Player Matchup

Nu Wa
Nu Wa
Diamond IV
 
Nu Wa
Diamond IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold II
 
Tyr
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Susano
Susano
Gold III
Hoodrich_Playboi
Susano
Gold III
Level 116
God Stats
188W - 209L
1,516 SR
Queue Stats
553W - 558L
1,606 MMR
Solo
Sobek
Sobek
Diamond IV
Veloz247
Sobek
Diamond IV
Level 127
God Stats
3W - 3L
1,707 SR
Queue Stats
610W - 582L
2,197 MMR
Solo
Anhur
Anhur
Gold I
Zwein oG
Anhur
Gold I
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 45L
1,840 MMR
Party 3
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,545 SR
1,729 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,722 SR
1,942 MMR
Medusa
Medusa
Gold II
DesManSer
Medusa
Gold II
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 9L
1,851 MMR
Solo
Vulcan
Vulcan
Gold II
Golden Lrod10
Vulcan
Gold II
Level 156
God Stats
118W - 102L
1,566 SR
Queue Stats
685W - 696L
1,525 MMR
Party 1
Danzaburou
Danzaburou
Diamond I
OMGItsHarryy
Danzaburou
Diamond I
Level 171
God Stats
179W - 131L
1,770 SR
Queue Stats
762W - 692L
2,364 MMR
Party 2
Guan Yu
Guan Yu
Masters
Sickoload
Guan Yu
Masters
Level 117
God Stats
24W - 4L
1,943 SR
Queue Stats
218W - 144L
2,382 MMR
Party 2
Fafnir
Fafnir
Gold II
WizardOutWest
Fafnir
Gold II
Level 149
God Stats
10W - 5L
1,829 SR
Queue Stats
134W - 141L
1,589 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 1 / 0
5,396
540
2,107
3,326
698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
 
Tyr
10
0 / 4 / 1
5,265
527
4,900
12,403
3,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
0 / 6 / 1
4,879
488
4,526
10,205
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Veloz247
Sobek
8
2 / 2 / 1
5,528
553
2,428
7,660
4,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Zwein oG
Anhur
10
1 / 4 / 0
5,376
538
1,957
7,125
1,769
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThorAgniArachneSerqet

VS

Bans
AthenaHerculesChang'eAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DesManSer
Medusa
13
4 / 1 / 2
7,331
733
5,802
5,163
1,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 6
6,168
617
4,309
3,446
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
OMGItsHarryy
Danzaburou
11
6 / 0 / 6
6,641
664
6,956
7,387
2,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Sickoload
Guan Yu
12
5 / 1 / 0
7,190
719
8,184
8,371
3,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 1 / 6
5,056
506
2,141
5,521
5,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
16
17
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
L
Tyr
 
Tyr
0
4
1
0.13
W
Medusa
DesManSer
Medusa
4
1
2
5
W
1
0
6
4
L
0
6
1
0.08
W
Danzaburou
OMGItsHarryy
Danzaburou
6
0
6
9
W
Guan Yu
Sickoload
Guan Yu
5
1
0
5
L
Sobek
Veloz247
Sobek
2
2
1
1.25
W
0
1
6
3
L
Anhur
Zwein oG
Anhur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,918
Damage
27,392
40,719
Taken
29,888
13,617
Mitigated
14,007
12,881
Healing
12,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,107
244
0
998
3,326
698
12
1,146
2,072
41,922
0
L
Tyr
 
Tyr
4,900
546
0
4,056
12,403
3,532
0
703
11,670
0
34,946
W
Medusa
DesManSer
Medusa
5,802
2,627
0
1,638
5,163
1,466
0
374
4,789
0
55,745
W
4,309
68
0
1,064
3,446
1,071
0
1,110
2,336
46,824
690
L
4,526
701
0
3,524
10,205
2,677
0
1,580
8,575
0
29,822
W
Danzaburou
OMGItsHarryy
Danzaburou
6,956
1,723
0
3,678
7,387
2,302
11
1,057
6,330
0
38,518
W
Guan Yu
Sickoload
Guan Yu
8,184
430
389
4,111
8,371
3,789
0
477
7,894
0
47,399
L
Sobek
Veloz247
Sobek
2,428
302
0
2,743
7,660
4,941
0
2,408
5,127
14,273
2,184
W
2,141
612
0
1,210
5,521
5,379
0
1,473
4,048
11,727
1,950
L
Anhur
Zwein oG
Anhur
1,957
1,004
0
1,560
7,125
1,769
0
282
6,843
0
33,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,444
Gold Earned
32,386
305
Minions Killed
374
0
Camps Cleared
0
1,029,442
Distance Traveled
1,134,639
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,396
540
89
9
0
189,828
0
L
Tyr
5,265
527
67
7
0
220,927
0
W
Medusa
7,331
733
103
10
0
224,853
1
W
Vulcan
6,168
617
94
9
0
214,508
3
L
Susano
4,879
488
56
6
0
218,073
0
W
Danzaburou
6,641
664
62
6
0
234,288
0
W
Guan Yu
7,190
719
94
9
0
219,827
0
L
Sobek
5,528
553
24
2
0
203,300
2
W
Fafnir
5,056
506
21
2
0
241,163
1
L
Anhur
5,376
538
69
7
0
197,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role