Player Matchup

Nox
Nox
HZ-Ascending
Nox
Level 157
God Stats
6W - 4L
1,452 SR
Queue Stats
251W - 288L
1,426 Elo+
Party 2
Zhong Kui
Zhong Kui
KillaBlueBerries
Zhong Kui
Level 143
God Stats
6W - 8L
1,536 SR
Queue Stats
182W - 177L
1,453 Elo+
Party 2
Chang'e
Chang'e
Quikpuff
Chang'e
Level 154
God Stats
3W - 8L
1,433 SR
Queue Stats
430W - 478L
1,428 Elo+
Party 2
Ullr
Ullr
Sir-Bahuya
Ullr
Level 148
God Stats
2W - 2L
1,585 SR
Queue Stats
244W - 263L
1,456 Elo+
Party 2
Janus
Janus
Wortsmit
Janus
Level 148
God Stats
4W - 9L
1,369 SR
Queue Stats
256W - 263L
1,474 Elo+
Solo
Team Averages
Level 150
1,475 SR
1,447 Elo+

VS

Team Averages
Level 135
1,450 SR
1,453 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
GameOver2s2p
Zeus
Level 154
God Stats
39W - 14L
1,529 SR
Queue Stats
630W - 616L
1,433 Elo+
Party 1
Thoth
Thoth
Garrettisabeast
Thoth
Level 134
God Stats
1W - 2L
1,184 SR
Queue Stats
89W - 103L
1,421 Elo+
Solo
Thanatos
Thanatos
TheMouseMasher
Thanatos
Level 133
God Stats
4W - 5L
1,478 SR
Queue Stats
163W - 175L
1,486 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Twincamm
Ah Muzen Cab
Level 125
God Stats
16W - 14L
1,562 SR
Queue Stats
300W - 287L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 6
7,722
644
3,614
13,131
6,716
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
13
4 / 5 / 2
8,385
699
9,783
15,765
18,879
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chang'e
Quikpuff
Chang'e
14
0 / 3 / 5
7,755
646
3,461
15,173
8,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
1 / 3 / 2
8,020
668
5,308
14,352
7,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
Wortsmit
Janus
17
4 / 3 / 4
9,296
775
16,196
9,821
4,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
3 / 2 / 9
9,520
793
3,144
12,014
9,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

17
4 / 2 / 9
9,712
809
19,385
9,596
3,125
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
1 / 3 / 11
8,971
748
5,610
8,352
2,520
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
17
6 / 1 / 10
9,923
827
15,072
8,885
3,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ah Muzen Cab
Twincamm
Ah Muzen Cab
18
5 / 1 / 12
10,429
869
20,837
9,225
3,434
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
70
9
Kills
19
19
Deaths
9
19
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
2
9
3.75
W
4
2
9
4.25
W
1
3
11
2.17
L
0
5
6
0.6
L
Zhong Kui
4
5
2
1
L
Chang'e
Quikpuff
Chang'e
0
3
5
0.83
L
1
3
2
0.67
W
Thanatos
6
1
10
11
W
Ah Muzen Cab
Twincamm
Ah Muzen Cab
5
1
12
11
L
Janus
Wortsmit
Janus
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,362
Damage
64,048
68,242
Taken
48,072
45,759
Mitigated
21,889
33,428
Healing
25,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,144
601
2,599
3,978
12,014
9,234
314
8,127
3,063
7,258
0
W
19,385
1,206
1,309
4,407
9,596
3,125
426
6,483
2,683
29,154
514
W
5,610
417
803
747
8,352
2,520
319
5,254
2,818
22,094
0
L
3,614
0
1,385
1,091
13,131
6,716
0
4,111
9,020
8,201
321
L
Zhong Kui
9,783
308
1,069
3,150
15,765
18,879
0
6,086
9,679
14,396
278
L
Chang'e
Quikpuff
Chang'e
3,461
212
13,781
8,565
15,173
8,146
0
6,573
8,600
13,507
0
L
5,308
1,502
696
1,156
14,352
7,811
0
5,060
9,292
0
17,071
W
Thanatos
15,072
1,368
2,430
6,287
8,885
3,576
27
5,197
3,484
0
22,602
W
Ah Muzen Cab
Twincamm
Ah Muzen Cab
20,837
4,724
1,840
1,170
9,225
3,434
838
5,735
3,290
0
50,489
L
Janus
Wortsmit
Janus
16,196
140
995
1,540
9,821
4,207
0
5,934
3,887
36,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,178
Gold Earned
48,555
172
Minions Killed
152
0
Camps Cleared
0
1,045,112
Distance Traveled
1,210,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,520
793
10
1
0
219,126
0
W
Zeus
9,712
809
18
2
0
220,325
0
W
Thoth
8,971
748
39
3
0
220,042
0
L
Nox
7,722
644
26
2
0
177,850
0
L
Zhong Kui
8,385
699
29
2
0
220,102
0
L
Chang'e
7,755
646
24
2
0
224,175
0
L
Ullr
8,020
668
30
3
0
185,372
0
W
Thanatos
9,923
827
15
1
0
284,827
0
W
Ah Muzen Cab
10,429
869
70
6
0
266,670
0
L
Janus
9,296
775
63
5
0
237,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role