Player Matchup

Skadi
Skadi
Silver I
AHSCORPII
Skadi
Silver I
Level 104
God Stats
408W - 275L
1,573 SR
Queue Stats
620W - 670L
1,229 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
SMITE_Banned_14
Kuzenbo
Gold V
Level 117
God Stats
34W - 41L
1,441 SR
Queue Stats
700W - 784L
1,318 MMR
Solo
Arachne
Arachne
Silver V
TheDestroyer2976
Arachne
Silver V
Level 68
God Stats
1W - 0L
1,817 SR
Queue Stats
4W - 7L
1,379 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,610 SR
1,309 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 73
1,478 SR
1,252 MMR
Da Ji
Da Ji
Bronze III
Cupcakegirl5304
Da Ji
Bronze III
Level 49
God Stats
0W - 3L
1,468 SR
Queue Stats
0W - 8L
1,309 MMR
Party 1
Cerberus
Cerberus
Bronze II
MIGHTYMATT1986
Cerberus
Bronze II
Level 83
God Stats
3W - 4L
1,466 SR
Queue Stats
14W - 37L
1,015 MMR
Party 1
Chiron
Chiron
Silver IV
htttx804xdean
Chiron
Silver IV
Level 88
God Stats
7W - 11L
1,500 SR
Queue Stats
7W - 16L
1,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AHSCORPII
Skadi
16
2 / 1 / 4
9,403
855
4,942
3,355
1,164
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 0 / 6
8,312
756
5,036
7,033
6,374
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
4 / 0 / 2
9,310
846
9,489
5,724
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
BastetKumbhakarnaNutNu WaHercules

VS

Bans
BacchusCthulhuYmirAchillesNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,178
653
1,326
6,595
5,299
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
13
0 / 3 / 1
7,376
671
3,031
9,452
6,815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 1 / 0
8,056
732
5,403
8,688
3,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
6
Kills
1
1
Deaths
6
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Skadi
AHSCORPII
Skadi
2
1
4
4
L
0
2
0
0
L
Cerberus
0
3
1
0.17
W
0
0
6
3
W
4
0
2
5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,467
Damage
9,760
16,112
Taken
24,735
10,202
Mitigated
15,657
2,754
Healing
5,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
AHSCORPII
Skadi
4,942
1,783
0
718
3,355
1,164
2,476
484
2,845
0
43,305
L
1,326
202
0
264
6,595
5,299
0
1,981
4,614
0
13,129
L
Cerberus
3,031
194
0
1,524
9,452
6,815
0
2,402
7,050
17,017
0
W
5,036
1,804
16
77
7,033
6,374
367
1,189
5,805
18,873
0
W
9,489
7,788
0
1,943
5,724
2,664
676
1,468
4,152
0
27,624
L
5,403
1,244
357
3,261
8,688
3,543
0
710
7,978
0
42,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,025
Gold Earned
22,610
147
Minions Killed
173
0
Camps Cleared
0
648,374
Distance Traveled
555,278
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,403
855
86
8
0
197,636
1
L
Da Ji
7,178
653
32
3
0
199,792
3
L
Cerberus
7,376
671
51
5
0
179,336
1
W
Kuzenbo
8,312
756
19
2
0
238,872
4
W
Arachne
9,310
846
42
4
0
211,866
0
L
Chiron
8,056
732
90
8
0
176,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role