W - 63L
1,702 MMR
Party 1
Cupid
Cupid
Platinum III
lowestfloor
Cupid
Platinum III
Level 127
God Stats
7W - 6L
1,497 SR
Queue Stats
278W - 334L
1,731 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,589 SR
1,704 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,504 SR
1,598 MMR
Awilix
Awilix
Gold II
 
Awilix
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold III
FabriVR
Hercules
Gold III
Level 137
God Stats
1W - 1L
1,597 SR
Queue Stats
47W - 53L
1,690 MMR
Party 2
Scylla
Scylla
Gold IV
Rob2t
Scylla
Gold IV
Level 84
God Stats
2W - 6L
1,416 SR
Queue Stats
53W - 59L
1,604 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 11
10,374
865
9,169
11,400
12,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 2 / 4
10,164
847
10,752
8,879
3,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
8 / 1 / 3
11,676
973
14,174
7,000
3,213
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AchillesKumbhakarnaCerberusKuzenboNe Zha

VS

Bans
CthulhuPersephoneAthenaAgniMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
1 / 4 / 1
8,500
708
3,303
12,995
4,864
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hercules
FabriVR
Hercules
14
3 / 4 / 0
9,368
781
10,281
19,140
14,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Scylla
Rob2t
Scylla
15
0 / 4 / 2
9,006
751
5,571
7,452
2,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
12
Kills
4
4
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
4
1
0.38
L
Hercules
FabriVR
Hercules
3
4
0
0.75
L
Scylla
Rob2t
Scylla
0
4
2
0.25
W
1
1
11
6.5
W
3
2
4
2.5
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,095
Damage
19,155
27,279
Taken
39,587
19,298
Mitigated
21,891
9,118
Healing
5,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
3,303
648
0
859
12,995
4,864
0
6,955
5,792
0
21,424
L
Hercules
FabriVR
Hercules
10,281
3,893
0
4,256
19,140
14,322
0
6,844
11,703
0
25,260
L
Scylla
Rob2t
Scylla
5,571
590
0
0
7,452
2,705
0
4,056
3,157
32,189
0
W
9,169
814
0
2,531
11,400
12,888
674
1,853
9,541
18,478
3,422
W
10,752
506
0
1,764
8,879
3,197
450
2,795
6,069
48,051
0
W
14,174
7,933
518
4,305
7,000
3,213
2,604
967
6,023
0
43,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,214
Gold Earned
26,874
144
Minions Killed
155
0
Camps Cleared
0
718,880
Distance Traveled
652,435
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,500
708
44
4
0
218,561
0
L
Hercules
9,368
781
29
2
0
236,071
0
L
Scylla
9,006
751
82
7
0
197,803
3
W
Geb
10,374
865
23
2
0
252,814
2
W
Ah Puch
10,164
847
66
6
0
230,564
0
W
Cupid
11,676
973
55
5
0
235,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role